Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Yu-Gi-Oh Home Page
Yu-Gi-Oh News
Message Board
Yugi Polls
Pojo's YuGiOh Books

Anime
Episode Guide
Character Bios
GX Character Bios

TCG Price Guide

Card Game
Card of the Day
TCG Fan Tips
Tourney Reports
Banned/Restricted List
Duelist Interviews
Top 10 Lists
Apprentice Stuff
Yu-Gi-Oh! League
Chat
Life Point Calculators

Featured Writers
General Zorpa
Dark Paladin's Dimension
Lang's School
The CapitalG Show
TheMcShake Alchemist
JAElove's Journey
Anteaus
Ryoga's Puzzles
Old Writers

Spoilers
SDY List
SDK List
SDJ Spoiler
SDP Spoiler
LOB Spoiler/List
MRD List
MRD Spoiler
MRL Spoiler
PSV Spoiler
LON Spoiler
MP1 Spoiler
LOD Spoiler
PGD Spoiler
MFC Spoiler
DCR Spoiler
IOC Spoiler
AST Spoiler
SOD Spoiler
RDS Spoiler
FET Spoiler
DB1 Spoiler
DR1 Spoiler
DR2 Spoiler
TLM Spoiler
DB2 Spoiler
CRV Spoiler
EEN Spoiler
SOI Spoiler
EOJ Spoiler
CDIP Spoiler
TAEV Spoiler
POTD Spoiler
STON Spoiler
GLAS Spoiler
PTDN Spoiler
LODT Spoiler
TDGS Spoiler
SYE List
SKE List
DP1 Spoiler, Jaiden
DP2 Spoiler, Chazz
Dragons Roar & Zombie Madness Spoilers
Blaze of Destruction & Fury from the Deep Spoilers
Warrior's Triumph Spoiler
Spellcaster's Judgment Spoiler
GX Starter Deck (YSD)
Lord of the Storm Spoiler
Invincible Fortress Starter
Dinosaurs Rage
Machine Revolt
5D's Starter Deck
Promos Spoiler
Coll. Tins Spoiler
TP1 Spoiler
TP2 Spoiler
TP3 Spoiler
TP4 Spoiler
TP5 Spoiler
TP6 Spoiler
TP7 Spoiler
TP8 Spoiler
EP1 Spoiler
Brawlermatrix Checklist
Evan T's Checklists
OCG/TCG Card Name X-Ref List
OCG/TCG X-Ref List with Passcodes

Video Games
Dark Duel Stories
Eternal Duelist Soul
Dungeon Dice Monsters
Forbidden Memories
Worldwide Edition

Dungeon Dice Monsters
DDM Starter Spoiler
DDM Dragonflame Spoiler
Otaku's DDM Database

The DungeonMaster

Board Games
Millennium Game

Other
Staff
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Yu-Gi-Oh Card of the Day

Chaos Hunter
#STOR-EN085 

When your opponent Special Summons a monster, you can discard 1 card to Special Summon this card from your hand. Your opponent cannot remove cards from play.

Card Ratings
Traditional: 2.50
Advanced: 2.88 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Feb. 22, 2011

Back to the main COTD Page

 

Dark Paladin

Two for Tuesday!!!  After taking the day off yesterday, we open the week with Chaos Hunter, for starters.  Chaos Hunter is a Dark, Fiend type monster, Level 7, who has 2500 attack and 1600 defense.
 
Now, Level 7 obviusly requires two tributes, but Chaos Hunter has a way around that.  When your opponen Special Summons a monster, you can Special Summon Chaos Hunte from your Hand, by discarding a card from you Hand.  The discard is a bit of a downer, but a 2500 attacker just for a discard isn't a bad thing.
 
Furthermore, Chaos Hunter prevents the opponent from removing cards from play.  That effect is awesome, and not only their own cards, but they can't remove your cards either..."cannot remove cards from play."  It can obvoiously be a bane to certain Decks, but I doubt this will see play as the effect isn't the most game breaking. 
 
In Traditional it could be fun to side or try versus Envoys, but since they both have 3000 attack to the 2500 of Chaos Hunter, that doesn't solve much.  More removal and destruction, shouldn't be too difficult to get rid of.
 
Ratings:
 
Traditional:  2/5 
Advanced:     3/5 
Art:  5/5


Mark
Howard

Chaos Hunter

Two reviews today! CAN YOU HANDLE IT!? Chaos Hunter looks like she wants to grab you. She also wants to grab special summoned monsters. The discard may sting a little, as I'm not sure if she can discard herself. [Machina Fortress can be summoned from the graveyard, Hunter only from the hand] She owns Chaos Sorcerer with a chance to ruin even more plans.

