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Pojo's Yu-Gi-Oh Card of the Day

Psychic Overload

TDGS-EN070
Psychic Overload
[Trap Card]
Select 3 Psychic-Type monsters in your Graveyard. Return them to the Deck, then draw 2 cards.
 

Card Ratings
Traditional: 2.00
Advanced: 2.80 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 10.21.08

 

Dark Paladin
Tuesday

Psychic Overload is another interesting Trap Card, and an Ultra Rare, which seems semi-appropriate. In short, Psychic Overload is essentially a modified Pot of Avarice, specifically for Psychic and Tuner players.

It has a smaller cost than Pot of Avarice, as you only need to return three Psychic-type monsters from your Graveyard and add them to your Deck. Then, you get to Draw two cards. In short, for you Tuner players, run two, and even side the third if you are feeling you actually need the extra Draw Power.

Ratings:

Traditional: 2/5 Not needed as much, even in the Deck, as you have the other power Draw Options.
Advanced: 4/5 Definitely a valued Draw Card for a powerful Deck type.
Art: 3.5/5
General Zorpa Psychic Overload

Meet a superior and inferior version of Pot of Avarice! The pros, you only have to have 3 monsters to send back, you can chain to Monster Reborn or D.D. Crow. Cons, it is a trap card and needs to be set for a turn when you might need it's effect NOW, it will only work with a Psychic heavy deck. Well there we go and we end up a dead even exchange. That is not a good thing for a card. It needs to have at least one pro over a con before it sees play.

I can definitely see this card being played in a solid Psychic deck, as it would make up for the loss of the Destiny Hero Engine that is so popular at all times. it is a little bit slower than we are used to and a little bit more conditional, but it is hardly difficult to get to 3 Psychics in the graveyard. Pot of Avarice is not played anymore both because it is difficult to set up it's effect and you generally do not want to put cards back into your deck that you just spent the last 1/4 of the game putting in there.

As I said before, this card has merit, but it is very hard to use effectively in a format that is so fast. If it slows down (ie Malicious is banned) then we will see an aggressive Psychic/Synchro/Monarch deck that could rise up and challenge all other decks, but until this time I am going to close the discussion on this card with a "Is too slow for competitive play" stamp.

Traditional-1/5
Advanced-1.5/5

Jeff Lang
TDGS-EN070
Psychic Overload
[Trap Card]
Select 3 Psychic-Type monsters in your Graveyard. Return them to the Deck,
then draw 2 cards.
82633308
Ultra Rare/Ultimate Rare

    Today’s card up for review is Psychic Overload. This card could see some potential after the next set is released.  So you add crutial Psychics back into your deck and draw off it? I like the sound of that.  I am really hoping that America gets some cool Tcg only Psychics, then the deck can be molded together.

Trad: 2/5
Adv: 2/5
Mr. Random TDGS-EN070
Psychic Overload
[Trap Card]
Select 3 Psychic-Type monsters in your Graveyard. Return them to the Deck,
then draw 2 cards.
82633308
Ultra Rare/Ultimate Rare

Psychic Overload is the Psychic's themed Pot of Avarice, but it is in trap form. Since this is a Trap Card, this can be chained to a Dust Tornado or any type of S/T destruction. This card should be ran in threes because of how easy it is to fil up the grave yard. Psychics won't see much tournament play until they get their big guy that puts them over the top.

Traditional: 2/5
Advanced: 2.5/5
Pwii This card rocks. I know I've said it a lot and been wrong a lot, but this really rocks. The only danger is running it in threes because then it'll probably end up as a dead draw. But that probably isn't in danger of happening if you run two because of synchros.

2/5 trad.
4/5 adv.

--pwii

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