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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Ties of the Brethren 
- #LDK2-ENYxxx

Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card.

Card Rating
Advanced: 2.88 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed: Aug. 29, 2016

Back to the main COTD Page

 

RCG

Ties of the Brethren 

So, what usually wins when an outstanding effect comes across a crippling cost? Usually the cost. In this case, cost is the current winner in the fight over Ties of the Brethren, a spell card that at first glance appears to be something that should find a place somewhere, right? But in today’s fast game, no battle and no special summoning spells doom. 

Where could this spell be used right now? Obviously the requirement is a theme with many low level monsters that have the same level and attribute. My first thoughts go to Yosenju, where special summoning isn’t a big deal. I’ve seen it teched in the deck. Others that come to mind are Burning Abyss, Phantom Knight, Harpy, Zombies (which unfortunately have recently taken on non-earth and non-dark attributes), Gadgets and in the OCG, ABC and the new Magnet Warriors. And for each of these possibilities, there’s always a catch that makes you forgo adding the spell card. For gadgets, it’s unfortunate that the new gold and silver gadgets aren’t earth type. For Burning Abyss and Phantom Knight, what’s the point if you can’t special summon afterwards? The list goes on. 

However, there is something to this card that can’t be avoided. Special summoning two monsters from the deck is no joke. I think this card could definitely be abused one day. All it needs is a theme with the right requirements in a passive role. A theme that doesn’t need to special summon a whole lot, like Yosenju, but also can plus off of the summons, like getting deck searchers along the lines of Gadgets. This will probably come along one day. 

Advanced: 2/5

Future Potential: 3/5


Baneful

          It searches, thins the deck and provides the player 2 cards for the price of 1.

          You can bring out defensive monsters, offensive monsters, searcher monster and monsters with removal effects. 

          It can give you anything you need based on the situation, but you'll likely need a specific gameplan in mind to capitalize on this card.

          This can help many different themes such as Pendulums, Gadgets, Stun, Majespecters, Bujins

          Since the effect is broad (allowing any Level/Type/Attribute) it can help countless decks be faster and more consistent.

          Battle Phase restriction is completely fair, though it does take away your opportunity to futher improve field advantage.

          Special Summoning restriction prevents broken XYZ plays, but even decks like B.A. would enjoy more floaters on board.

          While paying 1000 for each monster you get is a great deal, the life point cost prevents you from using other cards with life point costs.

          So, overall, it's a very powerful card with firm (but fair) restrictions.

4/5


Warlockblitz
YouTube

Ties of the Brethren is a Normal Spell Card that should be arriving in the TCG soon. It has costs and restrictions, but it can also deliver huge advantages. For 2000 Life Points and having a Level 4 or lower monster that you can target on your side of the field, Ties of the Brethren Special Summons 2 monsters with the same Level, Type, and Attribute, as the targeted monster, all with different names. Then there is no Battle Phase that turn. And you can't Special Summon anymore after all that resolves. So, if there is still a Normal Summon available, big monsters that require 3 tributes can be summoned. Or you can hope that the monsters survive for the next turn to XYZ Summon, or Special Summon in general. There are some QuickPlay Spells and Traps that let you Fusion, XYZ, or Synchro Summon during the opponent's turn, but having those 2 cards ready at the same time can be difficult. There is a high risk vs reward aspect to this card. Ties of the Brethren would have been better if the monster effects had been negated, but you could still Special Summon afterward. As it is, standing still with 3 monsters requires Spell/Trap support. If you can, try it, but not more than 1. Imagine drawing more than 1 of these could really brick the hand. And there are so many Solemns or even just Blue-Eyes Spirit Dragon that would ruin this card. Too risky for my blood, but still a good effect. 
 
Score: 3.5/5 Good Luck. 
Art: 2/5 The monsters in the image don't look different enough. 
 
-WarlockBlitz


Dark

Paladin

Ties of the Brethren
 
So, what usually wins when an outstanding effect comes across a crippling cost? Usually the cost. In this case, cost is the current winner in the fight over Ties of the Brethren, a spell card that at first glance appears to be something that should find a place somewhere, right? But in today’s fast game, no battle and no special summoning spells doom.
 
Where could this spell be used right now? Obviously the requirement is a theme with many low level monsters that have the same level and attribute. My first thoughts go to Yosenju, where special summoning isn’t a big deal. I’ve seen it teched in the deck. Others that come to mind are Burning Abyss, Phantom Knight, Harpy, Zombies (which unfortunately have recently taken on non-earth and non-dark attributes), Gadgets and in the OCG, ABC and the new Magnet Warriors. And for each of these possibilities, there’s always a catch that makes you forgo adding the spell card. For gadgets, it’s unfortunate that the new gold and silver gadgets aren’t earth type. For Burning Abyss and Phantom Knight, what’s the point if you can’t special summon afterwards? The list goes on.
 
However, there is something to this card that can’t be avoided. Special summoning two monsters from the deck is no joke. I think this card could definitely be abused one day. All it needs is a theme with the right requirements in a passive role. A theme that doesn’t need to special summon a whole lot, like Yosenju, but also can plus off of the summons, like getting deck searchers along the lines of Gadgets. This will probably come along one day.
 
Advanced: 2/5
Future Potential: 3/5


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