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Pojo's Yu-Gi-Oh Card of the Day

A Hero Emerges
Common

When your opponent declares an attack, he/she randomly selects 1 card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard.

Type - Trap
Card Number - DP1-EN025

Card Ratings
Traditional: 1.16
Advanced: 2.32

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 06.15.06

 

ExMinion OfDarkness
A Hero Emerges

This card has one very specific use, and could be deadly in that circumstance, but that doesn't stop it from being a hand-waster.

I'm referring to the Reasoning/Monster Gate deck. 3 Reasonings, 3 Monster Gates, and monsters of every level EXCEPT 4 typically means you can get away with running all of those high-level monsters you can't normally. The deck does tend to deplete through its hand fast, but with 2-tribute monsters with awesome effects pounding on the opponent for turn after turn, usually the opponent would have lost before it becomes a worry.

If the deck doesn't get Reasoning or Gate quickly enough, this is its backup plan -- a sneaky Call of the Haunted-like thing that can throw out a big monster that just can't find its way out of the hand. This really only belongs in this kind of deck, as A Hero Emerges is a -1 if it works and a -2 if it doesn't, and the monster effect HAS to make up for that loss in card advantage.

Other than that, it's just not worth it.

3/5 in its own deck, 1/5 all else
 

Coin Flip
I have not kept it brief. This card is horrible. It is inherently a -1 and to get any "advantage" out of it at all, you have to play bad draws. It is good in budget Reasoning Gate decks and nowhere else. Have a nice day.

General:
Traditional: 1.5/5
Advanced: 2.2/5

Reasoning Gate (budget):
Traditional: 3.8/5
Advanced: 4.2/5
 

Dark Paladin
Today we're looking at a signature Jaden trap card, A Hero Emerges.
This card has potential, but is WAY too situational. It's a trap, so Jinzo and Royal Decree negate it, but don't let that alone deter you from playing a trap.

When your opponent attacks, they select one random card in your hand.
If it's a monster, you may Special Summon it to your side of the field in face up attack OR defense posistion. If it isn't a monster, the card goes directly to the Graveyard.

The obvious way to do this is only have ONE card in your hand and have it be some powerful monster like Jinzo, Airknight, or Sacred Phoenix...Sadly, I like Pineapple Blast better than this card.

Ratings:

1.5/5 It does something, as does Pineapple Blast, just nothing good

Art: 3/5

You stay classy, Planet Earth :)
 

Bob Doily
A hero emerges review

I remember when this card came out. It was amusing in sealed play, and a novelty when playing for fun. Other than that it sucks

Traditional: 0.5/5
Advanced: 0.51/5
 

Nick “wwncd“ Curtis
A Hero Emerges - Normal trap card

Effect - When your opponent declares an attack, he/she randomly selects 1 card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard.

This card brings back old memories. I remember when this card first came out, people were playing it to help get their Dark magician of chaos, or basically any tribute. This card, like most in the game, is inconsistent, and situational, like I always say.

Pros: ~ If they hit the right one, depending on the monster, it can sway the flow of the game, maybe in your favor..
~ Its chainable to attacks
~ Another way to protect yourself from attack, maybe from that spirit reaper?…
~ If nothing else, it’s a good bait card to draw out your opponents heavy storm or mst
~ If the monster brought out survives, it makes good tribute bait

Cons: ~ Only chainable to attacks
~ Card is randomly chosen, not picked
~ Its basically a -1
~ Not much worth using with this card besides Dark magician of chaos
~ Doesn’t work with all monsters, such as chaos sorcerer

Overall, this card isn’t really worth playing. Maybe some people think differently because it can help sway the level of field control you have, but other than that, theres no real benefit you can get out of this card, other than the DMOC example.

Trad: 1/5

Adv: 1.75/5

Fun factor: 4/5 (because you just never know what they’ll pick…)

Nick Curtis - one name, one legend…
 

Dark Maltos

 

A hero emerges:

I like this card, especially in casual. It can be really fun , especially with a hand with Blue eyes in. On the whole, not so bad.

A hero emerges can certainly be a risky move, forcing the opponent to select a card from your hand in order to either win the duel or lose , especially in most cases. If they pick a S/t you’re screwed and you lose it, if they pick a monster it’s a free special summon, but if they pick the RIGHT monster it can turn the whole duel in your favour. A great card for reducing tribute costs.

Traditional ; 1/5 Not going to happen
Advanced : 2.5/5 Who knows?

Art ; 4/5 Hit ‘em Zombyra , hit ‘em again !!!
MPS ; 4/5
 

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