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Anteaus' History of Yu-Gi-Oh!
A (Re) Introduction
April 19, 2016

A long time ago I began writing about Yu-Gi-Oh! I was lucky enough to be published right here on Pojo, where you are likely reading this now. It’s been a long time. Back then, I was young, naive, full of thoughts and ideas that never really were as good as I thought they were. If you go back and read my work from years ago, you will probably see how terrible it really is! I had some good thoughts, but boy, that banlist I came up with...what was I thinking? 

In life, we learn. We are always learning, always seeing new things and changing our perspective. At one point I thought that I knew everything there is to know about this game. And, quite frankly, I was wrong. I admit it, and today I can safely say that I know a lot less about Yu-Gi-Oh! than I did even back then. I’ve played a lot of Yu-Gi-Oh! in my time, but nothing truly “competitive” in a long time. This is why I’ll probably be refraining from writing about the meta for the time being, at least until I’m able to catch back up with it. 

Instead, I’m debuting a new series - after quite a long absence, true - focusing on perhaps the most skillful format that we have ever seen: Goat Control Format, which I will mostly refer to as “Goat Format” simply because it’s what everyone knows it as. To be fair, there’s quite a bit out there already about Goat Format - this website has a good breakdown, and you can actually look at all the old Goat Format events here. Simply put, Goat Format follows the April 2005 banlist, has a more limited card pool (everything prior to the release of the booster set Cybernetic Revolution, in fact), but is widely considered to be the defining format in terms of skill. I actually wrote a bit about it myself - you can read all about it in my Looking at the Past article about it.  

At the time, the format was simply one of many that had come and gone. It didn’t even have a name - I called it the “Trinity Format” because that was something that defined the metagame at the time. The decks at the time, which you can read about in all those links above, focused on controlling the board with some variation of Scapegoat (where the format’s name comes from), Metamorphosis, Thousand-Eyes Restrict (which was recently released from the Forbidden List, much to the consternation of Goat players trying to get their hands on a playset), and Tsukuyomi.  

Field control by way of hand advantage was everything in the deck. It was a slower format, one that could see multiple back-to-back turns of “draw, set, pass” from both players. Resources were important, and hand size was a crucial part of the format. It made for slower, more methodical games, as players had to carefully consider the consequences of each card they played. Modern Goat Format has not lost that, and it’s quite a change from the fast-paced games of today, which I feel is why the format is gaining in popularity. 

The format has stayed the same for over a decade, with only minor variations. Because two booster sets and several promotional cards were released between April and October, 2005, many players have a hard time coming to a consensus about which cards are to be used - cards like Exarion Universe, Cyber Dragon and others saw their release at the end of the format, but only Exarion Universe is playable - the format does not include Cybernetic Revolution. The main reason for this is because Cyber Dragon, in many people’s eyes, changed the game so drastically that the entire format would be different if it were available. Exarion Universe, on the other hand, simply adds another dimension to the game, forcing players to be more careful with their Scapegoats, as it can deal piercing damage. 

I’m not looking to rehash the format, or to focus on the past. The format has changed a lot despite it being the same - with a decade of reflection, and with some players (notably Kris Perovic, a major Goat Format advocate and a respected voice of authority on it) continuing to play it, we’ve seen a number of strategies come to light that were rarely seen during its heyday. This has given rise to a thriving alternative to modern Yu-Gi-Oh! that results in satisfying games that can last upwards of an hour. 

The focus on my new Goat Format series is going to be how the format works today. There is no support from Konami for the format, sadly, which means that the community has to police itself. I highly recommend visiting the official Goat Format threat on the Pojo forums (you can find that here), as there is a lot of information from people who have dedicated time and effort to the format. As time goes on, I hope to discuss the changing nature of the format and expand a bit on the concepts that made the metagame what it was, alternative strategies, deck discussions and reviews, single-card analysis, and more. If you are interested in the format, make sure to bookmark the page and drop me a line on Twitter (@AnteausOnYGO) or through email at anteausonyugioh@gmail.com. 

Thanks,

Anteaus

 


 


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