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Pojo's Yu-Gi-Oh Card of the Day
 

Infinite Dismissal

Card Number - PSV-072

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Date Reviewed - 01.31.03


TwInSeN21

Infinite Dismissal

I guess since Gravity Bind decks are getting popular, you can use this to counter them. What happens if you don't face a "Clown" deck though? That's why this card is more suited in your sidedeck. Personally though, I don't really like it. If Gravity Bind is your main problem, simply put in more Magic/Trap Removals like Mystical Space Typhoon and Dust Tornado. Prohibition could also work. What I'm saying is, Removals and Prohibition is a lot more useful and flexible as you can use them against some other decks as well and not just Gravity Bind decks. For this reason, I'm not going to give this card a high rating...

Rating: 1.5/5
wartortle32 Friday - Infinite Dismissal

Today we look at infinite dismissal. When a level 3-monster is summoned while this is active, it is destroyed at the end of the turn. Note that it only
works on monsters summoned. It doesn't destroy every level 3- monster at the end of the turn.

This is a worthy side deck material card, especially if your opponent is using a gravity bind+ jinzo#7 combo. It also works as a fairly good stall tactic if
you combine it with gravity bind too. Note that you cant also destroy your own monsters, which may help in some scenarios, such as if you want to kill your own sangan.

I give it 2/5. It's only good for specialized occasions. I do recommend that you throw 2 of these in your side deck in case you run into a weenie deck as it may be hard to stop those jinzo#7s without it.
NickWhiz1
Friday - Infinite Dismissal
 
Aha.  Dream Clown has met its match.  If you get this thing out quickly enough, those pesky Dream Clowns won't have enough time to do any real damage.  Same goes for Hayabusa Knight and White Magical Hat, the same monsters that get protected under Gravity Bind.  So, basically, I would side deck one or two of these, and if you see a Gravity Bind-themed strategy in your opponent's deck, throw these things in 2nd/3rd game and watch the fun begin.  Just remember that this doesn't work on Special Summons.  To all those that have to play SomeGuy, put these in your deck.  You have been warned.
 
Score: 2.5 (if your opponent plays 4-star beatdown, this is useless =/)
 
Adam F. Infinite Dismissal
PSV-072
Continuous Trap Card
All monsters of level 3 or lower that are summoned to the field during this turn (excluding Special Summon) are destroyed at the End Phase of the turn.

This has possibilities, especially with good level 3s like Hayabusa Knight. This also combos with other traps to create full out blocks and stalls… like this…

Infinite Dismissal + Gravity Bind  that’s a huge stall. They can only attack with level 3 or bellows, but those monsters are destroyed at the end of turns. You could attack once with a lvl 3 monster, but having a monster in defense mode (2000 defense or above) rules that out. If you want to stall for Exodia or anything else, I highly suggest that combo.

I give this card a 2/5 – it’s got possibilities, but not great ones as of yet (IMO… but there are some good ones, like ID plus Gravity Bind…). Keep one in the side deck, in case your opponent runs a weenie deck (more and more common these days)

 

 

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