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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Cattle Call
- #SHVI-EN081

Send 1 face-up monster you control to the Graveyard, whose original Type is Beast, Beast-Warrior, or Winged Beast; Special Summon 1 monster from your Extra Deck with the same original Type, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. You can only activate 1 "Cattle Call" per turn.

Card Rating
Advanced: 3.38 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
June 2, 2016

Back to the main COTD Page

 

RCG

Cattle Call

 

I loathe Cattle Call, not just because of what it can do in Raidraptors but also because I just don’t appreciate cards that summon monsters from the extra deck. It’s unnatural. Metamorphosis, Instant Fusion, Magical Scientist, Cyber-Stein… hate em all. Fusions, Synchros, and XYZ’s to me don’t exist until the fusion, synchro, or overlay happens. Call it the anime fanboy in me, but it’s absurd to go straight into any extra deck monster you want just because a spell says you can. They shouldn’t exist yet, right?

 

Well, Cattle Call is only truly useful in Raidraptors and maybe Lunalights. I’ve seen it tested in decks ranging from Fire Fists to Crystal Beasts, but it’s only powerful in Raidraptors at the moment. Sacrifice any monster to bring out an XYZ that can be ranked up to Ultimate Falcon, or bring out Ultimate Falcon which can be used to XYZ summon Seven Sins. And those are both incredibly powerful plays that are just wrong on so many levels.

 

Cattle Call has high future potential. The cards I listed above are all in heavy use unless they are banned. Even Cyber-Stein with his huge cost is seeing regular tier 1 play in Japan, where he’s not banned. Cattle Call will eventually be numbered among those giants once the right cards come along. It’s already making its mark, and it will only get more powerful.

 

Advanced: 3.5/5

Future Potential: 4.5/5


Kingof
Lullaby

Hello Pojo Fans,
 
Cattle Call is a unique Quick-Play Spell, it reminds me a lot of Swallows Nest.
 
While they are different, they do grant you a new monster, but from different locations. Cattle Call covers a wide variety of archetypes as it can work with Beast, Beast-Warrior, or Winged Beast monsters. Not being able to do much with the monster you Special Summon using Cattle Call is a major downside though. You can make it material for a new Xyz Summon, Tribute Summon, or material for a Synchro Summon. Blackwings could use Cattle Call to go for a larger level Winged Beast, then Special Summon and Synchro Summon a different monster. The combo of swapping out for Blackwing Chidori and gaining its effect during the End Phase is at the top of the list of many combos Cattle Call could do on either players turn for Blackwings. Bujins, Fire Fists, Harpies, all of them can use this card in various ways to add to their graveyard and in round-about ways, better their field. Rank-Up cards get a boost with this, as well as any of the types stated in this card that benefit from effect(s) going off in the graveyard.
 
Advanced-3.5/5
Art-3/5
 
Until Next Time


Warlockblitz
YouTube

Our last card for this week is Cattle Call, a QuickPlay Spell Card. Cattle Call makes you send an original Beast, Beast-Warrior, or Winged Beast monster to the grave to get a matching one of those from your Extra Deck. However, there are a ton of restrictions. The Special Summoned monster can't attack, its effects are negated, and it is destroyed during the End Phase. Not only all that, but since it's Special Summoned incorrectly, nothing you get can be revived after it's destroyed. As an added insult, you can only activate one Cattle Call per turn. The only pros to this card are if you need specific monsters on the field to Fuse, Synchro, or Rank-Up. So as a QuickPlay combo card, Cattle Call is ok.
 
Score: 3/5 It's no Instant Fusion.
Art: 4/5 Save the Environment!
 
-WarlockBlitz


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