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U.S. - Labyrinth of Nightmare Spoiler - George Hotz
million7575@hotmail.com

Number Name Type Group Effect LVL ATK DEF Rarity
LON-000 Gemini Elf EARTH Spellcaster   4 1900 900 SCR
LON-001 The Masked Beast DARK Fiend This monster can only be Ritual Summoned with the Ritual Magic Card, Curse of the Masked Beast. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. 8 3200 1800 UR
LON-002 Swordsman of Landstar EARTH Warrior   3 500 1200  
LON-003 Humanoid Slime WATER Aqua   4 800 2000 SP
LON-004 Worm Drake EARTH Reptile   4 1400 1500  
LON-005 Humanoid Worm Drake WATER Aqua Fusion / Humaniod Slime + Worm Drake 7 2200 2000 SP
LON-006 Revival Jam WATER Aqua When this card is sent to the Graveyard as a result of battle, you can Special Summon this card in face-up Defense Position at your next Standby Phase by paying 1000 Life Points. This must be declared when monster is destroyed. You cannot change its position during the same turn it is Special Summoned in this way. 4 1500 500 SR
LON-007 Flying Fish WIND Fish   4 800 500  
LON-008 Amphibian Beast WATER Fish   6 2400 2000 R
LON-009 Shining Abyss LIGHT Fairy   4 1600 1800  
LON-010 Gadget Soldier FIRE Machine   6 1800 2000  
LON-011 Grand Tiki Elder DARK Fiend   4 1500 800  
LON-012 Melchid the Four-Face Beast DARK Fiend   4 1500 1200  
LON-013 Nuvia the Wicked DARK Fiend If this monster is Summoned by a Normal Summon, it is destroyed. The ATK of this card is decreased by 200 points for each monster on your opponent's side of the field. 4 2000 800 R
LON-014 Chosen One MAGIC Magic  Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 of the 3 cards. If it is the Monster Card, it is immediately Special Summoned in face-up Attack or Defense Position and the remaining 2 cards are sent to the Graveyard. If it is not a Monster Card, all 3 cards are sent to the Graveyard 0 0 0 SP
LON-015 Mask of Weakness TRAP Trap  This card can only be activated in the Battle Phase. Select 1 attacking monster and decrease the selected monster's ATK by 700 points during the turn this card is activated. 0 0 0 SP
LON-016 Curse of the Masked Beast MAGIC Magic  This card is used to Ritual Summon The Masked Beast. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. 0 0 0 SSP
LON-017 Mask of Dispel MAGIC Magic  Select 1 face-up Magic Card on the field. The controller of the Magic Card must take damage of 500 Life Points during each of his/her Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed 0 0 0 SR
LON-018 Mask of Restrict TRAP Trap  No matter what the situation, neither player can offer any monster as a Tribute 0 0 0 UR
LON-019 Mask of the Accursed MAGIC Magic  The monster equipped with this card cannot attack. In addition, the player controlling the equipped monster must take damage of 500 Life Points during each of your Standby Phases 0 0 0 SR
LON-020 Mask of Brutality MAGIC Magic  A monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed 0 0 0 R
LON-021 Return of the Doomed MAGIC Magic  Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters that is sent to your Graveyard during this turn as a result of battle to your hand at the end of this turn. 0 0 0 R
LON-022 Lightning Blade MAGIC Magic  This card can only be equipped to Warrior-Type monsters. Increases the ATK of the equipped monster by 800 points and decreases the ATK of all WATER monsters on the field by 500 points 0 0 0  
LON-023 Tornado Wall TRAP Trap  This card can only be activated when Umi is active on the field. As long as Umi remains face-up on the field, any damage to your Life Points becomes 0. When Umi is destroyed or removed from the field, this card is also destroyed. 0 0 0 SP
LON-024 Fairy Box TRAP Trap  Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK become 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed. 0 0 0 SP
LON-025 Torrential Tribute TRAP Trap  You can activate this card when a monster is Summoned (including Flip Summon and Special Summon). Destroy all monsters on the field 0 0 0 UR
LON-026 Jam Breeding Machine MAGIC Magic  During each of your Standby Phases, Special Summon 1 Slime Token (face-up Attack Position/Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) to your side of the field. As long as this card remains face-up on the field, you cannot Summon (including Flip Summon and Special Summon) any other monster 0 0 0 R
