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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Top 10 Cards of 2016

#7 - Pantheism of the Monarchs
-
SR01-EN023

Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Pantheism of the Monarchs" once per turn.

Card Rating
Advanced: 4.68 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed: Dec. 22, 2016

Back to the main COTD Page

 

RCG

I am shocked that Pantheism of the Monarchs only came in at #7 on the Top 10 list. Coming in at #3 on my list, I thought it was patently obvious how broken this card was. People are currently going gonzo for a card that lets you draw 2 from your deck at the cost of 10 banished and unrecoverable cards. So how is this spell not higher?
 
Monarchs ruled multiple formats in 2016 with variations of itself that were dominant from evolution to evolution. Brilliant Monarchs, Domain Monarchs, Extra Deck Monarchs, Speedroid Monarchs, Quantum Monarchs. All of these could be found regularly in top 8’s of major tournaments around the world. And they all had one thing in common: 3 Pantheism of the Monarchs. It was the cornerstone of the archetype, the consistency Monarchs so desperately needed after tribute summoning went the way of the dodo, or should I say, the Jinzo. An argument could sometimes even be made for having less than 3 copies of The Monarchs Stormforth, but not Pantheism. It would have been like not including Graceful Charity in a Dark World deck.
 
I fully understand that without monsters like Ehther, we wouldn’t be discussing Pantheism. And I never even played Monarchs (at least not in the current generation. I loved me some old-school Frog Monarchs.) but I know what bread and butter looks like. Pantheism of the Monarchs is as broken as they come. It was made to elevate Monarchs to elite status again, and it did its job well. Expect this not to be unrestricted for a long time, folks.
 
Advanced: 5/5
Future Potential: 3/5


Baneful

Pantheism is the belief that god is everything that exists and we're part of it.  I'm not sure what that has to do with Monarchs.  Are these long-used Monarch monsters religious figures?  Does pantheism even have prophets and clergy to begin with?

Anyway, I consider this kind of a spam card.  It has the generic Destiny Draw effect of discard 1 and draw 2.  It's already, at the very least, revenue-neutral.  Considering that you'd be dumping a card you don't need (or a card you could use in the graveyard), it's cost isn't really much of a cost at all. 

Its graveyard effect, being a cross between a Painful Choice and Pot of Duality, makes it a +1.  And since you're able to select 2 or 3 of the same card, it's only glibly a choice for the opponent.  It added consistency to Monarchs, powering them up to be a tier 1 deck.  It was a 3-of staple until it rightly got limited.
I'm all for decks having consistency, but this was designed to be a generic skill-less +1 draw/search card.  Nonetheless, it's great.

4.5/5


Kingof
Lullaby

Pantheism of the Monarchs 

I am shocked that Pantheism of the Monarchs only came in at #7 on the Top 10 list. Coming in at #3 on my list, I thought it was patently obvious how broken this card was. People are currently going gonzo for a card that lets you draw 2 from your deck at the cost of 10 banished and unrecoverable cards. So how is this spell not higher? 

Monarchs ruled multiple formats in 2016 with variations of itself that were dominant from evolution to evolution. Brilliant Monarchs, Domain Monarchs, Extra Deck Monarchs, Speedroid Monarchs, Quantum Monarchs. All of these could be found regularly in top 8’s of major tournaments around the world. And they all had one thing in common: 3 Pantheism of the Monarchs. It was the cornerstone of the archetype, the consistency Monarchs so desperately needed after tribute summoning went the way of the dodo, or should I say, the Jinzo. An argument could sometimes even be made for having less than 3 copies of The Monarchs Stormforth, but not Pantheism. It would have been like not including Graceful Charity in a Dark World deck. 

I fully understand that without monsters like Ehther, we wouldn’t be discussing Pantheism. And I never even played Monarchs (at least not in the current generation. I loved me some old-school Frog Monarchs.) but I know what bread and butter looks like. Pantheism of the Monarchs is as broken as they come. It was made to elevate Monarchs to elite status again, and it did its job well. Expect this not to be unrestricted for a long time, folks. 

Advanced: 5/5
Future Potential: 3/5


Warlockblitz
YouTube

I think we can all agree why this card made the number 7 spot. Generating advantage twice per turn was crucial for Monarchs this year. Can you believe Pantheism of the Monarchs has not been reviewed before? Anyway, this Normal Spell could draw 2 cards and then search the deck by being banished from the grave. It was thought to be balanced because the search effect was only once per turn and couldn't be used during the End Game. But that draw power was immense because one of the vassals can return banished Monarch cards to the hand. Pantheism of the Monarchs was played at 3 in all variants of Monarchs so earns a spot on the list representing the entire deck. Sadly, with it and a number of other Monarchs limited, the deck as a whole has seen significantly reduced play. Maybe some of it will come back next year? One can dream. 
 
