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Pojo's Yu-Gi-Oh Card of the Day

Foolish Return
#STOR-EN058 

Select 1 card in your opponent's Graveyard. Return it to the Deck.

Card Ratings
Traditional: 1.33
Advanced: 2.17 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - April 8, 2011

Back to the main COTD Page

 

Dark Paladin
Friday
 
Foolish return, an interesting little Quickplay Magic card.  All this does is return a Monster from your opponent's Graveyard back to their Deck.  This can be huge when your opponent is purposely sending or allowing things to go to their Graveyard to pull of a Synchro from the Graveyard, or waiting to remove a number of cards or Monsters to summon something else.  Chain this, and hopefully you have thwarted whatever your opponent is going for.  This card has some potential I think, but only against certain Decks...Blackwings, Lightsworn, Gladiator Beasts, even Chaos in Traditional maybe.
 
Ratings:

Traditional:  2/5 
Advanced:  3/5 
Art:  3/5

Puppet Master
The Legion

 Today's card is Foolish Return. I think this card was printed a few formats late. Now, if this card had been printed before cards like D.D.
Crow or Crevice Into the Different Dimension, it might see play. This card just cannot really compete with cards that are already out. I mean, why only return 1 card from your opponent's grave to his deck when you can remove two of them with CITDD. Not to mention that the format as of now is so toolbox formatted, Grave Keepers, XX-Sabers, Six Samurai, if you return a card to your opponent's deck, he's just going to pull it out again in a turn or two. This just seems like another filler card in the set to me, but hey, at least it's a quick play.
 
Traditional: 1/5
 
Advanced: 1.5/5

darthluigi36

Foolish Return is a neat little Quick-Play Spell, with strong similarities to D.D. Crow, The Transmigration Prophecy, and Disappear. It returns a card in your opponent's Graveyard to their Deck.

This can be a great card, but it can be a tough choice when deciding between it and the other three cards which do almost the same thing. If you want to use Foolish Return without it being an inferior version of one of those cards, you have to play to its advantages. D.D. Crow does a better job as a countering card, since it doesn't need to be put on the field to do its thing, so Return should be used over Crow only if you specifically do not want to remove their card from play. The Transmigration Prophecy packs a much more powerful effect, but is a Trap, so Foolish Return should be used instead if speed is of the essence, or if you're already playing your one allowed copy of Prophecy. Disappear is actually the one that Foolish Return is mostly better than, being faster.

Overall, a solid card for countering many strategies, but mostly outclassed by existing cards.

Traditional: 1/5
Advanced: 2/5


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