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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Top 10 Judgment of Light Countdown

#9 - Mecha Phantom Beast Concoruda
- #JOTL-EN041

1 Tuner + 1 or more non-Tuner monsters Tokens you control cannot be destroyed by battle or card effects. If this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Tribute all Tokens you control, then target 1 Level 4 or lower "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target.

Card Ratings
Traditional: 2.00
Advanced: 3.40 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Aug 2, 2013

Back to the main COTD Page

 

Dark

Paladin

Friday

Closing the week before our extended break as Pojo goes on vacation, we look at Number 9 on our list. Another Synchro Monster in Mecha Phantom Beast Concoruda. This is a Level 7, Wind attributed Synchro Monster, with 2400 attack (low) and 1200 defense (low), who is Synchro Summoned with a Tuner and one or more non-Tuner Monsters. Level 7 Synchros are easy enough to accomplish in two Monsters with a Level 3 or 4 Tuner, leaving the other Level Monster respectively, which Mecha Phantom Beasts can do. Now Concoruda isn't your typical Mecha Phantom Beast. He does a lot of things differently, and some he doesn't do at all. As opposed to self protection by having Tokens on the Field, (you should recall MPB rely on Tokens to work effectively) or creating Tokens, he simply protects the ones you have on the Field from destruction by Battle and/or Effects. Certainly a good thing, as the Tokens are essentially the focal point of this Deck. Now, if this card is destroyed by your opponent's card, through Battle or Effect, you CAN (note can) tribute all Tokens you control to target and Special Summon a Level 4 or lower Mecha Phantom Beast from your Graveyard. It's pretty good that effect is optional, as that is a big waste of your resources and pretty counterproductive. In short, it's 1+1 = -X where X is the number of Tokens you gave up just for that one Monster, in terms of negative resource there. He can do some neat things...and some not so neat things, and his rating reflects that

Ratings:

Traditional: 1.99/5
Advanced: 2.99/5
Art: 5/5 Mecha Phantom Beasts have awesome artwork overall

Leo
Kearon

Mecha Phantom Beast Concoruda
WIND/Machine/Synchro/Effect/Level7/2400/1200
1 Tuner + 1 or more non-Tuner monsters
Tokens you control cannot be destroyed by battle or card effects. If this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Tribute all Tokens you control, then target 1 Level 4 or lower "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target.

Continuing our look at the Top 10 cards form Judgement of the Light we have Mecha Phantom Beast Concoruda, a new Synchro Monster for the Mecha Phantom Beast archetype. First off Mecha Phantom Beast Concoruda already suffers a major blow with poor stats for a level 7, 2400 ATK and 1200 DEF isn’t good at all. But as is generally the rule, poor stats for a level equals good effect.

Thankfully, Mecha Phantom Beast Concoruda largely succeeds already with its first effect Token Protection. Mecha Phantom Beasts are all about Tokens and having a card that prevents them from being destroyed is a great asset. Sadly the tokens don’t seem to be grateful as Mecha Phantom Beast Concoruda lacks the protection ability of the other Mecha Phantom Beasts. but that would make Mecha Phantom Beast Concoruda practically invincible

Mecha Phantom Beast Concoruda’s second effect is a mixed bag, special summoning from your graveyard good, but the fact that it requires you to tribute ALL of your tokens just for 1 level 4 monster is a bit costly, especially if you have a lot of tokens. If it allowed you to special summon any level it might be better, but at least it is optional, so that’s a good thing.
Overall Mecha Phantom Beast Concoruda is a good addition to Mecha Phantom Beasts, of course its weak stats for a level 7 and no protection effect for itself means it you will have to try to keep this alive. Also it is easy to get out thanks to Mecha Phantom Beast Blue Impala

Traditional: 2/5
Advanced: 3.5/5

The
Cali
Effect

YouTube Site

Hey guys Today we are going to be doing on of my favorite card in the set HTS Psyhemuth! This card is just pure amazing in synchro heavy decks and a godsend to the level 6 pool. (Seeing that we don't have much here anymore). If HTS battles you can banish both cards! (Kinda like DD Warrior Lady) This card is pretty good when you want to get over cards Like Dracossack or even Gachi Gachi to push for game!
Overall a great card and is a welcomed synchro to add to any decks arsenal.

