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Sasuke Samurai #4
Rated For: Only
the good Lord knows…
Sasuke Samurai is
the fourth in the venerable line of Samurais that
have grown increasingly unplayable with each set. As
we all know, the first one was Sasuke Samurai, the
precursor to Mystic Swordsman LV 2 that remains
highly playable to this day. The second one,
released in Dark Crisis, was also highly playable
because he functioned as a Cold Wave all by himself.
And then the bottom
fell out. Sasuke Samurai #3 was utter garbage;
anything used to justify drawing seven cards was
eliminated with the ban of Chaos Emperor Dragon.
So does Sasuke
Samurai #4 halt the trend of increasingly unplayable
cards? Or will he bring glory back to the name and
reign gloriously as Tom Cruise (The Last Samurai).
I feel he would make
a good fit in a coin flipping deck featuring the
likes of Dice Jar and Fairy Box. The chance to
reflip, effectively increasing your odds, is not
something to be taken likely. Let’s examine his use
in the rather bizarre “coin flip” deck.
Advantage F/H:
1200
attack is rather pitiful, but note a few things.
SS4, assuming you have some good luck with the dice,
is one of the best forms of monster removal in the
game. Why? Because his effect lets you destroy
face-down monsters without flipping them up! You
immediately have a 50% chance of destroying ANY
monster in the game, without their effects
activating, and 1200/1200 isn’t great, but will
protect you from overflow damage. He has to receive
slight consideration, although his use is predicated
on luck.
T:
5.5/10
A:
5.5/10
Best Draw for the
Situation:
Obviously if you’re topdecking this monster, you’re
not going to rush headlong into the fray; simply
summon him face up or set him down to make an
effective wall. In many key situations, including
the opening game, a lucky coin flip will let Sasuke
Samurai #4 take control of the situation. Also keep
in mind, with each successful coin flip you make,
the more resources you’re burning of your opponents.
T:
7/10
A:
7/10
Attributes/Effect:
He’s a warrior, so
he’s automatically highly searchable. SS4 is also
part of the Sasuke series, so if they receive any
type of themed support later on (highly unlikely),
that’s also a bonus. The effect isn’t too great, but
it’s solid enough if supported right.
T:
6/10
A:
6/10
Dependability:
Here’s
the chief downfall of SS4. He has puny 1200/1200
stats, and the effect only has a 50% chance of
working. Sure you can take a good streak of luck all
the way to the top, but if you’re messing up that
puts you in big trouble. Perhaps the best strategy
would be to activate cards like Spirit Barrier and
Heart of Clear Water to create an unstoppable
fighting force.
T:
5/10
A:
5/10
The Bottom Line:
I can
already smell that he’ll be underrated.
A BAD Score:
T-- 2.94/5
A-- 2.94/5
Force System
Suggestions:
++
Weakly
contributes to Flip Effect Management, On-Field
Removal
--
Weakens
Field Control, On-Field Presence, Counter-Defense
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