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Pojo's Yu-Gi-Oh Card of the Day

Goblin Pothole Squad
#PHSW-EN035 

When this card is Normal Summoned, Trap Cards cannot be activated. Also, "Trap Hole" Trap Cards cannot be activated when a monster is Summoned, except "Dark Trap Hole".

Card Ratings
Traditional: 1.20
Advanced: 1.80 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Dec. 20, 2011

Back to the main COTD Page

 

Dark

Paladin

Tuesday

Goblin Pothole Squad, seriously? I'm not really a supporter of this latest squad of Goblins, who apparently for some reason are a rogue construction squad, who as the name suggests, create potholes. Level 4, Earth, Warrior-type Monster, nothing spectacular there. Coupled with 1500 attack and 400 defense, we still aren't making much ground. Now, for the second effect, I assume the Goblins, along with everyone else is hiding in said potholes. When Normal Summoned, neither player can activate Traps, and furthermore, Trap Hole cards cannot be activated when a Monster is summoned, minus Dark Trap Hole. The latter effect is rather interesting, but not really enough I think to use this card. Although I think, perhaps, it could be a fun enough piece of tech.

Ratings:

Traditional: 1.25/5
Advanced: 2.25/5
Art: 3/5


John Rocha

Continuing with our review of wan-a-be cards, Goblin Pothole Quad would like to be like his Grandpa Jinzo. Unfortunately, Pothole is nothing but a pot ___, well you fill in the blanks. OK, so it can stop itself from being destroyed when summoned and protects other monsters from being hit by a card with “Trap Hole” in it. With 1500 attack, who cares, as it is not going to do much to hurt your opponent’s life points and will not be on the field long enough to do any good. Its effects also hurt you as you can not perform the above actions ether. Not to mention the fact that cards with “Tape Hole” in them are hardly even played anymore do to the Solemn’s taking over.

Frankly, I do not see any relevance to this card. Even though it is searchable with Giant Rat and Reinforcement of the Army, it does little good once you have it out in the current Meta. Even Warrior toolboxes would shun this card.

Traditional: 1/5
Advanced: 1/5

Miguel

Tuesday here on pojo and we are looking at a monster card that would be great for a few streets I know here in NYC, Goblin Pothole Squad. The squad is a level 4, Earth/Warrior type with 1500 ATK and 400 DEF. Squad's effect is when this card is normal summoned, Trap cards cannot be activated, also any card with "Trap Hole" in its name, except for Dark Trap Hole, cannot be activated. This card has it advantages. Being a warrior type, Reinforcements of the Army will get it to your hand quickly. This card with Maurading Captain will get you a bit of field advantage and turn your opponent's bottomless trap hole cards useless for the time being. It can also delay their Torrential Tribute for a turn, a turn that you may need to win the game. Overall this card can do well, you just have to play it at the right time.

Traditional: 1.5
Advanced: 2.5
Tomorrow: Evil, evil bunny.

logan_nagol

Today we have Goblin Pothole Squad

When this card is Normal Summoned, Trap Cards cannot be activated. Also, "Trap Hole" Trap Cards cannot be activated when a monster is Summoned, except "Dark Trap Hole".

So does any one kow how many jobes these goblins have?

Any way, I don't see this card seeing much play, the only thing I see going for, is the fact that trap cards can not be activated, what would make this card a bit better is that instead of saying when this card is normal summoned, it would be when this card is summoned.

2/5


Argouru

Tuesday:

Goblin Pothole Squad
Lv. 4/EARTH/Warrior/ 1500A/400D
"When this card is Normal Summoned, Trap Cards cannot be activated. Also, "Trap Hole" Trap Cards cannot be activated when a monster is Summoned, except "Dark Trap Hole"."

Okay, a Goblin that hates 'Hole' Traps. This is another themed card that only works on a certain type of card, meaning it's a very limited use card. Bottomless Trap Hole is the main card played in lots of decks, but that's only about 2 slots out of a 40 or higher card deck, so this guy just isn't very useful. The more specific a negating card is, the less useful it is in general situations, therefore making the card wasted deck space. If you want to shut down the opponent's traps, Jinzo works way better.

Traditional: 1
Advanced: 1


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