LON-027 Infinite Cards MAGIC Magic  As long as this card remains face-up on the field, there is no limit to the number of cards in both player's hands 0 0 0 R
LON-028 Jam Defender TRAP Trap  Each time a monster on your opponent's side of the field attacks a monster on your side of the field and you have Revival Jam face-up on the field, you can change the attack target to Revival Jam 0 0 0 SP
LON-029 Card of Safe Return MAGIC Magic  When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck 0 0 0 UR
LON-030 Lady Panther EARTH Beast-Warrior Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the top of your Deck 4 1400 1300  
LON-031 The Unfriendly Amazon EARTH Warrior Offer 1 of your monsters on the field as a Tribute (excluding this monster) during each of your Standby Phases. If you cannot, this card is destroyed. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded 4 2000 1000  
LON-032 Amazon Archer EARTH Warrior Offer 2 monsters on your side of the field as a Tribute to inflict 1200 points of Direct Damage to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded 4 1400 1000  
LON-033 Crimson Sentry FIRE Warrior Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the bottom of your Deck 4 1500 1200  
LON-034 Fire Princess FIRE Pyro Inflict 500 points of Direct Damage to your opponent's Life Points each time you increase your own Life Points 4 1300 1500 SR
LON-035 Lady Assailant of Flames FIRE Pyro FLIP: Remove 3 cards from the top of your Deck from play to inflict 800 points of Direct Damage to your opponent's Life Points 4 1500 1000  
LON-036 Fire Sorcerer FIRE Spellcaster FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points. 4 1000 1500  
LON-037 Spirit of the Breeze WIND Fairy As long as this card remains on your side of field in face-up Attack Position, increase your Life Points by 1000 points during each of your Standby Phases 3 0 1800 R
LON-038 Dancing Fairy WIND Fairy As long as this card remains on your side of the field in face-up Defense Position, increase your Life Points by 1000 points during each of your Standby Phases 4 1700 1000  
LON-039 Fairy Guardian WIND Fairy Offer this face-up card as a Tribute to return 1 Magic Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck 3 1000 1000  
LON-040 Empress Mantis WIND Insect   6 2200 1400  
LON-041 Cure Mermaid WATER Fish As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases 4 1500 800  
LON-042 Hysteric Fairy LIGHT Fairy Offer 2 monsters on your side of the field as a Tribute to increase your Life Points by 1000 points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded. 4 1800 500  
LON-043 Bio-Mage LIGHT Fairy   3 1150 1000  
LON-044 The Forgiving Maiden LIGHT Fairy Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to your hand. 4 850 2000  
LON-045 St. Joan LIGHT Fairy Fusion // The Forgiving Maiden + Marie the Fallen One 7 2800 2000  
LON-046 Marie the Fallen One DARK Fiend As long as this card exists in your Graveyard, increase your Life Points by 200 points during each of your Standby Phases 5 1700 1200 R
LON-047 Jar of Greed TRAP Trap  Draw 1 Card from your deck 0 0 0 SR
LON-048 Scroll of Bewitchment MAGIC Magic  Select 1 Attribute when you activate this card. Change the Attribute of the equipped monster to the one you select 0 0 0  
LON-049 United We Stand MAGIC Magic  For every face-up monster you control, increase the ATK and DEF of the equipped monster by 800 points 0 0 0 UR
LON-050 Mage Power MAGIC Magic  For every Magic and Trap Card on your side of the field, increase the ATK and DEF of the equipped monster by 500 points 0 0 0 UR
LON-051 Offerings to the Doomed MAGIC Magic  Destroys 1 face-up monster. Skip your next Draw Phase 0 0 0  
LON-052 The Portrait's Secret EARTH Fiend   4 1200 1500  
LON-053 The Gross Ghost of Fled Dreams DARK Fiend   4 1300 1800  
LON-054 Headless Knight EARTH Fiend   4 1450 1700  
LON-055 Earthbound Spirit EARTH Fiend   4 500 2000 SP
LON-056 The Earl of Demise DARK Fiend   5 2000 700  
LON-057 Boneheimer WATER Aqua   3 850 400  
LON-058 Flame Dancer FIRE Pyro   2 550 450  
LON-059 Spherous Lady EARTH Rock   3 400 1400  
LON-060 Lightning Conger WATER Thunder   3 350 750  
LON-061 Jowgen the Spiritualist LIGHT Spellcaster Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. In addition, as long as this card remains face-up on the field, no monsters can be Special Summoned 3 200 1300 R
