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Pojo's Yu-Gi-Oh Card of the Day

Drillroid
 

If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculations.

Type - Machine/Effect
Card Number - CRV-EN009

Card Ratings
Traditional: 2.85
Advanced: 3.26

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 08.16.05

 

Lord
Tranorix
Drillroid

Drillroid is an interesting monster with an effect similar-to-but-different-than one that’s been seen quite a bit.

1600 ATK isn’t great but it isn’t terrible. Being EARTH and Machine he does fit well into both EARTH Decks and Machine Decks (…obviously) and his effect ensures that with the right cards, you’re more or less guaranteed to be able to take out your opponent’s monsters, however powerful they may be.

Drillroid would work exceedingly well in a deck (Machine, EARTH or not) making use of Enemy Controllers and Books of Moon, as they would essentially let him destroy anything, be it in face-up DEF or face-down DEF.

It’s important to note that unlike Sasuke Samurai, Drillroid will destroy face-down DEF monsters AFTER flipping them face-up, so monsters with Flip Effects will still have those effects activate. That’s a downside.

I don’t think I’ve ever seen a Machine Trample Deck, but I see no reason a Machine Deck can’t toss in a few Books of Moon or Enemy Controllers and let Drillroid loose.

CCGCC – 3/5
Machine Deck: 3.5/5
OVERALL RATING: 3.3/5
 

ExMinion OfDarkness
Drillroid

For once, we get to review a card that's BETTER than the previous cards that do the same thing, unlike the other 99% of the time, where it's worse.

This card has a few good things going for it, and a few things that hurt its playability.
 
Pros:
*1600 ATK -- highest attack score of a monster with this type of effect, beating out Mystic Swordsman Lv. 2 by a whopping 700 points.
*Machine -- Limiter Removal for when it goes on the offensive, and the 1600 lets it survive BLS if you use it on their turn.
*Works against either face-up OR face-down defenders.  However, he doesn't negate flips...but still good against Burns or cautiously-summoned BLS's.

Cons:
*1600 ATK -- yes, this is ALSO a con. This lets Messenger of Peace stop it from doing its job where it'd get the effect the most -- agianst a Burn deck.
*Level 4 -- also a con, for the same reason as listed above, except with Gravity Bind and Level Limit.

But really, a good burn side-deck has the Mystic 2's side-decked already, if not other anti-burners. That, and you DO already have two Nobleman of Crossout at your disposal if you happen to be playing a cookie-cutter deck. I'd say this a solid add-in for a pure Machine deck needing one or two more monsters.

Traditional: 2.5/5
Advanced: 3.25/5
 


SandTrap
Drillroid

Definitely one of the better commons to come out of CRV, Drillroid is almost the perfect dream combination of Mystic Swordsman LV2 and Grandmaster Sasuke. The only exception is that Flip Effects aren't negated; otherwise this card would almost be a staple.

Solid stats makes it able to hold its own for the most part, while on the downside there's no viable way to search out Drillroid. Combined with cards like Enemy Controller and Book of Moon, Drillroid can take out virtually any monster.

Most first-turn moves include a set monster, so starting off with a Drillroid right off the bat could throw off your opponent's game or strategy. Keep up the support and it could really cause some damage.
And once CRV is legal in major tournaments, perhaps summoning BLS in Defense mode won't be the smartest idea after all.

And of course, if you're a Limiter Removal whore, here's one other monster you can make use of.

Rating: 3.8/5. I didn't want to rate it higher than Cyber Dragon ;P.
 

Coin Flip
What can I say? Drillroid is good. He's sexy, in a cartoonish and strange sort of way. EARTH is not the favorite subtype of most, and Machines is awkward. This card is just strong enough that using Limiter would be a waste, but just weak enough that it's not likely to live through an attack if you don't have a Limiter. While 1600/1600 is solid indeed, it might have been better for it to subtract 100 ATK/DEF to make it searchable by Sangan.

Now, getting past the superficial stuff, I leave you another superficial comment. This thing destroys a lot. I mean, the problem with Sasuke Samurai and Mystic Swordsman LV2 is that they're both really weak. Ninja Grandmaster Sasuke... Well, he is just special, now isn't he? I mean, face-up defense is a fairly rare position, but this fellow couldn't give less of his attention to their face position. If it's a Magician of Faith waiting for the moment to strike, he'll kill it. If it's an annoying Spirit Reaper that is just LINGERING on the field, he'll kill it.

The reason, I suspect, that we won't be seeing too much of this guy in the higher level play is that we rarely wanted to play Mystic Swordsman or Ninja Grandmaster Sasuke maindecked. But Mystic Swordsman LV2 got past all sorts of stall, whereas Drillroid bends over to all three. Sasuke was unlikely to die (well, Tsukuyomi notwithstanding), but this guy just loves to die. He does it professionally, actually.

Keep in mind that this is not to say he is a good card. You might even be able to build a deck all around him and some of the other DEF mode destroyers, with like Stumbling and 3 Enemy Controller and 3 Book of Moon.

...Yeah. =\ That is a horrible idea and never ever do it. That may have even more bad topdecks than a Des Lacooda deck.

Again, I've dropped Traditional because I aim my reviews (mostly) at people trying to go pro, and if you're going pro, you never play Traditional because there aren't any Regionals in Traditional.

