Brian Shannon Toys R Us Tournament-Gotta start somewhere Bradenton Florida Dark Demolition Deck. BACK TO THE ELEMENTALIST DECKS This deck was not made intensially for going to a tournament, but after playing with it for awhile, i have found that it works fairly well. So i have decided to take part in a little tournament at Toys R Us. I need alittle advice. I have put every card in my deck for a reason, so before questioning the card read the description beside of it. I like to keep my deck size greater than most peoples because I very much dislike being decked and I love having a certain amount of my strong monsters in my deck. 2k Defence Monsters- I Believe that in any deck that you chose, these are a must. Great for time holding. 1. Giant Soldier of Stone (x3) - 1300 attack for 3 stars... heck yeah. 2. Mystikal Elf (x2) 3. Spirit of the harp (x2) BEAT DOWN MONSTERS- i very much dislike 2 tribute monsters. 1. La Jinn Mystik Genie (x3)-havn't graduated to mech chasers or the new 1900 one. 2. bistro Butcher (x2) - slowly getting rid of them for and replacing with ---------- 3. Kycoo the ghost destroyer (x1)- this the replacement for bistro 4. Fiend Megacyber- you guys said you didn't like it because the effect means you have to be normally behind to use it. But those cercumstances will arrise.. GREAT CARD ! 5. Beast of talwar- what can i say ? 2400 for 1 tribute. 6. Summoned Skull (x3) "maybe the most usefull card in the game in my opinion" 7. JINZO ! (x1) - self explanatory. EFFECT MONSTERS - I am revising this section of my deck soon. Something is just missing. 1. Witch of the black forest- love getting my skullies or jinzo out. 2. man-eater bug (x3)- with the birth of the Fusion age this card is even more valuable than what it already was. 3. Magician of faith 4. princess of tsurigi (x2) 5. Witches apprentice- all of my attacking monsters are Dark monsters. 6. cure mermaid- sits well with gravity bind 7. cyber jar-gotten me out of many situations TRAP CARDS- Since i had not been to any tournaments i had not known that some trap cards could be used on your own turn. 1. Trap hole (x2) 2. Skull Lair- Can this card work every turn on your opponents monsters? 3. Deal of Phantom 4. Mirror Force 5. Gravity bind (x3) Magic Cards- 1. Heavy Storm (x2) 2. Mystik Plasma Zone (x2) 3. Pot of Greed 4. Mage Power 5. Fissure 6. Ekibyo Drakmord 7. Offerings to the Doomed 8. Monster Reborn 9. Raigeki If i counted correctly thats 48 cards. Most of wich are monsters. I really don't like having a time where i can't draw a monster. If you could please reply to this with your suggestions or just tell me i'm hopeless, it would be greatly appreciated. Skullzzz@hotmail.com