When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, your opponent cannot Special Summon.
Card Ratings
Traditional: 2.50
Advanced:
3.10
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 12.08.09
Djinn, Releaser of Rituals, an interesting little
monster that almost makes you want to throw a Deck
together around any Ritual monster just to see if
this would actually work. We have a Level 3, Dark
attributed Fiend, with 1200 attack and 2000 defense.
You probably aren't attacking with this
card...ever. You want the card to be in the
Graveyard for the effect, so the 2000 defense can
actually hurt a little bit. Anyway, you can remove
this card from your Graveyard for a Ritual Summon,
which is a unique effect.
Now, for the fun part, as long as the monster you
Ritual Summoned (involving this card) stays face up
on the Field, your opponent can't Special Summon. It
could be a lot of fun, using Zorc or Demise,
something powerful to prevent your opponent from
Synchro and other Special Summons, plus you have a
powerful monster on your side and you can still
Special Summon.
Ratings:
Traditional: 1.25/5
Advanced: 2.25/5
Art: 3/5
Freeza
Djinn, Releaser of Rituals …
A funny card, this one is … Not because of the
card itself, but because of the theme it is destined
to support.
The card itself? – Flat out good. Dark. Fiend.
Excellent. Those parts are easy. Level 3 – actually
a good thing. It helps to create those off kilter
uneven synchro summons, if that’s what u decide to
do with it, and it slips under Gravity Bind if, for
whatever reason, u run into one. 1200 ATK – fair
enough for its level. It can fight over Sangan and
dish out respectable enough damage if it is called
upon to swing directly. 2000 DEF – awesome.
But then its effect? – It’s an excellent one. It
helps u shortcut for Ritual Summons, and even better
– If she IS used for the Ritual Summon – your
opponent cannot special Summon anything while your
Ritual Monster is face-up on the field. How
spectacular is that? The stronger your monster is,
the more reliant upon special summoning your
opponent will be in order to help them out of the
fix u just set up for them.
But the only problem that makes her lose point is
that she is supporting a relatively lacking deck
type. Ritual monsters. To the game’s credit, they
are trying to reinvest in them as of late, and Djinn
and her brother (tomorrow’s card) are very strong
efforts on this end … But its just not enough yet.
Emphasis on the word “yet”. A good spell on the
level of Advanced Ritual Art could be all it takes
to swing things back in the corner of Ritual
Monsters … But until then, Djinn ROR just can’t live
up to her full potential.
Traditional: 3/5
Advanced: 3.5/5 (if and when Rituals get more
support, she’d probably be a “4/5”)
- FREEZA
N o V a
Folks, this card makes ritual monsters a huge
threat. Imagine a Relinquished that prevents your
opponent from special summoning. Being able to
absorb a monster while preventing special summons. I
gotta say that could really set the opponent back.
Especially since when Relinquished would be
destroyed in battle, the monster you absorbed gets
destroyed instead. Djinn Releaser of Rituals is a
solid 2000 defender, a decent attack for a low
attack monster, 1200 and you can use Burial from a
Different Dimension to recycle it for future ritual
summons. I honestly think this is a must for any
ritual based deck.
Traditional: 4/5
Advanced: 4/5
Greg
Djinn Releaser of Rituals:
Finally some more ritual support! Anybody else
thinking "it's about friggin time"? Anyways...
I actually had a chance to play against a dark
ritual deck a few nights ago on yvd and I have to
say that this card can be extremely frustrating.
I happened to be using a deck that was completely
dependent on special summoning but almost all
competitive decks are now-a-days so that's not a
great excuse. Obviously the idea is to dump
this guy to the graveyard along with the other one
from the set (The Presider) and then ritual
summoning becomes much less hand/field crippling.
And that really is the problem with rituals:
they take a whole mess of cards to get them to the
field. Ritual monster + Ritual Spell + X amount
of monsters equal to level of ritual (or ritual
raven). That's usually going to come out to 4 cards
to put 1 card on the field. So
once you get them to the field, you want their
effects to be by-God worth it. Sadly though,
most rituals fail in that regard. Use Djinn
and it not only keeps cards in your hand and on the
field, but it also adds a Vanity's Fiend type effect
(applied only to your opponent) to whichever ritual
monster you decide to summon. There are plenty
of ways to get Djinn to the field or the grave
considering it is a 1200 atk dark monster:
tomato, sangan, armageddon, grepher, etc. A
much needed card for Ritual decks. The biggest
shame is that this one is the level 3 and Presider
is the level 4 because the Releaser's effect is much
better than the Presider's and level 8 rituals are
typicaly better than level 7s. Who doesn't
want a Demise that also stops special summons?
Still possible though, just harder.
Traditional: 1.5
(does anyone still use rituals here?
seriously?)
Advanced 2.5