Score: 4.5/5
Art: 5/5
 
-WarlockBlitz


Riko
YouTube

We continue our Top 10 of 2016 Countdown. Just when you think they couldn’t make draw 2 cards any better, they went and made the #7 card: Pantheism of the Monarchs!
 
Position on my list: #7 (oh, well would you look at that!)
 
Monarchs were already one of my favorite Decks; Macro Monarch was the second competitive Deck I ever made, and before Lightsworn it was the one I played longest, so it has a special place in my heart. When I heard they were making Monarch support, I was super excited before I learned that Domain made the Deck effectively a new era of Qliphort/Evilswarm strategies, and my hype deflated.
 
And then Extra Deck Monarch emerged, and once again I found another Deck I’d put within my Top 10 favorite Decks in the history of the game. With the sheer amount of power plays and options the Deck had on both players turns, and as a result how high the Deck’s ceiling was, it felt like I was playing a new age of Dragon Rulers.
 
Pantheism was one of the reasons the Deck had such a high ceiling. It accelerated the Deck by loading the Graveyard with Monarch Spells/Traps, and gave it the consistency it so very much needed through both that draw power and its search ability. It was really just too strong for what it did, being a free +1 on top of the other +2’s the Deck made with Ehther and Erebus. It’s a shame that it had to go down in order to keep the Deck in check, because it severely harmed the Deck’s consistency as a result.
 
I think you could make an argument of keeping Pantheism legal for the sake of consistency and knocking down other power cards like The Prime Monarch, but that’s a debate for another time. Regardless, Pantheism is one of the best draw cards of the year.
 
But not the best (hinthint).
 
Rating: 5/5

T-REX

At number 7 we have here our one and only entry into the Top 10 regarding Monarchs.
 
During the reign and reign of Monarchs, Pantheism helped to create so much consistency that not only "Domain" Monarchs were viable, but also, Extra Deck Monarchs. Opening with, or dumping to the Graveyard first turn with Pantheism ensured that Monarchs could always +1 each and every turn once this was removed from the Deck, and this fact alone made Monarchs an extremely successful Deck, and mostly due to the fact that consistency does equate to real power.
 
However, at times Pantheism could actually serve to hinder the player, and this generally would come about due to the player chasing the continuous Plus/ Draw ability of Pantheism rather than grabbing a card that would better serve the situation at hand.
In many ways, oddly, I feel that the Limitation of Pantheism of the Monarchs has actually helped players to see the benefit(s) of using other cards in order to achieve the same directive(s), sadly for Monarchs though they have slipped mostly off of the competitive radar, the combination of several hits as well as a newer Meta has significantly damaged them.
 
Personally I feel that Ehther should have been in the Top 10 due to its impact upon the game this year, however due to the fact that I did not vote upon the Pojo Top 10 for this year, this card is still a very valid choice.

Generally while playing Monarchs I tended to find that those that did not play Monarchs feared Pantheism far more than they did Ehther, even though the benefits of Ehther to the Monarch Deck were far larger and more varied.
 
Rating: 4.6. When a card can generate a +1 with little effort (from the Graveyard), is searchable and can speed through the Deck considerably quicker without hurting Deck consistency in many cases, its little wonder that Monarch players wanted to get this into their Hand or at least Graveyard first turn... The only downside is the necessity for a discard as well as the fact that when choosing the 3 cards, you cannot always guarantee what card you will get, because of this it loses some score. Regardless, one of the best Archetype (Monarchs) type cards ever made.


Dark

Paladin

#7  Pantheism of the Monarchs is a simple, yet excellent Magic card.  Great support for a theme too.  Any card that says "Draw 2 cards" is worth looking at, even Deck specific ones.  You send a Monarch Magic/Trap card from your Hand to the Graveyard, along with this, to Draw 2 cards.  You break even, but you're still getting two new cards.  But additionally, you can remove this card from the Graveyard from play, to choose three Monarch Magic/Trap cards from your Deck.  Your opponent chooses one to add to your Hand, and the others return to your Deck, and is shuffled.  That's another breakeven, you lose this card, but get one from the Deck.  The shuffle aspect can work in your favor too I suppose.
 
Rating:  4/5

Art:  4/5


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