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Pojo's Yu-Gi-Oh Card of the Day

VWXYZ-Dragon Catapult Cannon
Super Rare

"VW-Tiger Catapult" + "XYZ-Dragon Cannon"
This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). Once per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target monster. (Flip Effects are not activated at this time.)

Type - Machine/Fusion/Effect
Card Number - EEN-EN031

Card Ratings
Traditional: 1.5
Advanced: 4.3

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 11.07.05

 

ExMinion OfDarkness
VWXYZ Dragon Catapult Cannon

Great...another card with a ridiculously difficult summoning requirement.

I've got another three letters for you. W. T. F. As in, "WTF are you thinking if you try to summon this guy in a competitive game?"

The effect is decent, the attack is great, but it's nothing worth giving up FIVE cards to get out. And it's not just five cards from your hand a la Polymerization. At some point, you would have to have V, W, X, Y, AND Z out on your field. Unless you got Ultimate Offering plus ALL FIVE of those, it most likely isn't happening.

It's a Fusion, so there's no reason not to have it in your Fusion Deck, but unless your opponents are complete newbies, this thing isn't hitting the field.

There are now TWO monsters that should have their effects errata'd to say "If you manage to summon this card correctly, you win the Duel." Gate Guardian was the first, and this joins his side.

5/5 on being a Fusion
1/5 on playability (use this in the average score)
 

Coin Flip
VWXYZ is absolutely, positively brilliant. Considering the work you have to take to get it out, I'm quite happy with the result. Let's begin discussion of the work of art that went into this card.

First off, the difficulty level involved in summoning this 3000 ATK beast of a monster is insane. Your reward is a monster of intense power in every aspect of its being. 3000/2800 can match anything you'll see played commonly in battle. LIGHT and Machine gives it support in Limiter Removal… Well, that's about it.

The effect is the important part here. This is mandatory. You cannot choose to not remove a card on your opponent's side of the field from the game. I don't know why you wouldn't choose to, except in rare, rare circumstances such as Tyrant Dragon or Black Luster Soldier – Envoy of the Beginning… Then the part where it attacks and shifts the mode of the attacked monster? Bajeebus. I'm amazed. Magician of Faith? Hell no. Cyber Jar? Go to hell. Spirit Reaper? Well gee, you aren't exactly half as useful now, are you?

This is incredible when achieved. An engine of infinite +1's, and you can screw over half the popular monsters in the format. The other ones are the problem.

Seeing this getting X-Forced has got to be the saddest thing ever. You give up over 5000 points of damage to get out this beast of card advantage. We're talking 5 cards here. If it gets destroyed by one, you lose 4 advantage…

But in the meantime, look what we get. You get 1 card of advantage a turn plus another potential card of advantage from attacking (assuming you don't hit D. D. Assailant, Newdoria, Yomi Ship [I'm dead serious there] or a Sakuretsu Armor). As well, you can kill an army of Berserk Gorillas and Spirit Reapers without a problem. Assuming you keep this on the field for two turns, you could have done some massive damage.

Yeah, yeah, but who cares? If this thing dies, you've wasted all that effort and you can't get… Actually, you can get it back. This is the first in the otherwise awesome series of V-W-X-Y-Z LIGHT Machine Fusions that can be revived if summoned by its own effect. Don't believe me? Check the rulings for yourself.

Dear God.

The trouble is that you can't use fusion subs, which means that you need to find 5 specific monsters from your deck and have them all on the field at the same time. While there is quite a bit of assistance for this (Shining Angel and Cyber Jar are the biggest contributors in this area), this is a nigh physical impossibility. Creating this kind of awesome monster as a two trib would destroy the game. Especially if we still had either of the now legendary Chaos monsters. But I actually think this is a card with sufficient reward for the work it takes to get him out. But the work it takes to get him out will detract from other important things you need to do, e.g. not die at the hands of your opponent. While you could make a deck focused around this that was tournament viable (probably using Luminous Spark, but even then…), the effort is too much.

So despite how incredibly awesome the card is, I can pretty much tell you it won't happen anytime soon. If you could remove them from hand and field? Maybe. If you could use Fusion subs? Whoah, this thing would be restricted or banned faster than Exchange of the Spirits (which was restricted to one per deck BEFORE it was released).

Yeah, contradictory review. Praise it and extol it, then say it ain't happening. Heh.

You can't possibly be hurt by putting this in your fusion deck (if you have it). No rating.
 

Otaku

Unfortunately, it’s another busy week for me (coming off of a busy weekend no less), so I’ll be brief.

