Today’s card up
for review is Core Compression. It is without a
doubt a staple in Koaki decks.. Why might you ask?
Any deck will want to use a draw card, especially
for their theme. A draw card in a deck, especially
one that lets you pitch something then draw, is
vital and helps even out/strengthen your hand. Not
sure what else has to be said about it, the card
makes a Koaki deck a little better, and helps
strengthen the hand.
Trad: 1/5
Adv: 5/5(For Koaki decks of course)
Freeza
Core Compression ...
This one is a super easy one. It's crap.
Anyone who pays attention/cares knows that i HATE
the Koa'Ki Meiru deck type. And this garbage
attempts to lend it a hand. A card that helps u draw
should be a GOOD thing, right? Well not only must u
be holding an Iron Core already in order to make it
work, but then u must also discard a Koa'Ki Meiru
monster to activate this. 1 condition may be
passable. But needing BOTH??? ... This card is not
only dead in hand as a top-deck, but it's also dead
in hand regardless of whatever your NEXT draw is
too. Add to the fact that it only services god awful
Koa'Ki Meirus? - This could be the worst draw card
they ever made.
Traditional: 1/5
Advanced: 1/5
- FREEZA
DonZaloog
1227
Hello pojo! My name is
Alex and im known as DonZaloog1227 on the forums. I
enjoy music, sports, video games and of course
yugioh! I will be reviewing cards on the main site
now. If you want to know more about me message me on
pojo! Now that I told you about myself lets move on
to the review.
Now this is what Koa'ki Meirus needed! Drawing cards
will improve the deck greatly by making it a lot
faster. Having to reveal Iron Core is a bit of a
drawback but in a sense this is destiny draw for
koa'ki meiru monsters. Koa'ki Meirus are a deck that
continues to improve with every set and will be more
playable as a deck with the release of Stardust
Overdrive.
Dark Paladin
Monday
Core Compression...a ridiculously simple Magic Card,
obviously for Iron Core Decks...but is it any good?
In short, you reveal one Iron Core of Koa'ki Meiru
in your Hand, and then discard a Koa'ki Meiru
monster to activate this card. As a reward, you get
to Draw 2 cards.
In short, you break even here...you play this card,
revealing the monster in your Hand doesn't count for
much, but the discard makes this a two-for-two. It a
semi-staple at least, the big discard being you need
to have the specific monster in your Hand to reveal
to activate this card.
Ratings:
3/5 for the Koa'ki Meiru Deck
Art: 2.5/5
NoVa
Core Compression, the "Destiny Draw" of the Koa'ki
Meiru monsters. Pretty simple card, reveal a Iron
Core in your hand and discard a Koa'ki Meiru monster
to draw 2 cards. As I believe I've stated in
previous reviews, Koa'ki Meiru decks cannot work
with all the different types of Koa'ki Meiru
monsters. The way the Koa'ki Meiru deck really works
is by simply revealing the Iron Core of Koa'ki Meiru
in your hand for card effects. There are multiple
good cards that only reveal the Iron Core. Core
Compression is one of those cards. Yes, the deck
needs Koa'ki Meiru monsters, but the best way to go
about that is with Koa'ki Meiru Dooms, Koa'ki Meiru
Boulders and Koa'ki Meiru Guardians, with possible
Koa'ki Meiru Tornados. Core Comptression is a must
in a Koa'ki Meiru Deck but only the decks that
reveal Iron Core rather than send it to the
graveyard are the good decks.