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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

 

Mecha Phantom Beast Hamstrat
- #LTGY-EN025 

When this card is flipped face-up: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 Token, then target 1 "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target. You can only use this effect of "Mecha Phantom Beast Hamstrat" once per turn.

Card Ratings
Traditional: 2.10
Advanced: 3.10 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - June 10, 2013

Back to the main COTD Page

 

Dark

Paladin

The Mecha Phantom Beast train keeps rolling along...or in this case the plane keeps flying I suppose.  Mecha Phantom Beast Hamstrat is a Level 3, Wind attributed Machine, with 1100 attack, and 1600 defense, both of which are rather unremarkable in my opinion.  So this plane gains two Tokens when flipped face-up, so he's a little on the slow end, but obviously does credit to the Mecha Phantom Beast Deck.  This cards Level is also increased by the number of Tokens (of its type) you control.  So if flipped (and survived) it'd be Level 5.  While you control a Token (you may have heard this before) this card cannot be destroyed by Battle or card effects. By tributing a Token, you can target and Special Summon a Mecha Phantom Beast Monster from your Graveyard.  Despite being a relatively weak Monster, and slow with the Tokens, that final ability makes him worthwhile.  But you won't need more than one in the Deck.

Ratings:

Traditional:  2.25/5 
Advanced:  3.25/5 
Art:  3/5


John Rocha

We are going to talk about Mecha Phantom Beast Hamstrat today, but first a lead in. Mecha Phantom Beast’s are all about making Mecha Phantom Beast Tokens and using them to protect their monsters from destruction and in using them to make Synchro and Xyz monsters. They are also Wind/Machine type monsters. As we know with Mecha Phantom Beast Dracossack, Mecha Phantom Beasts like to hide behind their tokens and then make good use of them. Hamtsrat is very good at making tokens and using them to do what the archetype is designed to do which is to Xyz or Synchro summon.
 
The biggest issue that I have with Mecha Phantom Beat Hamstrat and Mecha Phantom Beasts in general is that they are slow and need time to set up. Hamstrat needs to be set and then flipped face up to get its tokens. One important thing to note here is that if it is destroyed in battle, the tokens will not save it as they are generated after Hamstrat is already considered destroyed. But you still get your tokens and that is the important thing. So let’s say you set Hamstrat first turn and it is attacked leaving you with 2 tokens. On your next turn, you can then summon Light and Darkness Dragon or even another Hamstrat. With our second Hamstrat summoned, we can use the token to special summon the first Hamstrat from the grave and sense we still have a token on the field, we will be able to special summon a rank 6 monster. Mechas are very good at summoning 3, 4, 6, 7, 9, and 10 ranked monsters.
 
Again, the biggest issue is the speed of the Mecha Phantom Beast Decks. While they are special summoning one monster a turn (after they are set up), other decks like E-Dragons and Prophecy/Spellbooks are spamming the field and replenishing their hands on every turn. Maybe when we have a slower format, Mecha Phantom Beast decks will stand a chance and Hamstrat will become a viable card. Until then, I am afraid they and Hamstrat are regulated to second tier.
 
Traditional: 1/5
Advanced: 2/5

Leo
Kearon

Mecha Phantom Beast Hamstrat
WIND/Machine/Effect/Level3/1100/1600
When this card is flipped face-up: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 Token, then target 1 "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target. You can only use this effect of "Mecha Phantom Beast Hamstrat" once per turn.
 
A short week of COTD reviews this week, no review on Tuesday or Wednesday. Still today we have Mecha Phantom Beast Hamstrat. Like all Mecha Phantom Beasts this guy loves tokens. When he is flipped he special summons two tokens and his level increases by the number of tokens and like all Mecha Phantom Beasts he can’t be destroyed while there are tokens on the field. His main effect like all Mecha Phantom Beasts involves tributing a token, then he can special summon any Mecha Phantom Beast from your Graveyard.
 
Again a lot of solid effects, and his main effect is ridiculously powerful, just give up 1 token for any Mecha Phantom Beast you want. His only problem is his poor stats, compounded with the fact he has to be flipped in order to get his token summoning ability, so chances are he isn’t going to survive being attacked face down.
 
Overall, another great addition to the Mecha Phantom Beast archetype, just don’t get too attached to him if he’s face down.
 
Traditional: 3/5
Advanced: 4/5


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