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Pojo's Yu-Gi-Oh Card of the Day

Koa'ki Meiru Sandman
#TSHD-EN028 

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Trap Card and destroy that card.

Card Ratings
Traditional: 2.75
Advanced: 3.50 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - June 23, 2010

Back to the main COTD Page

 

Dark Paladin
Wednesday
 
Don't you just kinda want to chuckle looking at this guy?  Koa'ki Meiru Sandman, a Level 4 monster of the Earth attribute, with 1900 attack and 1200 defense, who is a Rock...a big, sandy, rock mosnter...
 
1900 attack is good for a Level 4, and there are a fair amount of Koa'ki Meiru monsters with a solid attack.  This monster (stop if you've heard this before) is destroyed unless you send Iron Core of Koa'ki Meiru to the Graveyard, or reveal a Rock monster in your Hand.
 
As for the plus side, besides the 1900 attack, you can tribute Sandman to negate the activation of a Trap card, and destroy it.  Not too shabby, certainly another nice addition to the Deck.
 
Ratings:
 
Traditional:  1.75/5
Advanced:   2.75/5
Greg

Koa'ki Meiru Sandman:

     So there are enough Koa'ki Meiru, Rock-type monsters now to kind of try and make a deck around them... and this guy, of course, is one of the reasons.  Boulder is the searcher, while Guardian, Sandman, and Prototype are the muscle and negation.  Throw in a couple of Thunder Kings and you've got the start of a fun, casual, deck.  But I digress, this card itself is decent, protecting investments already on the field from traps.  If he's the only card on your side of the field, his effect could prove to be moot though... although I would gladly sacrifice him to stop something like Trap Dustshoot.  I'm not very familiar with Koa'ki Meirus so I don't have much to say, and if I keep going I'll most likely start talking about how I ha....... never-mind.

Traditional:  1.5
Advanced:   2.0  (that whole being an Iron Core monster thing...)


Jae Kim
Blog:
Go-YGO.com

Wednesday-
 
The Sandman is a very interesting card. It'll likely anchor the Rock Stun archetype (that already has Guardian and a few nifty win conditions). The card is solidly designed and fits in to the whole Koa'ki Meiru theme of negation or prevention effects.
 
Rock Stun is actually a decent deck for a local tournament. I would imagine it is only a few support cards away from nearing tier two status levels (able to top a regional). It needs more glue cards like Sandman.
 
T: 5/5
A: 5/5


Mark
Howard
Koa'ki Meiru Sandman

Looking at this new Kookymoo (so I call them Kookymoos, big whoop, wanna fight about it?), you might get a hint of nostalgia. If this seems familiar to you... You're smarticle! This is the exact same thing as Guardian, except he stops Traps. This is an excellent staple for Kookymoos because of what it provides for the deck.

In case you don't know how the deck works, here's how it usually goes: Summon Urnight to create a swarm, keep Cores cycling with Crusader, power up with Overclock, and use Rocks for defense and consistency. Guardian, Sandman, Boulder and Prototype provide the deck's backbone, and this card stops any swarm-swiping card thanks to the, rock solid defense it provides.

4/5
Art: I wouldn't eat that Kookymoo. Would you eat that Kookymoo?
Fun Fact: X-Saber players have rich daddies.
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