Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

 Left Arm Offering
- #MIL1-EN015

If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell Card from your Deck to your hand. You cannot Set Spell/Trap Cards during the turn you activate this card.

Card Rating
Advanced: 1.50 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
April 19, 2016

Back to the main COTD Page

 

RCG

Left Arm Offering

 

You could read my review of yesterday’s card, and get basically the same idea. Is there a spell card right now that is worth sacrificing at least 2 cards in hand while forgoing the privilege to set spells or traps? No. Could there be one day, making this card possibly broken? We’ll only know once it gets here.

 

No deck that I know of outside of OTK’s makes use of this today (ironically, they use it to get cards like yesterday’s COTD). But it has a number of favorable characteristics to consider. Unless Card of Demise, you can both special summon and inflict damage on the opponent during the turn you use it. You’re not restricted from using any spell, trap or monster effects, and you can even use multiples of this spell in a turn.

 

Should a theme come along that can plus off of banishing cards and has a truly critical spell card in its arsenal, well this would appear to be the perfect card to help it along. And I honestly believe pendulums make this card look even better, since you can do even more things without having to set spell and trap cards.

 

Not a good card… yet?

 

Advanced: 1/5

Future Potential: 3.5/5


Baneful

Left Arm Offering

This is not a general use card. Most decks in most situations will not afford to -2 (on top of an effective hand restriction) just to get a spell. If the most powerful spell in your deck is just Raigeki, or something, don't bother. I can however, see this card very effective. It might work in an OTK or a very combo specific deck. The thing that kills this card is not being able to set, so if you have 4 cards in hand, you may very well have to discard them all (or wait to use this card at some other time. I understand why they wanted to nerf this card, but they nerfed it a bit too hard.

2/5


Kingof
Lullaby

Hello Pojo Fans,
 
Searching out a spell from your deck can be a game-breaking effect, but when it costs hand advantage it may not be worth it. That is the truth when talking about Left Arm Offering.
 
Banishing your entire hand (when 2 or more cards other than this card) to search out your choice of spell may be too much for that one spell. Also, you cannot set s/t cards when you activate Left Arm Offering, so you have to set your cards the turn before. The best case scenario for this card is used in a deck that revolves around removing cards or gaining pluses off removal. You are losing this card, then 2 more, to search 1, leaving you at a -2.
 
D.D. Cards and spells that benefit from removal like Chaos End and Primal Seed can help this card out, but as a card to get you another card, there are better ones.
 
Advanced-1/5
Art-3/5
 
Until Next Time
KingofLullaby


Warlockblitz
YouTube

I'm mad. Let me tell you why. Left Arm Offering, the Normal Spell that reeks of desperation has the wrong name. Look at the person who is about to pay the price for stealing. That arm that's about to be chopped off. Guess what. That's the Right Arm! Just because it's on the left side of the card doesn't mean it's the left arm. I'm disappointed with whoever read the name and effect and decided to draw this image. 

I wouldn't give my right arm for any Spell in my deck. I also wouldn't give up setting any Spells or Traps for the whole turn. I wouldn't give up at least 3 cards (offering itself, and at least 2 banished) to pay for 1 Spell. I wouldn't risk having that Spell negated and being very down in hand advantage. If you're already that desperate then you're probably losing and one Spell won't be enough. Then they chain Anti-Spell Fragrance and you cry into the void where your arm used to be. 
 
Score: 2/5 2 for the number of times you use this before you run out of arms. 
Art: 1/5 So mad.
 
-WarlockBlitz


Copyright© 1998-2016 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.