You can only activate this card when a monster is
Normal Summoned, Flip Summoned or Special Summoned.
Destroy all monsters on the field.
Type - Trap
Card Number - DB1-EN228
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 07.26.05
There really isn’t much to say about Torrential
Tribute. I said that last year, and by God I’ll say
it again. It’s a non-chainable Normal Trap that you
can activate more or less whenever a monster is
summoned (just not in the Damage Step).
Then every monster goes bye-bye. There are some
combos that should seem pretty obvious by now, such
as waiting until your opponent summons a monster,
then activating Torrential Tribute and chaining Call
of the Haunted to bring back Sangan, thereby killing
everything on your opponent’s side of the field AND
getting you a search.
And of course this is a great card for reversing
field disadvantage. If your opponent has three
monsters and you have none, and he summoned a fourth
– they’re all gone.
Is this worth running? I’d say it’s better than most
other options; I’d even go so far as to say it’s
debatably better than Mirror Force, since TT doesn’t
need your opponent to attack and it destroys DEF
monsters too; so if you play it wisely, it can very
well be more effective.
Traditional – CCCC: 4/5
Traditional – Field Control: 5/5
Advanced – CCWC: 4.5/5
Advanced – Field Control: 5/5
OVERALL RATING: 4.6/5
I'm really suprised we're reviewing this in a tech
week. I always thought this was a staple.
Dark Hole = broken enough that they banned it. Dark
Hole you can use on your opponent's turn = sick and
wrong. I'm seeing a few trap setups over and over,
which usually involve Call of the Haunted,
Torrential Tribute, Mirror Force, Ring of
Destruction, and either 3 copies of Dust Tornado,
2-3 copies of Bottomless Trap Hole, or 2-3 copies of
But in all 3 of those situations, Call, Mirror,
Torrential, and Ring are all there.
This is a staple. You play this.
Torrential Tribute gets its first review in forever.
The last two reviews this card has had have both
been under the presumption that you could use three
per deck, but wouldn't want to. Since then, a lot
has changed, and I am pretty free to make this bold
Torrential Tribute is better than Dark Hole or
Some people will question this, and that is fine.
But let's go over a few details.
First off, monsters are often the key to winning a
duel. One of the most common ways to use Raigeki or
Dark Hole in Traditional, and before any ban lists
were conceived, was to use Waboku on a summon and
then use Geki after they triggered your Magician of
Faith or D. D. Warrior Lady. Torrential skips the
middleman there; you nuke everything they have and
get the effects of your monsters without having to
worry about any pesky attacks. You stop them from
removing with BLS. You stop them from doing pesky
things like negating your Witch of the Black Forest
or Sangan with Balter. You clear away a pesky DMoC,
Mobius the Frost Monarch, Enraged Battle Ox,
Airknight Parshath, D. D. Warrior Lady, Dark Balter
the Terrible... The list goes on for a while. This
card may have single-handedly been the reason
Gravekeeper's never did too well before its
Second off, getting back to the "skip the middleman"
idea of Waboku and Geki/Hole, Waboku and Dark Hole
were still used with each other in the era of the
first Japanese banlist, which we never saw. In the
exact same way Waboku was used with Geki. With
Sangan, Witch, Peten, and a multitude of other cards
to go with, this was often virtually null. The only
thing you cared about was estimating whether or not
it was worth it to overextend. Since I delve into
OCG decks every once in a while, I was not surprised
when I had to edit an "open-hand" control that used
not only 3 Torrential, but 3 Deck Destruction Virus
of Death and 3 Sixth Sense. That's 9 Traps! This is
not counting the (at the time, unbanned) Mirror
Force, Ring of Destruction, Call of the Haunted, and
3 Magic Drain. Was I ever afraid of Jinzo? Well,
that's a relative question that will carry me into
even more tangential and unimportant realms.
The moral of that little tangent is that if you can
do it on your opponent's turn, DO IT ON YOUR
OPPONENT'S TURN. You have no clue how many people I
pissed off by chaining a Sixth Sense and DDVD to a
Heavy Storm, drawing 5 cards and clearing their hand
of 2 cards. On the parallel, it upset people more to
have me use Torrential and clear the field of my
Peten or Sangan than it did for me to Waboku their
Soldier or whatever and then Dark Hole.
Third off, unless your deck throws caution to the
winds with field presence and overextends heavily,
this will reward you for having kept minimal field
presence. In a game where players are often so
afraid of making an offensive move that will leave
them open to a more devastating and carefully
calculated counterattack, this is huge.
The reason, therefore, that I think that Torrential
Tribute is better than Dark Hole and Raigeki is that
it is Spell Speed 2. The activation cost is
miniscule when you think about it. Your opponent
needs to summon to surprise you with monsters. At
that point, you get both the effective duplicate of
Waboku and a Dark Hole all in one. If you nuke your
own monsters, then you have either gained tactical
advantage or some sort of endurance in the game by
doing so. If you're at 800, you have 3 monsters on
the field, and they only have 900, Premature Burial,
and Cannon Soldier, think for a second. Would you
mind stopping the game loss for the cost of 4 cards?
