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Pojo's Yu-Gi-Oh Card of the Day

Painful Return
#GENF-EN088 

Your opponent chooses 1 monster in your Graveyard. During the End Phase, add that monster to your hand.

Card Ratings
Traditional: 1.25
Advanced: 1.83 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Sept. 28, 2011

Back to the main COTD Page

 

Dark

Paladin
Wednesday

Painful Return, a ridiculously simple Magic card, that allows your opponent to choose a Monster in your Graveyard, to be added to your Hand.  Replenishing a resource is usually a good thing, even if your opponent picks what it is.  This is obviously a combo card, and it doesn't have a cost, which is a good thing.  I don't really see a practical use for this card, and I'm not even necessarily saying it's all that bad, but it certainly isn't the most competitive of cards.  If you're that desperate to use a Monster again, have fun.

Ratings:

1.5/5 all

Art:  3/5  Warrior Dai Grepher seems to have had some trouble.

Mark
Howard
Painful Return

People were talking about this card and how it's like Monster Reincarnation without the cost. But like Raigeki Bottle, you need to look into this card to see what it really does. First off, your opponent chooses the monster you return. That's just painful. You'll be getting the worst monster for the situation (unless your opponent is like, Jesse Anderson). The big thing here is that you don't get that monster until the end of the turn, when you can't use it any more.

Even if you do get the monster you wanted, the opponent will have time to prepare for it. Focus on the tactical advantage a card will give you, because there's always more to a card than what's written on it.

1.5/5
Art: More Warrior Dai Grepher stuff.
Fun Fact: Dai Grepher has a big storyline
Tomorrow: Get lost in the Card of the Day!

Justin
YouTube
Channel

Painful Return, a normal spell card that has your opponent choose a monster in your grave and return it to your hand during the end phase. The mechanics on this card are interesting, to say in the least. Early game this could be good to have a replay of your first turn set up in order to double on card advantage. Late game, though, you are just asking to have a dead boss monster with no way of summoning it in your hand. If going by the strictest guidelines on this card then Synchros, Fusions, and Xyzs monsters are not legal targets, so they will not be spun back to your Extra Deck. The most painful thing about this card is really deciding its utility. Could be good, could be bad at least you force a DD Crow play if your opponent really has no beneficial options to add back to your hand.

Rating
Traditional: 1
Advanced: 2.5


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