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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Aromage Rosemary
- #CROS-EN036

While your LP is higher than your opponent's, if a Plant-Type monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position.

Card Ratings
Advanced: 2.62 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
Sept. 15, 2015

Back to the main COTD Page

 

Baneful

The card advantage on this card is what you make of it.  1800 ATK is solid for LV4 and you can neg the opponent in some situations with the Dark Ruler Ha Des like effect.  The battle position changing effect is versatile because you can use it (by activating LP gain cards) during your turn to win in battle, or during the opponent's turn to prevent an attack.  It won't see much competitive play, but it's good for its deck.
 
2.5/5


Kingof
Lullaby

Hello Pojo Fans,
 
Aromage Rosemary offers Plant-Type monsters a form of protection that, while not complete, does offer some help. Keep your LP higher than your opponent and your opponent won't be activating monster effects until after the Damage Step, that's great. No flip-effects, no hand traps, no graveyard removal until after the damage step, and no “when this card is sent to the graveyard” effects. Almost every deck runs a monster(s) that has an effect that can be negated by Rosemary, some decks revolving around the graveyard in this way like Shaddolls. While an Ancient Gear Golem effect would've offered more protection, this does hit a wide range of monsters and decktypes.
 
If you do run some LP-gaining cards, Rosemary offers an Enemy Controller-like effect, but only once per turn. This is handy, but not needed as much as the first effect. LP-gaining cards can be replaced with field-clearing cards like Raigeki to give you a better chance of distancing yourself from your opponent in LP.
 
Rosemary is worth running in a Plant Deck. Good ATK, and a first effect that can come in handy if you can keep your LP higher than your opponent, and that is usually the goal of most decks.
 
Advanced-3/5
Art-4/5
 
Until Next Time
KingofLullaby

Warlockblitz

Aromage Rosemary is a great component of another new archetype. She comes in as a Level 4 Water Plant-type monster with 1800 Atk and 700 Def. These are fairly good stats for a Level 4 monster. The fact that she's plant works with her effect. I don't think Water matters, but it could be useful. There is certainly Water support. When a Plant-type monster attacks while your Life Points ARE ("LP is" sounds wrong in my head) higher than your opponent's, they can't activate monster effects until the end of the Damage Step of that Plant monster's attack. This can trigger for multiple battles and is very annoying for many decks. Then, only once per turn if you gain Life Points, you change one face-up monster's battle position. I'm sure this archetype has some automatic ways to gain Life Points, but this monster could end up putting itself in Def by accident.

Score: 3/5
Art: 3/5
-WarlockBlitz

Snodin

Aromage Rosemary 

This is a new theme I've been interested in. Unfortunately, like the Kaiju, it lacks enough support cards. But at least we have more than two flower girls, which is more than what I can say about FireZilla and SpiderSaurus. 

Unfortunately for Rosemary, I find her effects a tad bit lackluster. Being able to negate monster effects until the end of the Damage Step is good, as it puts a damper in most search monsters, but the second effect- change a monster's battle position- requires you to gain LP. 1800 ATK can beat most monsters' DEF, but unless you have a card like Solemn Wishes or one of the Aroma supports on hand, you're not likely going to get this effect. On the plus side, 1800 is still beatstick material. It's a good card to have on the first draw, I think. 

Final Score: 2/5 (may get better as more Aromage cards come along)


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