Trad: 2/5 (We have Goyo & Brio here)
Adv: 3/5 (really solid card)


Rikothe
FoxKid

We continue our Top 10 Judgment of the Light countdown with our #9 card, Mecha Phantom Beast Concoruda:

"Level 7
WIND
Machine / Synchro / Effect
2400 ATK / 1200 DEF
1 Tuner + 1 or more non-Tuner monsters
Tokens you control cannot be destroyed by battle or card effects. If this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Tribute all Tokens you control, then target 1 Level 4 or lower "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target."

Now, I'm no expert on the Mecha Phantom Beasts, but I'm at least aware that they share a blanket protection from destruction so long as you control a Token.

And that's where this guy comes in. So long as you have him out, your Tokens can't be destroyed. This can create a long line of annoyances for your opponent to deal with; to destroy the MFBs they have to destroy the Tokens, and to destroy the Tokens they have to destroy Concoruda.

This card also revives a Level 4 MFB upon its own destruction at the hands of your opponent. Revival is always a great thing to have.

This one is definitely solid, and probably just what the Mecha Phantom Beasts are looking for. If they become a popular choice, I would expect this guy to be a front runner for the Deck.

Traditional: 2/5 (I wouldn't expect MFB to do much in this format, but maybe there's something)
Advanced: 3.75/5

Art: 4/5 (A giant red plane with a face. One of the cooler looking Mecha Phantom Beasts)

Monday: I am the God of War!

~RtFK


Philosophical
Psycho

In our age of the Xyz, the Judgment of the Light Booster Pack has given a revival to the Tuner/Synchro mechanic, and I would say it’s new-and-improved. After all, five of the eight new Synchros are on our Top 10. I think Mecha Phantom Beast Concoruda is kinda ok, but I don’t find it spectacular and I wouldn’t put it in the Top 10 Judgment of Light cards. I wouldn’t even put it in the Top 10 Phantom Beast cards, although I am NOT calling it a bad card. Anyway, the actual review:
 
First, let’s talk about how you will summon this. Currently, this is the only Phantom Beast Synchro Monster (there are two Phantom Beast Tuners). Concoruda doesn’t have any specifications as to what you use for Synchro Material, but (in terms of using Concoruda outside a Phantom Beast Deck) even though Concoruda’s first effect protects ALL Tokens, Phantom Beast is the only Deck I really know that places a high importance on Tokens; of course, Concoruda’s second effect actually requires you to run some Mecha Phantom Beasts to be useful. Out of the two Phantom Beast Tuners, Blue Impala is more ideal; it lets you use a Mecha Phantom Beast right out of your hand, where the Level-changing ability of the MPB are ineffective, so it’s an easier time Synchro Summoning. The other Tuner, Warbluran, isn’t as effective, although it’s still pretty good by tuning two Mecha Phantom Beast Tokens to get out Concoruda (Hamstrat and Megaraptor are really helpful in swarming); plus it’ll give you an extra Token once you do so! (Unlike Blue Impala, Warbluran is not limited to being a Tuner to only Machines, but in terms of Concoruda, Blue Impala is still more efficient.)
 
