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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Master Peace, the True Dracoslaying King - #MACR-EN024

To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. Once per turn, during either player's turn, if you control this Tribute Summoned monster: You can banish 1 Continuous Spell/Trap Card from your Graveyard, then target 1 other card on the field; destroy it.

Card Rating
Advanced: 4.50 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed: May 15, 2017

Back to the main COTD Page

 

RCG

Master Peace, the True Dracoslaying King

 

Perhaps one of the most gorgeous cards ever created, Master Peace, the True Dracoslaying King is without peer. With the ability to laugh in the face of nearly any opponent effect while on the field all while popping cards at will, Master Peace is a boss monster that is rivaled by none in the current game.

 

 What’s truly magnificent about the True King/Draco monsters is their ability to tribute spell and trap cards. More often than not, continuous spells and traps have already used up their intended effects when activated. Call of the Haunted, Fire Formation – Tenki, Ninjitsu Art of Super-Transformation. These are just examples of the common reality. So, to be able to turn those kinds of used-up cards into tokens available for tribute is truly nasty. Now, obviously the True King/Draco spells and traps are so much more than that. They have effects intended to be useful on the field and off, but this archetype intentionally bypasses one of the oldest rules of Yu-Gi-Oh: that you have to work to put a monster out on the field in order to tribute summon. They go beyond even what the revamped monarchs were able to do, and that’s why they can dominate. As pendulums proved, when monsters and spells/traps are fluid, much more is possible.

 

So, what I really love about the True K/D monsters is that they have so much potential, even beyond their own archetype. Any future deck that utilizes an abnormally large amount of continuous cards could probably consider splashing the more powerful monsters like Master Peace or even including a mini engine extracted from the archetype. We’re already seeing the possibilities in all the hybrid decks that are making waves. True King Dino, True King Zoo, whatever tickles your fancy.

 

Master Peace is a monster to be feared. Most of the time you face him, he’s going to be completely immune to 66% of what you have available to combat him. And even if you have the right card in hand to do some damage, he can probably pop it with his second effect. Sans a Kaiju, Master Peace rarely can be dealt with effectively, if at all. And since he can be searched by an unreal amount of cards, he’ll be showing up in most duels super early. He’s the True King, and he will be ruling the game for a while.

 

Advanced: 5/5

Future Potential: 4/5


Warlockblitz
YouTube

Master Peace, the True Dracoslaying King is a Level 8 Light Wyrm-type monster with 2950 Atk and 2950 Def. Great stats that work with Diagram, and it can be Special Summoned. But it is better to Tribute Summon this card because it gains immunities to the effects used to Tribute Summon it. Basically you need two cards for this Level 8 monster, but Master Peace can substitute monsters with Continuous Spells or Traps, thus granting immunity to those cards if used. We all know how I love self protection on strong monsters. Unfortunately, Kaijus can still sit on the king here, but no card is perfect. In addition to the protection, True Dracoslaying Wyrm guy can destroy a targeted card on the field at the cost of banishing one Continuous Spell or Trap from the grave. That effect only applies if it was Tribute Summoned, but it can be activated once per turn during either player's turn. Chainable good effect on a strong and easy to Tribute Summon monster. True Dracos, a former Pendulum mechanic morphed into a Main Deck engine of awesome. I did not see that coming. 
 
Score: 4/5
Art: 4/5 Master piece puns everywhere.
 
-WarlockBlitz


Syn

Master Peace, the True Dracoslaying King
 
Todays COTD is the final upgrade for the Master Pendulum in the form of Master Peace, the True Dracoslaying King. And he looks fabulous. His armour is much more regal and full of splendour. He comes in at as a level 8, light Wyrm monster with 2950 attack and defence, just to annoy people who like whole numbers in their values.
 
Being a king, he needs an effect worthy of the title and what a pair of effects it is. First, when tribute summoning him, you can use continuous spells and traps you control in place of monsters. Straight away, that's a first turn summon. Set a trap, play a spell, summon him. And when he IS tribute summoned, he laughs in the face of every effect that comes from a card type used to summon him. Use an effect monster and a continuous trap, and he can only be affected by spell effects.
 
And if that wasn't enough, once, during either player's turn, you can banish a continuous spell or trap from your grave to destroy any other card on the field. The only draw back to his effect is he needs to have been tribute summoned, but that isn't too hard for True Dracos.
 
Peace is a beast of a card and True Dracos are one of the decks to beat at this point in time. And it's not hard to see why. Almost every aspect of this card is well supported.
 
Advanced 4/5
Art 4/5


Crunch$G

Master Peace, the True Dracoslayng King:
 
Hello again, and welcome to True Draco Week. This is a week I look forward to, as I love the concept of the True Draco and True King cards. The first card of the week is Master Peace, the True Dracoslaying King. (We are already staring with my favorite from Maximum Crisis)
 
The stats of this card are really good with 2950 ATK and DEF. As it should be known with the True Dracos, all of them can be tribute summoned using Continuous Spell or Trap cards, which the True King and True Draco archetypes are full of. Master Peace is unaffected by whatever you tribute to summon him (Monster, Spell, Trap), so it is preferred to tribute any combination of the two without tributing the same thing twice, plus True Draco Heritage gives you more cards that way. The final effect is why this card will be seeing a lot of play. Once per turn, during either players turn, you can banish a Continuous Spell or Trap from the graveyard to destroy one card on the field. There are currently 2 True Draco spells and 2 True Draco/King traps, and they are all played at 3 in the True Draco deck. Not only are they played at 3, but the spells destroy a s/t when sent from the field to the grave and the traps destroy a monster when sent from the field to the grave. So not only can you destroy cards by tributing the s/t cards, but Master Peace can use those same s/t cards to destroy other cards. Also remember, for the tribute summon and to destroy a card, you are not limited to the True Draco and True King cards, which is why in the OCG, True Draco Kozmo Metalfoe sees plays, cause tributing Metalfoe Combination gives you extra advantage when it is tributed.
 
Simply, play 3 of this in the pure True Draco deck as well as splashing it in other decks. (Recommended raitos for splashing True Dracos are 3 Master Peace, 3 True Draco Heritage if you don't have other Continuous Spells in the deck, 3 Dragonic Diagram (with the Terraformings), and 3 True King Return if you don't have other Continuous Traps in the deck). Expect this to get limited or potentially banned one day.
 
Advanced Rating: 5/5


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