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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

 Artifact Durendal
- #PRIO-EN049

2 Level 5 monsters - Once per turn, during either player's turn, you can activate 1 of these effects. ● When a monster effect is activated on the field, OR when a Normal Spell/Trap Card is activated: You can detach 1 Xyz Material from this card; the activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls". ● You can detach 1 Xyz Material from this card; each player with a hand shuffles their entire hand into the Deck, then each player draws the same number of cards they shuffled into the Deck.

Card Ratings
Traditional: 2.10
Advanced: 3.50

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
May 27, 2014

Back to the main COTD Page

 

Dark

Paladin

Artifact Durendal is our card for today, which builds very well off the card of yesterday. It's a Rank 5 XYZ Monster, XYZ Summoned with two Level 5 Monsters, and a Light attributed, Fairy. Only 2400 attack, so there are easier to Summon XYZ Monsters, with more attack, but still not bad for Rank 5, and 2100 defense. This guy, like yesterday, is good in his Deck, and even good outside. His biggest problem is going to be space in the Extra Deck, which likely works against him. He has two effects, of which you can activate one of a turn, during either players' turn. Either discard an XYZ Material when an Effect Monster activates its efffect OR when a Normal Magic/Trap card is activated to change that effect to "destroy a Magic/Trap card your opponent controls". Or discard an XYZ Material for each player with a Hand to shuffle their Hand back into the Deck and then Draw the same number of cards they were holding. Artifacts need time to be on the scene to judge how effective they will be. They aren't the most powerful YET, but they are hella fast.

Ratings:

Traditional: 2.5/5
Advanced: 3.5/5
Art: 5/5

Leo
Kearon

Artifact Durendal
LIGHT/Fairy/Xyz/Effect/Rank 5/2400/2100
2 Level 5 monsters
Once per turn, during either player's turn, you can activate 1 of these effects.
● When a monster effect is activated on the field, OR when a Normal Spell/Trap Card is activated: You can detach 1 Xyz Material from this card; the activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls".
● You can detach 1 Xyz Material from this card; each player with a hand shuffles their entire hand into the Deck, then each player draws the same number of cards they shuffled into the Deck.

We continue our Primal Origins week with Artifact Durendal the main boss monster of the Artifact archetype. Statwise it is a Generic Rank 5 LIGHT/Fairy all which is good with 2400 ATK and 2100 DEF, not the greatest but we have had worse. Also since all Artifacts are level 5 it is easy to summon this monster as well.

It has two effects and both are quick effects which is great and both can be very disruptive for the opponent. The first effect is a rare but nasty effect, the change the effect of a card to another. In this case if a monster effect on the field or a Normal Spell/Trap is activated, the effect becomes "Destroy 1 Spell/Trap Card your opponent controls". This is clearly designed to be used on your opponent’s turn, so not only will their plan be ruined but you will be able to get the effect of one of your Artifacts.

The second effect, gives both players a Reload. It can be used to get yourself a better hand while ruining your opponent’s hand. Not a massive effect but still can be useful and probably should be used if the opponent has added something dangerous to their hand.

Overall, two good quick effects, decent stats and it is generic, all make this a very good Rank 5.

Traditional: 3.5/5
Advanced: 4/5


Baneful

Artifact Durendal

Hello, everyone.  We're on Tuesday into this week's Card of the Day.  Two things.  First, we're introducing the launch of the new Crossover forum which will bridge the main site and the popular forums together to allow more user interactivity and input toward the future of Pojo.  And Terrorking, what the heck is a "squelching guppy"?

Okay, I really don't have a lot to say that others won't because it's an amazing (aka broken, there for boring-to-review) card in every obvious sense.

* Artifacts can summon 2 LV5's with ease, so summoning this card (despite its seemingly high cost) isn't a problem.

* This card can protect itself from just about anything and unless Solemn Warning/BHOH is used, it's a guaranteed +1 or even +2.

* You can use an effect during your turn and an effect during the opponent's turn making this card very fast.

* The shuffle effect disrupts the opponent, their searches, their planned strategies and puts their fate against the will of the random-number-god.

* Did I mention that this card stops nearly everything? 

* Any deck with LV5 monsters can use this thing.  Not just Artifacts.

Get 3 for Artifact decks.  Get 1 or 2 for decks with LV5 monsters in general. 

Traditional: 2.5/5
Advanced: 5/5


Kingof
Lullaby

Hello Pojo Fans,

Continuing with the “Artifact” archtype, we look at the Xyz of the Artifacts: Artifact Durendal. A Rank 5 Fairy-Type, Light with 2400ATK/2200DEF, it takes two Level 5 monsters to Xyz Summon this monster. “Once per turn, during either player's turn, you can activate 1 of these effects. ● When a monster effect is activated on the field, OR when a Normal Spell/Trap Card is activated: You can detach 1 Xyz Material from this card; the activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls". ● You can detach 1 Xyz Material from this card; each player with a hand shuffles their entire hand into the Deck, then each player draws the same number of cards they shuffled into the Deck.” 

Durendal's effect can be activated during either players turn, that's great. You can activate its effect in response to your activation of one of your monster effects or normal spell/trap effects. If you do, the effect is replaced with the effect of destroying one spell/trap your opponent controls. Stopping an opponents Mirror Force, Torrential Tribute, or Dark Hole, great. You will end up losing a spell/trap, but since all Artifact archtype monsters can be Special Summoned from your spell/trap zone, this may end up being something great. Stop a card that could shift the game in their favor, they destroy a spell/trap on your side of the field, they instead end up destroying an Artifact monster, you Special Summon it and get its effect(s). The second effect allows you to detach a material and shuffle each players hands back into their deck, then they redraw the same number of cards. Hand control, field control ability, and decent attack and defense, this card has a lot going for it. If you know your opponent has a good hand, you can Xyz Summon this card, activate the second effect, and reset their hand, or better your own hand.  

Both effects depend on if either you or your opponent have a spell/trap that could be destroyed during the first effect of Durendal, or have at least one card in each hand to activate the second effect. Aside from that, Rank 5 Xyz's aren't too hard to make in the right deck. This card isn't for every deck, mostly only its own archtype. There are decks though that could use this in their Extra Deck, and its effects are wide-ranging enough that it has potential to show up elsewhere outside Artifact decks. 

Traditional-1/5
Advanced-2/5
Art-2/5 

Until Next Time
KingofLullaby

Terrorking

I apologize for not greeting you in my usual spectacular manner yesterday, so today I shall do so in a way that makes up for it. Hello, my perfectly proud and passionate pupils. There, alliteration more than makes up for it, and I know you'll agree, my dearies.

Today we tackle the "boss" of the Artifacts, Durendal. Unlike the other Artifacts, this one is not a Main Deck monster. This has a nifty little effect of turning every card activated during the turn you use its effect into Mystical Space Typhoons, meaning your opponent's powerful cards become tools that help you out by destroying your set Artifacts. Even if they don't actually aid you by doing so, the fact that your opponents monsters and normal spells and traps are now not what the printed card has should be enough to completely disrupt their turn. The second effect is somewhat niche, but for decks like Prophecy, Gishki, Fire Fists and Dragon Rulers, returning the hand of searched-out-cards is killer.

Traditional: 1/5
Advanced: 3/5


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