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GeneralZorpa on Yugioh
Buggin' Out
 January 18, 2010

Bugswarm
 
There is almost nothing creepier in this world than a bug. They have almost never hurt you or done anything to you, but the sight of a fly or a cockroach just makes you creep in your skin. Now imagine a huge army of ruthless Insects that are almost impossible to stop, and if you try to they just bounce back with the same level of ferocity. Yeah, Starship Troopers has nothing on this nightmare.
 
At SJC LA there premiered a deck that was based around the Insect archetype. The article was deleted I believe and the full decklist was never posted, so that leaves me to pick up the pieces that the Konami staff dropped in regards to one of the best original decks I have ever seen in a long time. The deck is actually based around a good number of opening plays then backed up by an explosion of ATK power and then controlling any follow-up play that your opponent could have.
 
The last time that we saw some bugs in competition, it was with the nearly unsoppable Demise OTK deck where Doom Dozer provided the OTK and Insect Knight and Neo Bug provided the Doom Dozer. This newer deck is definitely slower than that one, but is far more disruptive to your opponent's strategy, blocking attacks and providing free bugs to squash your opponent's with. If only bugs had an Icarus Attack...
 
A Nest Of Spiders
 
Monsters-20
 
3x Doom Dozer
2x Mother Spider
 
3x Magical Merchant
3x Howling Insect
3x Spyder Spider
3x Insect Knight
3x Aztekipede, the Worm Warrior
 
Spells-10
 
3x Book of Moon
3x Enemy Controller
1x Heavy Storm
1x Mystical Space Typhoon
1x Brain Control
1x Smashing Ground
 
Traps-10
 
2x Dimensional Prison
2x Bottomless Trap Hole
2x Curse of Anubis
1x Mirror Force
1x Torrential Tribute
1x Solemn Judgment
1x Call of the Haunted
 
Bugbite
 
The deck focuses around strong opening plays, such as Howling Insect or Magical Merchant. Howling Insect fills your graveyard up so that you can use Aztekipede and Doom Dozer as well as getting you to Spyder Spider, which is one of the key points of the deck, and a good source of fun among Magic players for it's funny name. Merchant also fills the garveyard while getting you to a useful spell or trap card.
 
In the mid game, you can bring out anything in your deck. Especially Insect Knight and Spyder Spider come into their own here. Spyder allows you to get free guys from your graveyard when it kills something in Defense position, which is great with Book of Moon, Enemy Controller and Curse of Anubis and allows you to beat in for some more damage. Since the only restriction on Spyder is the level of the monster (it must be 4 or lower) this makes it very versatile, able to combo with any other little bug in your deck. Insect knight is a beast almost all game long. He is able to kill almost everything commonly played when assisted by E-Con or Book and works with Spyder.
 
In the late game, Doom Dozer, Aztekipede and Mother Spider are the real powerhouses. Although the first two mill your opponent when they deal damage (not the best thing against Lightsworn), you can really get some surprise victories with a flurry of Special Summons. Doom Dozer especially is a surprise. Most players do not expect to see a Special Summon monster other than Judgment Dragon or Dark Armed Dragon that has more than 2300 ATK. So while your opponent thought that their Chaos Sorceror or Stardust Dragon was unbeatable, you have other plans.
 
Aztekipede is another guy I wanted to emulate more with Gigantes, but as Gigantes is a non-Insect, it produces problems with Mother Spider. Anyways, he does everything Doom Dozer does, but less. Free 1900 Special Summons are far better than most people would care to admit, and after an opponent has exhausted his removal, is especially deadly. Mother Spider is also another card that an opponent would not expect. Comboed with Curse of Anubis, it can wipe an opponent's field all by itself! The fact that it doesn't destroy the cards with it's effect also helps with Stardust Dragon, a regular nuisance in the game.
 
The Spell Lineup is very simplistic. It switches your opponent's guys to defense position or removes threats. Book of Moon especially helps against an overly aggressive Lightsworn or Blackwing deck, stopping them from claiming Black Whirlwind or from milling in the End Phase. This also works well with Spyder Spider and Mother Spider, as they are able to take advantage of your opponent's defense monsters. Enemy Controller works very similarly, only with more combo potential. Spyder Spider gets monsters for free, which turns Enemy Controller into a Brain Control at Instant Speed. Now that's good.
 
Let's say a Lightsworn deck has a decent opening. They play a Charge and a Recharge, milling a couple Lightsworn and Spells and end the turn with Lumina and Garoth with no Necro gardna in the graveyard after they have attacked your Howling Insect, getting you Spyder Spider. They can even mill Wulf in the End Phase. You Summon Insect Knight, play Book of Moon on Lumina. Attack Lumina with Spyder, Special Summoning Howling, play enemy Controller and then hit for Garoth and Insect Knight. Amazing.
 
I do feel that some alterations need to be made to suit a metagame near you, so here are a couple cards I think could be useful:
 
Fissure
Trap Hole
Cross Sword Beetle
Skill Drain
Swords of Concealing Light
 
That i sall from me for this article, I hope to be writing mor esoon, but working on a book, finding a new job and such is really eating into my time. If you want to get ahold of me raptor1k@hotmail.com is where i will be to answer your questions and pretty uch anything else YGO related. Remember to put YGO in the title so I know it is not junk!
 
Thanx for Reading!
GZ

 

 

 

 


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