General (advanced): 3/5
Machine (advanced): 3.5/5
 
Snapper Drillroid

Today’s card is Drillroid, a monster that turns out to not be useful as translations once suggested, but still proves to be a very handy addition to some Decks.

Most people will tell you that Drillroid’s 1600 ATK is a con due to the large amounts of 1900 ATK monsters that everyone uses. These same people however are those who conform to the current consciousness, and don’t run much of anything that could beat Drillroid. We call theses people hypocrites. Anywho, 1600 ATK is somewhat of a blessing in today’s Meta, and can only be consistently defeated by D. D. Assailants. It’s a Machine, which lets it fit into the only Deck Drillroid will be used in: Machine Decks.

Drillroid’s effect is an interesting one, and one that is somewhat of a hybrid between two of the more versatile Warriors. When Drillroid attacks a Defense Position monster, the monster is destroyed with Drillroid’s effect, and damage calculation never happens. So what does this mean? You can freely attack D. D.s and never worry about their removal effects. You can attack a Tsukuyomid BLS, and overlook the glaring fact that it has 2500 DEF, 'cause it’ll die anyway!

It also means you never need to worry about the rare instance in which you attack a face-down Flip Effect monster that exceeds 1600 DEF. While attacking it WON’T prevent its Flip Effect from activating, you will get rid of it, and technically not do battle. This is however the main reason Drillroid will be overlooked.

Because it does nothing for stopping Flip Effects, people will for some reason prefer using the stupidly weak Mystic Swordsman LV2. I personally don’t know why as Magician of Faiths shouldn’t really aren’t that big of a "threat", but if you’re so convinced that luck and the Holy Trinity are the sole reason someone acquires victory, then I suppose I can see your warped and idiotic reason for using MS LV2 as opposed to the awesomeness that is Drillroid.

Overall, Drillroid is an excellent monster that becomes much more useful with the increased play in Book of Moon and Tsukuyomi. Throw in the fact that it counters elemental searchers, members of different dimensions, Spirit Reapers, and other CC cards that I can’t think of right now, and you have a card that should be Side Decked at the very least. But that probably won’t happen. And it’ll only be used in Machine Decks on a regular basis.
And this won’t change unless people no longer have a reason to only use LIGHTs or DARKs whenever the newest Ban List comes out.

Advanced: 4/5. Oh yeah, Scapegoats! It kills Scapegoats! But then, lots of things kill Scapegoats…
Traditional: 4/5. Erm…
Overall: 4/5.
Art: 3/5. It looks like a Digimon…
 
dawnyoshi Ahoy Drilloid. You have a nifty effect that gives machine monsters solid removal. Oh wait, you don’t negate flip effects? Oh wait. You can’t be fetched by any tutors available? Oh wait. You can’t get under any stall cards?

I think you see where I’m going with this. It’s incredibly average, and possibly even below average. This card does nothing to change any tier 1 OR tier 2 decks, so why bother with it?

It’s a semi-solid monster in limited, however. If you see nothing else that’s worth drafting, go ahead and take it. However, there are better cards out there.

Traditional: 1/5
Advanced: 2/5
Limited: 3/5
 

Dark Paladin
Today's card is Drillroid, a monster with a hillarious name, although I'm not really sure why. Drillroid has 1600 attack (and defense for that matter) which are both pretty craptacular. He's also an Earth type which doesn't help too much and we all know the perks of Machinery.

So, Drillroid, in short, can attack any defense posistion monster, the monster is destroyed and Drillroid takes no damage...AT ALL. There really isn't a place for this card, though I'm sure you could build a deck around it if you wanted.

Throws in some Drillroids and other cards to keep your opponents monsters in Defense Posistion...Block Attack, Curse of Anubis even...

I'm going to give this card a 2.8/5 on accounts of it isn't terrible and it can do something. I believe it's just one of those cards that falls JUST short of being playable.

You stay classy, Planet Earth :)
 
Rj Ah, Today's review is Drilloid, so...er...On to the review!

First off, Drilloid is a EARTH/Machine monster, both have some solid support, but it would have helped his case if he was Dark/Light. It's effect is what's nice, this is a very big Mystic Swordsman Lv2.

Destroying f/d monster is always a plus, the only thing we have that is commonly played that does that, is, of course, Nobleman Of Crossout. Although we do have other good options LIKE Nobleman, nothing gets rid of the monster, un costed. So this effect is very solid =].

It would seem better then Sasuke Samurai/Mystic Swordsman Lv2, but I would rather have them. Hell, in most decks, I would rather have Sasuke ;\. The best thing THEY had going for them is being searchable, EXTREMELY searchable. Sangan, and RoTA x2 made it so you could easily fetch them whenever you needed them, brilliant.

But this card is still very good. 1600 attack is roughly the average attack of played monsters, 2000 being the highest. It has TONS of synergy in a machine deck...

1. It _is_ a machine, so it will obviously benefit from Limiter Removal.

2. Machine decks sometimes run Book Of Moons, you can see the synergy there.

With the current meta, if you run machines, you run 3 Book Of Moons, and you run them NOW. Thousand Eyes Restrict is _everywhere_, book is an amazing answer to them. Also, Books work great with the limiter'd machines, allowing you to keep them from dying, from limiters effect.

Drilloid's stats are nice, 1600 defense makes for a un-happy Tsukuyomi *Looks at dawn yoshi*.

=]

Traditional: 1/5, Ummm No.

Advanced: 3/5, Solid here.
 

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