This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". When this card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card cannot be destroyed by card effects.
Card Ratings
Traditional: 1.50
Advanced:
1.50
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 12.01.09
The email on this card today was a little vague,
I am assuming we are reviewing Northwemko though. To
start off with we have a level 7 LIGHT Spellcaster
with 2700 ATK and 1200 DEF. Those are pretty good,
as it can beat the stuffing out of Demise, teh best
ritual monster as far as ATK points go. Ideally it
would be a level 8 DARk, in order to fit in with
Trade-In, Contract with the Abyss and Advanced
Ritual Art, but this card will likely never see play
so it is a moot point.
The effect is that it can only be Ritual Summoned
by Ritual of Grace and sendingthe requisite stars to
the graveyard. When it is Ritual Summoned, you
select a number of cards on the field equal to the
number of monsters you used for the Ritual Summon
and those cards cannot be destroyed by card effects
as long as Northwemko is on the field.
As this pertains to the Ritual Deck, you can use
it to block the destructive effects of both Demise
and Zorc, allowing you to have othe rmonsters on the
field when you activated their effects without fear
of losing them. I would rather have something like
Reshef the Dark Being or something like that that
will fit better intot he deck so you can use
Trade-In and Advanced Ritual Art. I even think that
the classic Black Luster Soldier would be better, as
it can run down almost anything as well as being a
level 8.
All in all it is a very powerful card, but not in
any Ritual Deck that I can see being played. Even
though the two Djinns are the perfect level for her,
there are not enough level 7 Rituals that are any
good to justify that. There is no denying that
Northwemko is good, there just isn't really a place
for her yet.
Traditional-1/5
Advanced-1/5
Jeff Lang
Today’s card up for review is Divine Grace
Northwemko. It’s cool that they are making a new
Ritual monster, but they could have made it half
decent at least. Rituals are hard enough to use
nowadays due to the amount of resources that you
need tyo use to get them out, but this guys effect
serves no purpose. Being vulnerable to destruction
is cool, but this card will just get stomped on by
the meta. Kalut/Honest/Caius/Raiza/Synchrons will
eat this alive. Simply put, don’t think about using
this.
Trad: 1/5
Adv: 1/5
Freeza
Divine Grace - Northwemko ...
Ritual cards are kinda hard ... Do u focus on the
effect? ... The ease of which to summon them? ...
Aside from the brief stitch in time where people
were going nutso with Advance Ritual Art and Demise
... Ritual Monsters have never been very good. Even
Relinquished was overshadowed by his Fusion cousin -
Thousand Eyes Restrict. So now the question becomes
- "Has the scape of the game changed any since those
days that would make a Ritual Monster ... even one
with a "good" effect ... worthwhile?"
Well the game aint getting any slower. The
introduction of Synchro monsters all but killed
Fusions, even with the million and 1 shortcuts THEY
have available for them. (do u even REMEMBER a card
called "Polymerization"? ... yeah, neither do I) So
now for Rituals, the spell card that lets u fetch
back a Ritual spell from the graveyard and also take
a level 7 or lower Ritual monster from your deck is
custom built for Northwemko. Plus we also have those
2 new fiends (1 3-star and 1 4-star) which are a
perfect fit for Northwemko, that can be dispatched
from the graveyard to be used for a Ritual Summon,
AND give the ritual monster an extra added effect.
How nice.
But what does that mean for Northwemko as a card?
... Well at level 7, she can't be traded in if she
turns dead in hand. With 2700 ATK, she's strong, but
can't outfight the standard 2800 level 8 punchers.
And her effect of targeting things on the field and
"latching onto them" to prevent her own destruction
is interesting, but it wont save her for too too
long. Your best bet would be to latch on to maybe a
field spell later in the game after your opponent
already spent their heavy storm and MST and are out
of sure fire ways to clear it off. That'll give the
old girl some extra turns to play around.
She's ok ... but even with with the new
investment in the Ritual Game, she's just too slow
to be useful, and even if she DOES ever get to the
field, she's not impactful enough to have been
worthwhile.
Traditional: 2/5
Advanced: 2.5/5
- FREEZA
N o V a
Divine Grace - Northwemko, its nice to see some
new Ritual support. Its a level 7 Light monster with
a wopping 2700 attack and a low defense of 1200.
When its ritual summoned you select a number of face
up cards on the field equal to the number of
monsters you used for the Ritual summon. While those
cards are face up on the field this card cannot be
destroyed by card effects. This can be, somewhat
useful against cards like Mirror Force, Torrential
Tribute and so on. Using Advanced Ritual Art also
counts towards the number of cards you use for the
Ritual Summon of Northwemko as well, which is pretty
cool. While her effect is pretty solid and attack
points are high, I don't think that a ritual based
deck will do anything big this format.