Dark Paladin's Yu-Gi-Oh! Dimension
PSYCH dueling Part III
Hello again to Pojo and Yugioh fans one and all!
Today, I bring you the final installment of PSYCH Dueling.
This article will entail how experienced players use the
Now, without further delay...
P stands for Psychology--The experienced player is probably
best at psychology as opposed to any other part of PSYCH.
They will be able to set useless traps or even spells to
bluff just to maintain an upper hand over their opponent.
Having a wimpy Kycoo or something in attack mode, setting a
Smashing Ground and taunting your opponent to attack. Being
able to play with the opponents head is a key part in
victory for the experienced duelist.
S stands for Stalling--Now, depending on how the experienced
duelist plays, they may or may not utilize stalling. Some
people play very aggressively intentionally trying to hit
hard and fast. Hoping the opponent won't be able to recover
from their mass onslaught. Other experienced players like to
duel more slowly, save their big moves for a "climax" toward
the end of the duel.
They may enjoy strining along their opponent and let them
believe their winning to crush them in the end with one
Y stands for Yourself--This one is also quite easy for the
By the advanced stage, these players already have an
incredible amount of confidence in themselves, and their
decks which they can use to help them with the other terms
of PSYCH. These players have no problem with confidence, or
even (sadly) arrogance which must be kept in check.
Arrogance will only go so far, just remember, EVERYBODY
loses sometimes, it isn't the end of the world.
C stands for Countering--The most experienced player is also
able to counter most of what would be thrown out at them.
While Zombies, Warriors, Chaos and the like are running
rampant, the experienced player should be able to counter
all of it. They should be researching what deck-types are
dominate and study ways to shut them down. They'll also make
a deck (more than likely) of one of the current Cookie
Cutter variety knowing that going with what wins is how to
H stands for Have Fun--Now this sadly, can be what the most
experienced player can forget, even if they win. Sometimes,
the thrill or conquest to win can corrupt the more
experienced player into forgetting about the most important
thing about Yugioh, or any other game which is simply to
HAVE FUN!!! It can be essential for lesser skilled players
to remind experience players that they need to have fun,
regardless of how many opponents they can trounce in a day.
Well, that does it for PSYCH Dueling, and I hope you all
enjoyed it. On a side note, it's only 30 days until Star
Wars Episode III: Revenge of the Sith which I'm eagerly
Now, it's time for a few more character cards!
Deck Destruction Virus (not to be confused with Deck
Devestation Virus) Continuous Trap
Effect: This card can only be activated when a Spellcaster
from your side of the field with 500 or less attack points
is sent to the graveyard as a result of battle. During each
of your opponent's stand-by phaese, discard 10 random cards
from your opponents deck.
Now, I bet this is one many players want to be released,
myself included. This could be absolutely devestating, and
there isn't much else to say about it.
Effect: Negate one of your opponents attacks and deal damage
to your opponent equal to twice the attack of the monster
This is like Magic Cylinder on Steroids, how game breaking
this card could be.
I mean, this thing makes Magic Cylinder obsolete.
Roll of Fate (Japanese name I think...not sure on English
name) Normal Spell
Effect: Roll a 6 sided die. Draw cards equal to the result
of the die roll, than discard that many cards from your
This is a good draw card, but it kinda stinks that you have
to also discard the same number of cards you drew. Not that
big of a deal, unless somehow you drew all your staples in
this single turn.
That does it for today.
As always, feel free to contact me with anything @ email@example.com
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