I thought not.
Incredible tactical card that is overall a huge help
to all conservative players. Until this card game
gets better, this is a perfect 5/5 in my book. Even
more a trap staple than Call of the Haunted.
5/5 all formats.
Today's card is Torrential Tribute, a Trap I'm sure
none of us have ever heard of. Ever.
TT can only be activated when a monster is summoned,
and once activated destroys all monsters on the
field. Not much can be said about TT that you
wouldn't already know. It's extremely similar to
Dark Hole, which should be a good reason to use it.
It's easy to obtain, which gives you no excuse to
not use it. And it's one of the four Traps that work
their way into 99% of Decks, which indicates that it
is at least occasionally useful. Bottom line:
don't not un-use it.
Advanced: 5/5. Call it a staple if you so desire.
Traditional: 4.5/5. Its un-chainability may prove
problematic, but that's not really a reason to not
Art: 2/5. A torrent of water. How surprising.
There isn't much to say about this card that you
people don't already know.
This card is a staple in essentially any deck.
In Advanced, field clearers are few and far apart
and this card IS restricted for a reason people. Use
it if you have one, and I sincerely pity those of
you who don't.
*quick note* This card IS a common is some Structure
decks* GET ONE--USE IT!
-shortest review ever-
Art: 4.5/5 (Holo only, the common is not cool)
You stay classy, Planet Earth :)
This review is going up late, and I apologize.
We had some nasty storms last nigh (which was
actually a blessing since we need the rain), but
that meant shutting the computer off and kicking
the switch on the power strip so that lighting
and power surges didn’t mess up said computer.
Yes, I could and should have done the review
TorrentialTribute is a well known power card. If
you haven’t caught it in previous reviews, I am
using this term to replace what “most” people
mean when they say “staple”, since that term is
reasonably contestable; that is a “power card”
is something where you get much more than you
put into it, has been proven already as being
useful in most mainstream decks, and that you
basically must spend hours to find a reason to
not use it in your deck.
I didn’t realize my view of the card was so
radical until I read the rest of the CotD crew’s
reviews. So now I must ask myself: are they
right or am I wrong.
Should be obvious, eh? I mean, I’ve never
attended, let alone won, a major event. For
that matter, I currently don’t attend any local
tournaments (found a free one so that might
change) and thus mainly play around online with
friends and acquaintances who, like myself,
favor offbeat decks that shun the popular path
(Cookie Cutter) to the point that sometimes
power cards are left out intentionally (usually
to prove a point). I now will thank the three
people still reading this as I likely convinced
everyone else to never listen to me on Yu-Gi-Oh
matters again. *sigh*
is a card that I often use, and have often seen
being used. I was rather shocked so many people
rated it so highly. It is one of the few
remaining field clearing cards, and it should be
in any competitive deck. However, that does not
earn it a “five out of five” in my book. That
is more or less a “perfect” rating, and given
how we score cards in Yu-Gi-Oh (based on their
power, not on them actually being well made e.g.
balanced and diverse), even without delving into
the ridiculous, this card could be better.
How so? It is a conditional Trap: it can’t be
activated unless a specific condition is
met: the Summoning of a Monster. Recently,
Nobleman of Extermination has begun seeing
more play. Well, that isn’t recent, but what is
recent is that it’s finally seeing play and not
being a colossal waste of time. First, many
Quick-Play Spells are much less of a problem
when your opponent is forced to use them early
or not at all (and have a copy removed). Even
if Nobleman of Extermination wasn’t
seeing play, there are still several forms of
Spell/Trap removal in main stream decks (just
not as abundant as in the past). I mainly
brought up the lesser Nobleman to draw
attention to it, as it might have been a better
choice for this slot… but I digress, there is a
lot that can nail a Trap like Torrential
Tribute before it can go off. Yes, that is
the same for Ring of Destruction and
Mirror Force, two other “power” Traps. So,
what is the difference?
like many cards, is often categorized
incorrectly. It is Monster removal first and
foremost, and like any such removal, it then
gains a secondary defensive use. Maybe I am
just bitter since it happens to me often enough:
I have Torrential Tribute set, ready to
go off with my opponent’s next Summon… and that
summon never happens. Usually, I hit a string
of Monsters that can’t clear the field (e.g.
they have bigger beatsticks) and/or don’t get
any other removal while they do (Black Luster
Soldier – Envoy of the Beginning is out
along with one other decent attacker, for
example)… and yeah, most players I know will
then just ride that train for as long as it’s
good, not Summoning anything else since they
fear… Torrential Tribute.
Confused yet? Well, it wouldn’t surprise me
since even I must work to follow my points.
Torrential Tribute is a great card that
maybe one tournament worthy deck I can think of
might get away without running (Cyber
Jar Depletion, since it should go off
first/second turn most of the time). Everything
else is much better off with it than without.
It just isn’t
3.5/5-You have better options for clearing the
field on your turn, plus we still can use
Harpies’ Feather Duster here.
4.5/5-I just said it wasn’t at that “perfectly
broken” level of play, not that is was bad.
5/5-Okay, here it is about as good as it gets.
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