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Pojo's Yu-Gi-Oh Card of the Day

 Infernity Avenger
#TSHD-EN015 

When a monster you control, except "Infernity Avenger", is destroyed by battle with an opponent's monster and sent to the Graveyard, while you have no cards in your hand, you can Special Summon this card from your Graveyard. In that case, the Level of this card is equal to the Level of your destroyed monster.

Card Ratings
Traditional: 1.60
Advanced: 3.25 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - May 11, 2010

Back to the main COTD Page

 

Dark Paladin

Tuesday

Infernity Avenger is one of the more interesting Tuners out there, but I'm not sure if you would actually consider using him. He's quite the situational card, but that doesn't necessarily make him useless. We have a Level 1 Tuner, who is Dark and a Fiend with 0 attack and 0 defense.

Anyway, when a monster besides this card, you control is destroyed by Battle with an opponent's monster and sent to the Graveyard, you can Special Summon this card from your Graveyard, (odd), and only while you have no cards in your Hand. This isn't all that likely to happen.

Furthermore, when Special Summoned in this manner, the Level of this card is equal to the Level of the monster your opponent destroyed.
Obviously this is to make a Synchro Summon easier, but I'm thinking you have better Tuners available.

Ratings:

Traditional: 1.25/5
Advanced: 2.25/5
Art: 4/5

General Zorpa

Infernity Avenger

This is the first of the new Infernity cards that we will be reviewing, and it is a bit of a headache. It is a Level 1 DARK Fiend Tuner with 0 ATK and 0 DEF. This is usually the sign of a bad card, but then, Plaguesoreader had bad stats too.

The effect is that if it is in your graveyard then you can Special SUmmon it when one of your monsters is destroyed by battle and you have no in hand cards and its lvel becomes that of the destroyed monster. Any Tuner that can Specia lSummon itself is great, as Gale and Plaguespreader have proved, so this is the start of the great Infernity deck.

Basically you combine this with all of the other Infernity card sand you get massive SYnchroing and field presence at the cost of hand control. But this is fine as even in the face of a massive clearing card like Judgment Dragon, they even bounce back with topdecks like Infernity Archfiend.

The deck is going to be amazing, and while I do not know whether this card will be a cornerstone of it, it is certainly an option. And that makes it a good card.

Traditional-1/5
Advanced-4.5/5


Mark
Howard

Today's card is Infernity Avenger, who is a silly-looking head with arms and legs, who wishes he was more original than his new laser guns. When your Infernity monster is destroyed by an opponent's monster, this little guy pops right out of the Graveyard and takes its level. This means you can make an instant Level 8 Synchro, and it helps your swarm in more ways than one when you don't hit it on turn 1, and it's great discard fodder.

Infernity Avenger will easily avenge your OTK is you don't manage to hit it (Yeah, I made a pun, deal with it) right away. If you're unfortunate enough to get your game dragged on, he'll keep popping out and stacking Synchros for you to find your way out. This one card is extremely accessible and searchable and is a great out to any situation where your deck has slowed down.

4/5
Art: Would look better if Konami didn't take his guns away...
Fun Fact: There's a happy face in Cyber Tutu's background.
Tomorrow: Another failed attempt the steal Watapon's throne in Adorable Land.


Jae Kim
Blog:
Go-YGO.com

Tuesday: Infernity Avenger

This card is very bad. Infernity players should focus in disregarding card advantage and life points. The goal is to manipulate the game to a state where you win in certain situations (such as a clear field). Cards that stall out attacks are useless. Simply put, you should never have a situation where you have zero cards in hand, in a properly played Infernity strategy, and actually put a good use to Avenger without savagely luck-sacking during your next draw.

T: 2/5
A: 2/5

Freeza

Infernity Avenger …

Ahhh … The Infernitys … my new favorite monster sub-class. The Avenger. A cool little Fiend Tuner of level 1. No ATK or DEF to speak of, so what good is he? Well he’s not the BEST of the Infernity, and not even the best of their tuners … but what he does – he does well. It’s actually the 1st part of his effect that makes him awesome. His ability to come back from the grave if another Infernity monster is destroyed by battle (provided u have no cards in hand). Assuming your opponent cannot attack again, u now have a tuner monster on the field, ready to go. The 2nd part of his ability allows him to supersize his level to whatever killed his Infernity friend, which CAN be helpful, but it’s not what u are relying upon with his effect. In fact – a lot of times u WANT his level at 1 for the Synchro u are about to create. … And if your opponent CAN attack again – well, the Avenger just showed up to help block your life points.

Infernitys make Synchros happen. Too bad his effect doesn’t allow u to special summon him if an Infernity Avenger is destroyed, or else u’d have a nigh unbreakable defensive loop going, if u had 2 of these guys in the graveyard. Regardless – he’s pretty good. Sometimes u want an even numbered level Tuner, sometimes u want an odd. He does what he does well, and also serves as another target for One for One, in case u use up your Mirages. Play 1 or 2 of him, but no more.

Ps – the picture is awesome too.

Advanced: 3.5/5
Advanced: 3.5/5

- FREEZA

Greg

Infernity Avenger:

This Infernity monster seems to be a bit out-classed by some of his infernity buddies. While his effect is a nice form of protection after a monster has been destroyed in battle, the conditions to activate it are a bit iffy. If you are down to no hand in an infernity deck and you haven't pulled off your otk combo, or don't have a field full of synchro monsters, then you are probably going to lose. And I really don't think this guy is going to be enough to save you. Of course if you do have that field full of synchro monsters and someone runs over one, then you can use this guy to potentially make another one I guess... this guy isn't terrible, just overshadowed by the bigger pieces of the OTK.

Traditional: 1.5
Advanced: 2.0 (the whole "no hand" thing kills it's score)


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