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Pojo's Yu-Gi-Oh! Card of the Day

Top 10 Cosmo Blazer Cards:

#2: Brotherhood of the Fire Fist-Bear
- #CBLZ-EN024 

Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 monster on the field; destroy that target.

Card Ratings
Traditional: 2.17
Advanced: 4.00 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Feb. 7, 2013

Back to the main COTD Page

 

Dark

Paladin
Thursday
 
Not much to say about Brotherhood of the Fire Fist-Bear.  It's the best Fire Fist Monster in my opinion, and we just recently covered it before this countdown starts. The first effect as to get a Fire Formation Magic/Trap card is excellent, via destroying an opponent's Monster and sending it to the Graveyard.  But you get a slightly different, balanced, 1-for-1 in this instance.  Yesterday you could send a face-up Fire Formation Magic/Trap card to your Graveyard to select and target a Magic or Trap card on the Field and destroy it.  Here, you can select and target a Monster on the Field, and destroy it.  Bear is slightly better than his Gorilla counterpart, simply for that, and the fact we're in a Magic/Trap heavy destruction Format at present.

Ratings:

Traditional:  3/5
Advanced:   4/5
Art:  5/5  
Leo
Kearon
Brotherhood of the Fire Fist – Bear
Fire/Beast-Warrior/Effect/LV4/1600/1200
Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 monster on the field; destroy that target.
 
Number 2 on our countdown is Brotherhood of the Fire Fist – Bear.  BOTFF – Bear is very similar to  BOTFF – Gorilla, both have similar stats, though Bear has an extra 200 DEF, and Gorilla destroys spells/traps and Bear destroys monsters. Like Gorilla, Bear needs to battle in order to get his “when X happens, get a Fire Formation card” effect, but this time all he has to do is damage the opponent’s life points. Sadly the same problem of Gorilla’s effect applies to Bear. Yes you can give boast his ATK but 1600 ATK isn’t great for this type of effect.
 
Bear’s second effect is again similar to Gorilla’s but this time you lose your Spell and Trap Card to destroy a monster. This is better that Gorilla’s effect as not only does this get rid of one of your opponent’s monster (or one of your own, for some reason you want to destroy your own monster), it actually can help Bear get off his first effect by giving him the chance to attack directly.
 
Overall Bear is better than Gorilla but only due to slightly better effects.  His lackluster stats do stop him from being 100% essential.
 
Traditional: 3/5
Advanced:  3.5/5
Bleak
dragon55

As we approach the end, we look at one of the most expensive cards from the set (just recently as wel!) that has the most potential to skyrocket. We already covered it once, but let’s take a look at it again, Brotherhood of the Fire Fist – Bear!
 
Brotherhood of the Fire Fist – Bear
Lv4, Fire, Beast Warrior
Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 monster on the field; destroy that target.
 
A lot of my main points are going to be from what I talked about when we covered Bear the first time, but let’s take a look again…. It destroys monsters (just like many popular decks have the capability of doing) by destroying your Fire Formation cards, which are quite easy to get out on the field due to his second ability to search them out by inflicting life point damage…. Which is easy to do once you destroy a monster, haha.
Using Monday’s card, Tenki, we can do an easy combo of Tenki - > Bear -> Kill something -> Inflict damage -> Search Tensu -> Normal again (maybe Gorilla, Dragon, or Snake) -> XYZ rank 4.
 
All of this was able to be done thanks to Bear, which sets up many of the combos for the deck. Not much else to say really…. Read my review for the first time to see more haha.
 
Advanced: 4.25
 
This monster RUNS the Fire-Fist deck currently, and is amazing in its own deck. I will say the lower attack is a bit lacking; but you should be having it around 1900-2100 with your spells and traps anyways. It’s an amazing card and should be rated high.
 
Traditional: 2.0
Firemonsters don’t work very well in traditional sadly, haha.
 
Art Work: 4.5
 
Still love the artwork… despite the $35-40 price tag XD
 
Pojo rank: 2nd
My rank: 5th


Obskera

(Review from Jan. 23) - So today we have the real backbone of the new Brotherhood of the Fire Fist archetype:
“Brotherhood of the Fire Fist – Bear”

“Once per turn, when this card inflicts battle damage to your opponent: You can set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 monster on the field; destroy that target.”

This guy is the backbone that makes this deck so scary. Like a lot of his brethren, you’re probably never going to use his first effect unless you’re playing against Mermails or you have an attack boost handy, but his second effect cuts like a dagger. I see this as a possible format defining card. While it is a VERY powerful card, Konami also balanced it pretty well by giving him a low enough attack that anything from “Jurrac Guaiba” (In rabbits) to “Lyla, Lightsworn Sorceress” (in dragons) can stomp over him next turn.

In FireFist decks he is going to be run mostly at 3, however 2 could also be an option in a hybrid build that is running “Call of the Haunted”. You should probably also run 2-3 “Horn of the phantom beast” so you can keep the party going.

So all in all, he is a very solid card that adds solid tier 1 playability to the FireFist archetype. Expect to play against a good few of these decks, and make sure you side a couple extra “Dust Tornado”!

Advanced: 5/5 in a FireFist deck
Traditional: 1/5 Still way too much removal in traditional to consistently play this successfully.
Art: 4/5 In my opinion this card has the best art of the new cards. However, I also love bears. (Rawr!)

momiwant
cake 

(Review from Jan. 23)Brotherhood of the Fire Fist – Bear
Attribute-Fire
Types-Beast-warrior/Effect
ATK/1600
DEF/1200

Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 monster on the field; destroy that target. 

The Brotherhood of the Fire Fist- Bear is easily one of the best monsters in the Fire Fist archetype.  It is a monster with solid attack points that just becomes stronger with the boosts from the fire formation spells and traps. 

 What makes this card so great is that Bear is a great way to combat cards like Tragoedia and Gorz.  Its first effect lets you set a fire formation card spell from your deck just by inflicting battle damage to your opponent.  The second effect lets you send a fire formation card to the grave to destroy an opponent’s monster. So essentially, you can inflict battle damage and then use the spell card you just set with this card’s effect to destroy a monster in main phase 2.  That sounds pretty good in terms of card advantage because Bear can be a potential +2 if used with Fire Formation-Tenki. 

Advanced: 4.25/5

-Bear is a great card that should probably be run in multiples in most Fire Fist decks.  It has a lot of potential that really helps make this archetype as destructive as it is.

Traditional: 2/5

-It’s a good card but it’s not dark, light, and it’s not too impressive on its own. 

Art:4.5/5

The fire fist monsters have very cool looking art designs and just look amazing with the flaming animal spirits behind the warriors.


John Rocha
(Review from Jan. 23)Brotherhood of the Fire Fist – Bear only needs to inflict battle damage to get its effect to search for a Fire Formation card. 1600 attack is not much so you will have to combine it with Fire Formation cards, Horn of the Phantom Beast, and other attack modifiers in order to attack over your opponent’s monsters. The nice thing about Bear is that if you already have a Fire Formation card, you can use it to destroy your opponent’s monster and then attack directly to get another Fire Formation card.
 
The nice thing about Fire Formation cards is that they work with Beast-Warrior monsters, so you can use other themes along side the Brotherhood monsters like T.G. and Reborn Tengu. By using Bear and Gorilla to clear your opponent’s field and search for Fire Formation cards, you clear the way for more powerful Beast Warrior monsters.
 
Traditional: 1.5/5
Advanced: 2.5/5

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