PTDN-EN046
[Quick-Play Spell Card]
Discard 1 card. Send, from either side of the field
to the Graveyard, Fusion Material Monsters that are
listed on a Fusion Monster Card, and Special Summon
that Monster from your Fusion Deck. (This Special
Summon is treated as a Fusion Summon.) Spells, Traps
and Effect Monsters' effects cannot be activated in
response to this card's activation.
Card Ratings
Traditional: 2.33
Advanced:
2.75
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 03.12.08
Super Polymerization is a neat little Quickplay
Magic card, that is all but guaranteed to give you a
Fusion Monster. It's going to be short and sweet
here folks. Super Polymerization allows you to send
Fusion material monsters from either side of the
Field (awesome) to the
Graveyard(s) to Special Summon a Fusion monster.
Monster, Magic, and Trap cards cannot be activated
in response to this card's effect. This is
definitely a new solid way to summon a Fusion
monster, and if you play some Fusions, go ahead and
try this.
Ratings:
5/5 for Decks utilizing several Fusions
Art: 5/5
Creator
OfThePoint
System
Wednesday:
Super Polymerization
Interesting...I don't have a whole lot to say on
this, because I'm not one to usually deal with
fusions. The last time I think I summoned a Fusion
monster in a tournament, it was being special
summoned by the effect of Cyber-Stein! On one hand,
you have a discard cost. On the other hand, you can
use your opponent's monsters! Even though you have
to work directly from the field, instead of using
the hand, there are many Fusions that have very
loose fusion-material requirements...only requiring
certain types of monsters, or only needing one hard
material and everyting else is your choice (like
Chimeratech being Cyber Dragon + any number of
machines.)
You have the added bonus of the opponent not being
able to respond to the activation, but I believe
they can still respond to the actual Summon, which
means you can still fall victim to things like
Torrential, Bottomless, etc.
Eventually, someone might break this. It's got
potential. But unless something happens to Dark
Armed Dragon and the Dark Turbo decks, I don't see
this hitting Tier 1 any time soon.
2.25/5
Ed
Wednesday - Super Polymerization
Today we're reviewing another card from the
Phantom of Darkness set that is a remake of a
previous card released in the series. But, unlike
the Dark versions of the monsters, we have a "Super"
version of an old card that started Fusions,
Polymerization. Super Polymerization, unlike the
original Polymerization, is a quick-play spell card,
which opens up a number of new opportunities for the
player, like the ability to activate the card during
the opponent's turn, and being able to activate it
from your hand anytime during your turn that you
want.
Aside from it being a Quick-Play spell, let's
take a look at the differences between the effect of
the old card and the new card. Well, the first
difference that I notice is that Super
Polymerization requires the user to discard 1 card
from their hand before activation. This has often
been seen as an extremely high cost for a card
effect, and it's not worth it especially if the
effect of the card isn't that broken. In this case,
the effect isn't broken, so this would be added to
the "Flaws" list. Another difference would be that
Super Polymerization allows the player to fuse two
or more monsters on either side of the field,
which a pretty good step up from the previous
version of this card. And, being a Quick-Play spell,
Super Polymerization could be activated, fusing two
monsters together, RIGHT when an opposing monster is
summoned. This card could work very well in mirror
matches where both decks use fusion monsters (but
that's pretty rare).
The last difference I notice is that Super
Polymerization prevents any Monster Effects, Spells,
or Traps to be activated in response to the card's
activation. This is good, but the card's effect
doesn't prevent any Monster Effects, Spells, or
Traps to be activated in response to the Fusion
Monster's summon. So, this last effect doesn't make
too much of a difference, unless the Fusion Monster
has an effect with priority that can dramatically
change the situation of the game.
Traditional: 1/5
Advanced: 1/5
Ex`
Wednesday March 12th: Super Polymerization
By the time you read this, I successfully moved to
Alberta smelling nice winds and not being stuck in
that ridiculous ice storms that breezed Ontario like
several times. Today we're talking about Super
Polymerization which is nothing more than an Anti
Cyber Dragon/E-Hero card.
This card works similar to Chimeratech Fortress
Dragon (a current OCG Card). Pretty much, Super Poly
allows you to fuse monsters on your or your
opponent's field and summon the required Fusion
Monster from your Fusion Deck at the cost of a
discard. Plus, it's built in with a negation similar
to Spiritualism so that your opponent cannot stop
this fusion summoning.
Since Cyber Dragon went to 2 and Dark Decks and OTKs
are the current rage of this format, this card will
not shine until prolly next Season
Ratings:
Trad: 1/5 (Last I recalled, Metamorphosis is the
Rage I hear)
Advanced: 2/5 (Very decisive on your opponent's
actions