She's basically the new Dragon Ice / Cyber Dinosaur. There isn't much to say about her, though. You can side Consecrated Light and the Imprisoning Mirrors against Chaos/Light/DARK or you can use Chaos Hunter in a Chaos-heavy meta. Unfortunately, the new format is going to be almost nothing but Samurais and Gravekeepers.

2/5
Art: Reminds me of a Marvel superhero or something, only more grabby.
Fun Fact: Two weeks until Pokemon Black and White!


Dragon
Master
Knight
The Legion

Today’s card is Chaos Hunter, Chaos Sorcerer’s evil twin sister. CH is a dark, fiend, seven star with 2500ATK and 1600DEF, which are decent stats for someone her level. You can get her out easily by ditching a card in hand whenever your opponent special summons, so unless you’re playing against gadgets, you’ll more than likely be given plenty of opportunities to get her out. While she’s on the field, your opponent cannot remove cards from play. This card makes for a great answer to her newly unlimited brother: Your opponent summons CS, they call priority, you drop a card and bring out CH, your opponent’s effect fizzles, and they are now staring down a 2500 beater. Also good to prevent Caius abuse from those who still use Caius. I’d really like to see some use for this card, but there’s just so much stuff and so little deck space, that I’m not sure how much she’ll see play. I still think she’s a good card, though.
 
Traditional: 3/5
Advanced: 3.5/5
Art: Well, she’s better looking than her brother, that’s for sure.


darthluigi3

Chaos Hunter is one of our TCG exclusives in Storm of Ragnarok, and it's a pretty neat one too. Her stats are decent, being DARK is good, and Fiend is not a bad thing. Being a double tribute is bad, but you won't be tribute summoning her most likely. In response to a Special Summon, you can drop Chaos Hunter from your hand at the cost of a discard. Then, your opponent can't remove cards from play.

This is especially nice to counter Chaos decks which will see a rise in play with the upcoming unlimitation of Chaos Sorcerer. Your opponent will Special Summon their Sorcerer, you bring down Hunter, and now Sorcerer's effect is useless, and Hunter can destroy it in battle. Hunter also works as a counter to Dark Armed Dragon, if you have something that can protect her in battle. It prevents Caius from removing a card, stops them from activating Allure of Darkness, stops Spore from reviving, and much more. All around, Chaos Hunter is a pretty decent card. It's best used as a side deck card versus Chaos decks, but it can be decent against many cards currently used in a lot of decks.

Traditional: 1/5 It stops the summons of Chaos monsters, but the special summon you bring Chaos Hunter out with was probably one of those anyway, so it's too late.
Advanced: 3/5 Very effective as a side deck card for Chaos or Macro, but may not be too helpful against everything else.
Art: 5/5 Pretty cool.

General Zorpa

Chaos Hunter

Well, it certainly has been a while since I wrote one of these! A lot has happened since I last wrote for the site. I got 22nd of Day One SJC San Jose, A bunch of new sets and power cards were released and of course the coming of the Six Samurai. But keeping up with this game has never been easy, and if Dark Paladin is still writing, that means I can do it too!

Today's card is Chaos Hunter. It is a level 7 DARK Fiend with 2500 ATK and 1600 DEF. These are actually not too good as far as stats are concerned. Level 7 has always been bad for non-Synchro monsters as it takes two tributes but are rarely as strong as their level 8 counterparts. Luckily, the effect on this card allows you to Special Summon it if your opponent Special Summons a monster by discarding a card. As an added bonus, your opponent cannot remove cards from play. This means no Dimensional Prison, Caius or Macro Cosmos and Bottomless Trap Hole does not remove the monster.

There are a few practical applications for this card. The first is in Dandylion based decks, as you can bring out this guy with a discard of Dandylion or SPore or something and then they cannot remove your graveyard shenanigans with Gladiator Beast Retiari and D.D. Crow. I would totally use this card against monarchs, but since Raiza would just spin it away, it is actually not that strong of a card.

I actually think that a few things changed might have made this card playable. Like lower ATK or even lower level. But mostly because the Special Summon and the effect don't really work well together

Traditional-3/5 (Actually it is stronger here, who knew?)
Advanced-2/5


Copyright© 1998-2011 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.