LON-062 Kycoo the Ghost Destroyer DARK Spellcaster Each time this card inflicts battle damage to your opponent's Life Points, you can remove up to 2 cards in your opponent's Graveyard from play. In addition, as long as this card remains face-up on the field, your opponent cannot remove any cards in either Graveyard from play 4 1800 700 SR
LON-063 Summoner of Illusions LIGHT Spellcaster FLIP: Offer 1 monster on your side of the field as a Tribute (excluding this monster). Special Summon 1 Fusion Monster Card from your Fusion Deck. The Fusion Monster is destroyed at the end of the turn this card is activated. 3 800 900 SP
LON-064 Bazoo the Soul-Eater EARTH Beast You can remove up to 3 cards in your Graveyard from play to increase the ATK of this monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used only once during your turn. 4 1600 900 SR
LON-065 Dark Necrofear DARK Fiend This card can only be Special Summoned by removing 3 Fiend-Type monsters in your Graveyard from play. When this card is destroyed in battle or by your opponent's card effect, it is treated as an Equip Magic Card at the end of the turn. Equip 1 of your opponent's monsters with this card. As long as it is equipped with this card, you control the equipped monster. 8 2200 2800 UR
LON-066 Soul of Purity and Light LIGHT Fairy This card can only be Special Summoned by removing 2 LIGHT monsters in your Graveyard from play. As long as this card remains face-up on the field, decrease the ATK of all monsters on your opponent's side of the field by 300 points during his/her Battle Phase 6 2000 1800  
LON-067 Spirit of Flames FIRE Pyro This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your Battle Phase 4 1700 1000  
LON-068 Aqua Spirit WATER Aqua This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. As long as this monster remains face-up on the field, during each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn 4 1600 1200  
LON-069 The Rock Spirit EARTH Rock This monster can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your opponent's Battle Phase 4 1700 1000  
LON-070 Garuda the Wind Spirit WIND Winged Beast This monster can only only be Special Summoned by removing 1 WIND monster in your Graveyard from play. As long as this monster remains face up on the field, you may change the battle position of 1 of your opponent's face-up Monster Cards at each End Phase of your opponent's turn. 4 1600 1200  
LON-071 Gilasaurus EARTH Dinosaur You may treat the Normal Summon of this card as a Special Summon. If you select Special Summon, your opponent may select a Monster Card from his/her Graveyard and Special Summon the monster to the field 3 1400 400 R
LON-072 Tornado Bird WIND Winged Beast FLIP: Return 2 Magic or Trap Cards on the field to the hands of their owner. 4 1100 1000 R
LON-073 Dreamsprite LIGHT Plant When attacked by your opponent's monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage 2 300 200  
LON-074 Zombyra the Dark DARK Warrior This card cannot attack a player directly. Each time this card destroys a monster in battle, decrease the ATK of this card by 200 points 4 2100 500 SP
LON-075 Supply EARTH Warrior FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand 4 1300 800 SSP
LON-076 Maryokutai WATER Aqua The effect of this card can only be applied during your opponent's turn. When your opponent activates a Magic Card, offer this face-up card as a Tribute to negate the activation of the Magic Card and destroy it. 3 900 900  
LON-077 The Last Warrior from Another Planet EARTH Warrior Fusion//Zombyra the Dark + Maryokutai. When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, both player cannot Summon (including Flip Summon or Special Summon) any monster 0 2350 2300 UR
LON-078 Collected Power TRAP Trap  Select 1 face-up monster on the field. Equip this monster with all face-up Equip Magic Cards on the field. If the target of the Equip Magic Card is not correct, destroy the Equip Magic Card. 0 0 0 SSP
LON-079 Dark Spirit of the Silent TRAP Trap  This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. If the new targeted attacking monster is in face-up Defense Position, change it to Attack Position 0 0 0 SR
LON-080 Royal Command TRAP Trap  Negates the activation and effects of all Flip Effect monsters. 0 0 0 UR
LON-081 Riryoku Field TRAP Trap  Negates the activation of a Magic Card that designates 1 monster as a target and destroys the Magic Card 0 0 0 SR