 

I love this card.  Why?  Simple: because it looks like Predaking.  Who/what is a Predaking?  Travel with me back to the mid 1980’s.  One of the most popular toy lines is… Transformers.  One of the “gestalts”, that is group of Transformers who merge to form a larger Transformers is the Predacons.  Some of you are probably lost right now, because they re-used the name “Predacon” in a later Transformers series.  The original Predacons, consisting of blatantly red and yellow, blatantly robotic versions of a lion, an eagle, a wolf, a rhino, and a bull merged to form Predaking.  Long story short I (and a few others) feel that the cartoon version (as was often the case, the cartoon versions of characters were better looking than the toy).

 

So, what about the actual card?

 

Light is good since it matches up to all the other V-Z bits.  You’d be surprised how useful a Luminous Spark can be: it screams “nuke me and ignore all the important Sets!” but if they leave it alone all the puny components get beefy.  Being a Machine is great: may be down to one Limiter Removal, but its there, and you can use Heavy Mech Support Platform to keep your huge, precious Fusion alive!  Note, I mean period, though if you can pull of the Limiter Removal/Heavy Mech Support Platform trick, more power to you.  It has a huge ATK that is about as big as you see on anything playable… likewise with the DEF.  Plus it has two great effects.  First, when you attack something, you can change its battle position and at least in this case, that means a Set Monster is changed to Face-Up ATK position plus it won’t trigger flip effects.  The next effect is perhaps more breathtaking: once during your turn, you must remove an opponent’s Monster from play.  Note that both effects are Trigger Effects and can be chained to.  Still pretty fantastic.

 

“Otaku, you fool, it’s a Fusion of two Fusions; do you know how hard that is to pull off?”

 

First, this is not really a “Fusion” in my book: the V-Z series basically demonstrate how the Fusion deck, irregardless of Fusions, was a brilliant idea for Yu-Gi-Oh (that should have been applied to rituals as well but that’s a topic for another day).  When you’ve got two Monsters in play which are compatible, you remove them and bring in their Fusion.  About half way though the game, you activate either Dimension Fusion or Return from the Different Dimension (I’d favor the latter since you may want to do this multiple times and you’d be removing some of their own creatures).  Grab the pieces you need to, then keep Fusing until you get to VWXYZ Dragon Catapult Cannon!

 

“But that will take too long!  And what if it gets killed after you bring it out!”

 

First, XYZ-Dragon Cannon is already a great Monster.  Sure it’s not as sick as it was when Night Assailant could give “infinite” destructive capabilities, but it’s still great.  Plus, you can always discard spare “pieces” then use a card like Skull Lair to remove them from play and destroy an opponent’s Monster… setting up for that Return from the Different Dimension.  Also, this Fusion can be actually be Special Summoned by revival cards if it was Fused via its effect!  And there’s still Heavy Mech Support Platform to make it hard to kill off in the first place.

 

Ratings

 

Traditional       : 1.5/5-Like my peers, I feel awkward rating a Fusion since at worst it takes up space… but here I am really rating how strong I feel a deck built around the V-Z series would be.  Anyway, way to fragile for this format.

 

Advanced        : 3.75/5-I feel a deck built around this could be pretty strong.

 

Limited            : 1/5-To bluff, since I didn’t think they re-released the XYZ series in this set. ;)

 


Dark Paladin
HORRAY FOR NEW CARDS...Elemental Energy (say it with me)

Today we take a look at an expansion of the X Y Z monster family...a monster you may also remember Chaz using on Yugioh G/X!

That monster is

VWXYZ Dragon Catapult Cannon.
"VW-Tiger Catapult" + "XYZ-Dragon Cannon"
This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). Once per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target monster. (Flip Effects are not activated at this time.)

Let's look at some pros:

3000 attack points
Removes cards from play every turn
changes battle positions when attacks of opponents monsters negates flip effects

Cons:

Fusion
Fusion of TWO OTHER fusion monsters
difficulty of getting the aformentioned two fusion monsters out

So, in short, VWXYZ Dragon Catapult Cannon will be nothing short of incredible, assuming you can get him on the field. However, despite his awesomeness, he is still vulnerable to traps, spells, and monster effects, so he is by no means invincible.

Is he for competitve play? In my opinion, XYZ decks have never been solid enough for Tier 1 or 2 play, but with all these new cards and support, give it a try.

Ratings:

5/5 VWXYZ decks (and it's a fusion)

Art: 4/5

You stay classy, Planet Earth :)
 

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