That’s enough about actually getting it out, but what about the card itself? It’s primarily a defensive card, and it’s a great opening play, but it’s unique in the way that it only ever works when you already have a heavy monster presence. 2400 ATK is ok, pretty decent but still falls under the 2500 standard, and 1200 DEF means that Maestroke the Symphony Djinn can cut it down easy (although as I mentioned, if you summoned Concoruda it should be assumed you already have good field presence so even if you lose Concoruda to Maestroke, you should still be in fighting shape). Tokens are absolutely integral to the Phantom Beast playstyle; most Phantom Beast cannot be destroyed when you got a Token out. Concoruda mixes this up by defending the Tokens, so if you throw a Safe Zone on this guy, it offers battle protection on all of your monsters. This allows you to maintain an offensive presence while building up your forces for bigger plays. An alternative to the Safe Zone play is waiting until the point where the opponent has to conventionally destroy this monster. Once that happens, you have the privilege to exchange all your MPB Tokens to play a Level 4 or below MPB from the Grave. It’s pretty handy how Concoruda will replace itself, but I can understand how some will balk at how you might have to give up numerous Tokens in order to get back one monster. It makes me a bit uncomfortable too, but at least it’s handy when you need it. One weakness of Phantom Beasts is that they tend to overextend their Monster Card Zones; Concoruda’s second effect helps you clear out any Tokens that are currently hindering you and to replace them with an Effect Monster. If it’s any consolidation, the Special Summon of Coltwing will immediately provide you with two more Tokens.
 
In general, it won’t be easy for Concoruda to exert totalitarian power because it’s mostly a team player. Another unexpected problem that comes with the extended longevity of all your monsters is how it clogs up your field, making it hard to swarm with new monsters. Although it’s redundant in the way Concoruda’s first effect guards your Tokens so staunchly and the second takes them all out, these are two distinct effects useful in their own ways. Another positive thing is that it’s Level 7, making it easy to give up the defensive stance Concoruda gives for a more offensive approach for the Rank 7 Dracossack. Finally, for every Phantom Beast Cross-Wing in your Graveyard, this monster gets 300 more ATK (but Cross-Wing is usually not appreciated, usually in favour of Solidarity). All of these qualities add to Concoruda’s flexibility and I will not call it a bad card.
 
Trad: 2/5 (will protect Tokens from Raigeki and Tribe-Infecting Virus but I don’t see Phantom Beasts making that big a splash)
Adv: 3/5
Aesthetics: 4.99/5 Almost all Mecha Phantom Beasts are inspired by a type of plane and a mythological animal. Concorde was a set of twenty passenger jets, designed by the Aérospatiale and British Aircraft Corporation, that could fly over twice the speed of sound. It kinda feels like it’s a holder for all your Tokens, and the way it assembles your monsters is symbolic of its supersonic speed. A French/British project, it was named after the word concord, a noun meaning “unity,” “togetherness,” etc. (The word concord itself comes from the French word concorde, which means the same thing.) Structure-wise, it was famous for its flat triangle-shaped (delta) wings with ogival (round) corners, as well as its “droop nose.” Design-wise, it was the first plane to have a fly-by-wire system, which is a kind of autopilot. It was first put into public use in 1976, and became incredibly renowned for its lack of accidents – which is reflected in its protection effect – until Tuesday, July 25, 2000. During Air France Flight 4590, a piece of metal hit its left wheel and caused the tyre to pop, causing it to knock the fuel tank open which subsequently caught fire. All one-hundred and nine people on the plane, plus four more on the ground, got killed. Concorde didn’t carry passengers again until a morning flight on Tuesday, September 11, 2001, and even then, all the passengers were staff members. It was open to public use again on Friday, November 1, 2001. However, because of the horrific 2000 crash, it lost a lot of popularity, especially following the 9/11 attacks. For these two reasons, and also because it was becoming too expensive to maintain, Concordes were discontinued after Wednesday, November 26, 2003. Concoruda is also based off of Garuda, the huge eagle that Vishnu, the ultimate Hindu god, rides on. Garuda has the power to purge the body of poisons, and his favourite food is Naga snakes. It feels somewhat silly: Piloting Concorde, a passenger jet with Garuda’s image, into battle on the front lines, guarding all your other Mecha Phantom Beasts. The histories behind Concoruda’s inspiration is one filled with rumours and conspiracies and Garuda is a holy creature, testaments to their legacies, which now grace our humble card game.
 
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