It's the Synchro Summoned Skull...on crack...and by
that I mean it's Archfiend Zombie-Skull, a Synchro
monster, who is Level 6, and of the Dark attribute,
with 2500 attack, and 1200 defense...like Summoned
Skull! Synchro Summon is made possible by
Plaguespreader Zombie and 2 or more non-Tuner
Zombie-type monsters.
For the plus side, this guy sports 2500 attack,
which is great, and protects all Zombie-type
monsters you control from card effects, another
excellent and useful ability. Now, I really like
this card, or I try to. Using one specific Zombie
tuner...not the end of the world, but it does hurt a
bit you have to use two other cards too.
Three monsters for 2500 attack and some added
protection? Might be worthwhile, but then again, it
might not. If you're playing Zombies, and plenty of
you are, I really think if he works for you, go
ahead and use him.
Today’s card up for
review is Archfiend Zombie-Skull. Very interesting
effect, and it’s a zombie, so those are pluses, but
let’s take a look at the downsides. Have fun
summoning him firstly. That really hurts that he is
only a 6 star synchro, and you need to have Plague+2
zombies to make him. How on earth can you make this?
If you have a way to bring him out, you will bring
out other synchros over this guy. It just isn’t
worth all of the resources to summon him. Sure
zombies can summon like no other, but I would rather
make a Goyo, Revived King, or Doomkaiser if I am
going for a 6 star. His effect is solid, but go with
the better choices out there
Adv: 1/5
Freeza
Archfiend Zombie Skull
...
Has anyone else noticed the lack of actual Fiend
type Synchro monsters ... the ones that SHOULD be
wind up being Zombies ... I'm just saying, is all
...
Anywho ... AZ here is a pretty good monster. 2500
ATK and an effect that protects all Zombie type
monsters (including himself (natch)) from being
destroyed by effects. Excellent. 2500 ATK is a tough
nut to crack in battle by most monsters, so only
your opponent's best can get the job done, and then
they run the risk of slamming smack dab into a
Mirror Force or something ... which everyone hates.
Of course ... AZ can just be bounced, which everyone
ALSO hates, but really - pretty much almost EVERY
monsters can be bounced these days, so we can't hold
that against him. His only real drawback is the
specifics of his fusion summoning. You need that
Plague Spreader Zombie, but since that's such a
great Tuner that everyone who has one probably plays
with it anyway, that's not a detriment. And plus u
need a Zombie. So clearly, unless u play a Zombie
Deck or just happen to run a whole bunch for
whatever your reasons are, then AZ aint for you. No
need to waste space in your extra deck. But if
you've got Plague Spreader and at least 5 to 7 other
Zombies floating around, then I recommend this guy.
At 6 stars, this may be your 2nd best level 6
Synchro after Goyo Guardian.
Traditional: 3.5/5
Advanced: 4/5
- FREEZA
N o V a
Archfiend
Zombie-Skull... do I need to go on and on about how
bad this card is? For budget players, Plaguespreader
Zombie isn't such an easy card to come by, so that
alone hits players if they dont have or cant get the
tuner required for it. The other draw back is you
need 2 or more non-Tuner zombie type monsters. 2 or
more, this is just bad. You have only two monster
combinations you can do to pull this off, first
would be Plaguespreader and 2 level two monsters, or
Plaguespreader, 1 level three monster and 1 level
one monster. Last time I checked the only zombie
type monster basically anyone runs outside of
Plaguespreader of course, is Spirit Reaper. Still
missing a level to get it out. Now ok, yes its
effect is decent and yes 2500 attack is good.
Archfiend Zombie-Skull gives away the only deck it
is useful in. Skull Servants. The Lady in Wight
protects any and all level 3 or below zombie type
monsters you control from being destroyed in battle
and being affected by spell or trap effects. Your
last line of insurance is Zombie-Skull. It prevents
them from being destroyed by card effects. This
includes monsters, with monsters, spells and traps
gone and not being able to destroy them in battle,
you only have 2 targets on the field you can hit.
The Lady in Wight and Archfiend Zombie-Skull. Both
with really high stats, this makes Skull Servants
quite powerful. However, even with Zombie-Skull,
Skull Servants will still pretty much only be a tier
2 or tier 3 deck.