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Pojo's Yu-Gi-Oh Card of the Day

Gladiator Beast Spartacus

This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus".

Card Number - GLAS-018

&

Armaments

GLAS-EN055
Gladiator Beast's Battle Halberd
[Equip Spell Card]
Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.

Card Ratings
Traditional: 1.33
Advanced: 3.17

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 11.20.0
7

 

Dark Paladin
Tuesday

Today we look at two cards...Gladiator Beast Spartychus and the Magic card Armaments. You see, when you summon the monster, you get to add the Magic card to your Hand.

Like yesterday, Spartychus can only be Special Summoned by one specific Gladiator Beast monster, in this case, I'm referring to Hoplomus. When summoned, as I said earlier, you get to add an Armaments card to your Hand from your Deck.

Armaments
Equip Magic

Equip only to a "Gladiator-Beast" monster. If the equipped monster attacks, destroy 1 Magic or Trap Card on the Field at the end of the Damage Step. If this card would be sent to the Graveyard as a result of the equipped monster returning from the Field ot the Deck, add this card to your Hand.

Not bad at all. Armaments allows you to destroy a Magic or Trap card at the end of the Damage Step after the monster equipped has attacked.
That's a potential +1 for you every turn for as long as this card stays on the Field.

About that...Spartychus only has 2200 attack points...it's a little low, but it is enough to take out a Cyber Dragon...but not enough to take out some other things. Still, this guy isn't all that useful, you probably want him for the Armaments card, and then to recycle him.

Ratings:

Traditional: 2/5
Advanced: 3.5/5

Art: 4/5

Lonely Wolf
Tuesday, November 21st, 2007

Today we look at two cards, instead of one!

Card number one is….


GLAS-EN055
Gladiator Beast's Battle Halberd
[Equip Spell Card]
Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
99013397
Common

In general, equipment spell cards have to be quite powerful for them to see play. Megamorph, United We Stand, and Premature Burial are the only three you might see.

This card isn’t too bad, though it’s obviously for Gladiator’s only. Its first effect is just like Ancient Gear Engineer. If this monster attacks, destroy a Spell/Trap at the end of the damage step. Notice this ISN’T optional. You must destroy a Spell/Trap if there is one, which is always the case since this is an equipment spell. Thankfully, since this effect is the only reason that you would play this card in a G-Beast deck, you won’t play it if there is nothing to destroy. (As opposed to having Halberd also increasing attack strength, which could create an issue at some point). Finally, the point that helps offset what is normally a big weakness for Equip Spells. When the monster this is equipped to is returned to the deck (whether by its effect, or otherwise), this card is returned to your hand, eliminating what you normally be a -1. Then, once you get your next Gladiator, you can just re-equip your Halberd.

So, once again, we have a card that you will probably consider for Gladiator’s, but otherwise leave it in your common box.

Traditional: 1/5
Advanced: 3/5 (Not the best, but decent. For Gladiator’s ONLY!)
Art: 3/5

And for our second review….


GLAS-EN018
Gladiator Beast Spartacus
EARTH
Level 5
ATK/2200 DEF/600
[Dinosaur/Effect]
This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus".
79580323
Rare

He’s a 2200, so he can kill Cyber Dragon. He’s also a 5-star, one tribute, but we don’t really care about that in this deck.

And, here is another reason to play Equip Spell cards in Gladiator Beasts. This dude can search them out when Special Summoned by Hoplomus (which isn’t too bad). We all know how much we love +1’s. If ya need S/T removal, get Halberd. A lil extra attack, get Gladius. Built-in Waboku, get Manica. And, then, just like all the other gladiator beasts, when this guy battles and survives (which can’t be that hard thanks to Manica), you get to put him back in the deck and special summon another beast.

What’s not to love?

Traditional: 1/5
Advanced: 4/5 (Gladiator Beasts only)
General Zorpa This guy is almost good. Like Alexander, he has to be Special Summoned from the deck by Gladiator Beast Hoplomus, but that is not as bad, as Gladiator Beasts should be running Hoplomus already. When he is summoned from the deck you get to get a Gladiator Beast equip card from your deck and add it to your hand. Not bad, but the Gladiator Beast equip spells are not that good. i would only use him if you are planning on playing his fusion, Gaiodiaz, as it can easily win you the game.
 
Traditional-1/5
Advanced-3/5

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