LON-082 Skull Lair TRAP Trap  Remove any number of cards in your Graveyard from play. Destroy 1 face-up monster on the field whose Level Stars are equal to the number of the cards you removed from play 0 0 0  
LON-083 Graverobber's Retribution TRAP Trap  During each of your Standby Phases, inflict 100 points of Direct Damage to your opponent's Life Points for each of your opponent's Monster Cards that have been removed from play 0 0 0  
LON-084 Deal of Phantom TRAP Trap  Select 1 monster face-up on the field. Increase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monster is applied when this card is activated 0 0 0  
LON-085 Destruction Punch TRAP Trap  When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally 0 0 0 R
LON-086 Blind Destruction TRAP Trap  During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level Stars are equal to the number rolled. If the number is 6, destroy all face-up Level 6 or higher monsters on the field 0 0 0  
LON-087 The Emperor's Holiday TRAP Trap  Negate the effects of all Equip Magic Cards. 0 0 0  
LON-088 Destiny Board TRAP Trap  At the end of each of your opponent's turns, place 1 Spirit Message card from your hand or your Deck face-up to the field. If it is from your Deck, then shuffle your Deck. If Spirit Message cards I, N, A and L are all on the field in their proper order, you are declared the winner. If any of the cards are destroyed or removed from the field while constructing the message, they are all sent to your Graveyard immediately 0 0 0 UR
LON-089 Spirit Message I MAGIC Magic  This card can only be placed on the field when Destiny Board is active 0 0 0 R
LON-090 Spirit Message N MAGIC Magic  This card can only be placed on the field when Destiny Board is active 0 0 0 R
LON-091 Spirit Message A MAGIC Magic  This card can only be placed on the field when Destiny Board is active 0 0 0 R
LON-092 Spirit Message L MAGIC Magic  This card can only be placed on the field when Destiny Board is active 0 0 0 R
LON-093 The Dark Door MAGIC  Magic  Both players can only attack with 1 monster during their respective Battle Phases 0 0 0  
LON-094 Spiritualism MAGIC Magic  Return 1 Magic or Trap Card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card. 0 0 0 R
LON-095 Cyclon Laser MAGIC  Magic  This card can only be used to equip Gradius. Increases the ATK of Gradius by 300 points. When Gradius attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points 0 0 0 SSP
LON-096 Bait Doll MAGIC Magic  Force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position. After this card is activated, it is placed into the Deck (not the Graveyard). The Deck is then shuffled 0 0 0  
LON-097 De-Fusion MAGIC  Magic  Return 1 Fusion Monster Card on the field to the Fusion Deck. In addition, if all the Fusion-Material monsters for the returned Fusion Monster Card are in your Graveyard, you can Special Summon them all to the field in face-up Attack or Defense Position 0 0 0 SR
LON-098 Fusion Gate MAGIC  Magic  As long as this card remains face-up on the field, a Fusion Monster can be Special Summoned without using Polymerization. The Fusion-Material monsters used in the Fusion are not sent to the Graveyard, but are removed from play 0 0 0 SP
LON-099 Ekibyo Drakmord MAGIC  Magic  A monster equipped with this card cannot attack. Destroys the equipped monster at the end of the 2nd turn of the player controlling the monster. At that time, this card is returned to the owner's hand 0 0 0  
LON-100 Miracle Dig MAGIC Magic  If there are 5 or more of your monsters that have been removed from play in the current Duel, return 3 of them to the Graveyard 0 0 0  
LON-101 Dragonic Attack MAGIC  Magic  This card can only be used to equip Warrior-Type monsters. The equipped monster is treated as Dragon-Type and increases the ATK and DEF of the equipped monster by 500 points 0 0 0  
LON-102 Spirit Elimination MAGIC Magic  When monsters in the Graveyard are removed from play, remove monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play 0 0 0  
LON-103 Vengeful Bog Spirit MAGIC  Magic  All monsters on the field cannot attack in the same turn that they are summoned (includes Flip Summon and Special Summon). 0 0 0 SP
LON-104 Magic Cylinder TRAP Trap  Negate the attack of 1 of your opponent's monsters and inflict Direct Damage equal to the attacking monster's ATK to your opponent's Life Points. 0 0 0 SCR
               
Rare 17 17 0        
Super Rare 10 10 0        
Ultra Rare 10 10 0        
Secret Rare 2 2 0