During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Trap Card and destroy that card.
Card Ratings
Traditional: 2.75
Advanced:
3.50
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - June 23, 2010
Don't you just kinda want to chuckle looking at this
guy? Koa'ki Meiru Sandman, a Level 4 monster
of the Earth attribute, with 1900 attack and 1200
defense, who is a Rock...a big, sandy, rock mosnter...
1900 attack is good for a Level 4, and there are a
fair amount of Koa'ki Meiru monsters with a solid
attack. This monster (stop if you've heard
this before) is destroyed unless you send Iron Core
of Koa'ki Meiru to the Graveyard, or reveal a Rock
monster in your Hand.
As for the plus side, besides the 1900 attack, you
can tribute Sandman to negate the activation of a
Trap card, and destroy it. Not too shabby,
certainly another nice addition to the Deck.
Ratings:
Traditional: 1.75/5
Advanced: 2.75/5
Greg
Koa'ki Meiru Sandman:
So there are enough Koa'ki Meiru, Rock-type monsters
now to kind of try and make a deck around them...
and this guy, of course, is one of the reasons.
Boulder is the searcher, while Guardian, Sandman,
and Prototype are the muscle and negation.
Throw in a couple of Thunder Kings and you've got
the start of a fun, casual, deck. But I
digress, this card itself is decent, protecting
investments already on the field from traps.
If he's the only card on your side of the field, his
effect could prove to be moot though... although I
would gladly sacrifice him to stop something like
Trap Dustshoot. I'm not very familiar with
Koa'ki Meirus so I don't have much to say, and if I
keep going I'll most likely start talking about how
I ha....... never-mind.
Traditional: 1.5
Advanced: 2.0 (that whole being an
Iron Core monster thing...)
The Sandman is a very interesting card. It'll likely
anchor the Rock Stun archetype (that already has
Guardian and a few nifty win conditions). The card
is solidly designed and fits in to the whole Koa'ki
Meiru theme of negation or prevention effects.
Rock Stun is actually a decent deck for a local
tournament. I would imagine it is only a few support
cards away from nearing tier two status levels (able
to top a regional). It needs more glue cards like
Sandman.
T: 5/5
A: 5/5
Mark
Howard
Koa'ki Meiru Sandman
Looking at this new Kookymoo (so I call them
Kookymoos, big whoop, wanna fight about it?), you
might get a hint of nostalgia. If this seems
familiar to you... You're smarticle! This is the
exact same thing as Guardian, except he stops Traps.
This is an excellent staple for Kookymoos because of
what it provides for the deck.
In case you don't know how the deck works, here's
how it usually goes: Summon Urnight to create a
swarm, keep Cores cycling with Crusader, power up
with Overclock, and use Rocks for defense and
consistency. Guardian, Sandman, Boulder and
Prototype provide the deck's backbone, and this card
stops any swarm-swiping card thanks to the, rock
solid defense it provides.
4/5
Art: I wouldn't eat that Kookymoo. Would you eat
that Kookymoo?
Fun Fact: X-Saber players have rich daddies.
Tomorrow: Jimmy Neutron.