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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Sangan
#
DB2-EN042

When this card is sent from the field to the Graveyard, move 1 monster with an ATK of 1500 or less from your Deck to your hand. Your Deck is then shuffled.

Card Rating
Advanced: 4.50

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed: April 6, 2017

Back to the main COTD Page

 

RCG

Sangan

 

I wrote this review really wishing it was Witch of the Black Forest. Here’s to hoping she makes her grand reappearance in the TCG soon! But we have Critter instead, aka Sangan.

 

With the advent of link monsters, I absolutely love the potential of both Sangan and Witch. Tour Guide from the Underworld, while still restricted in both formats (for good reason), should see heavy action again as a tech play, just for the potential of summoning Sangan, going into a link monster, and getting that amazing search. And let’s not forget the new cards coming in Code of the Duelist that signal the game’s direction moving forward. Cards like Rescue Ferret, Mauled Captain, and Return to the Frontlines, which could make great use of maintaining Sangan’s search once per turn and replenishing your hand.

 

Because link monsters appear to be mostly generic and don’t rely on levels, unlike XYZs and Synchros, the thought is that graveyard effects will be more valuable than ever. Monsters like Dandylion, Gozuki, Goblin Zombie, etc. will find renewed success because there’s no longer a specific process to what you’re doing in order to summon a link monster. If anything, the game will start to rely even more on the kind of deck your running. Earth decks will probably consider Missus Radiant to be an early staple, for example. But that will only return us to what the game was like over 10 years ago. And what I mean is that generic searches off graveyard effects should come at a premium, and that’s what Sangan does best, just like he was doing for years before he was banned. I actually think Sangan’s errata is perfect, and the same goes for Witch. Sangan should still find its way into many decks, but it’s no longer broken.

 

Advanced: 3.5/5

Future Potential: 4/5


Warlockblitz
YouTube

Not has much has changed for Sangan. He keeps moving on and off the ban list. He keeps having his effects reworded to work with new Extra Deck monsters. The newest text limits Sangan to once per turn, but my question is, Will that matter? I doubt it. Searching is very important in the game. My other question is, like Synchro Summon, Will Link Summon trigger the effect? We all know that XYZ detaching does not. The answer is probably yes and will create a surge in popularity with Tour Guide from the Underworld. Own multiple copies of both and see which version becomes the most expensive. Being able to splash into decks that simply run monsters with low attack makes Sangan versatile and high scoring. 

Anyway, I'm glad to have some time again to post reviews. Thanks for putting up with my hiatus. 
 
Score: 4/5
Art: 4/5
 
-WarlockBlitz


Syn

Sangan

He's finally back from the prison of the forbidden section, he's been trapped in for years. Sangan has been moved off the forbidden list and given free reign.

But not without a few restrictions. First, whichever monster he searches, you're not allowed to use the effect of for the rest of the turn. And second, you can only use the effect of Sangan once per turn.

This makes the little demonic hairball a lot more balanced. While you won't be able to immediately benefit from him, that doesn't mean you can't set up future plays as he only prevents you from using that cards effect for the rest of that turn.

Send him to the grave and add a hand trap for use on the opponents next turn. Or let him get killed in battle and search for something to gain advantage in your own turn.

Advanced 5/5


Baneful
Sangan is a legit classic, straight from the 2nd booster set, Metal Raiders, all the way back in 2002.  It was considered inferior to the Witch of the Black Forest, but people still ran it.  It was good with the Mystic Tomato engine, and was used to search out Sinister Serpent as soon as possible to maintain card advantage.  It was a true floater.  It activated whether sent from battle or card effect.  It also was a great for attacking directly and getting 1000 damage in because the opponent wouldn't waste a trap card on it.
 
There was a time period, maybe 10 years ago, after Sinister and other cards were banned, when Sangan was relatively balanced.  At one point many players didn't run Sangan because it sacrificed field advantage.  When Tour Guide and Rank 3 XYZ's came out, this changed everything.  The ruling was that Sangan searched whenever it was detached, and this was overpowered.  At the time, I felt like limiting Tour Guide to 1 was the best option, since Sangan wasn't causing any problems prior, but Tour Guide was too profitable to get hit so Sangan got hit instead.
 
In general, I'm not sure how it would perform in today's meta.  I presume it would still be a very good card at least.  With more archetypes then ever, it can do a lot for a deck that needs to search.  With Pendulums, Sangan effective searches out spell cards too. 
 
Sangan was a formative card in the early years of Yugioh, and a lot has changed.  The purpose it would be used for now (getting combos/engines started) is different than aspects it was used for before (toolboxes, basic card advantage).  As much as I miss it, maybe it's best as a memory.
 
4.5/5

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