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Pojo's Yu-Gi-Oh Card of the Day

Snake Deity's Command

 

Card Number - TAEV-EN068

Card Ratings
Traditional: 2.00
Advanced: 2.40

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 01.18.08

 

Dark Paladin
Friday

Snake Deity's Command is a simple card, that you obviously play only in the Venom Deck. You show your opponent a monster in your Hand with "Venom" in it, and you can negate the activation of one of your opponent's Magic cards and destroy it.

Ratings:

3/5 Venom
Art: 3/5
General Zorpa
Snake Deity's Command
 
One of the bets themed cards created. Ever. You negate a Spell and only for the cost of revealing a Venom monster from your hand that your opponent will likely see anyway next turn. Just one for one negation. Only Magic Drain comes close, and that can really backfire. The problem with this card is that there aren't any Venom monsters worth playing! The Deity is cool, but just not realisic and Vennominon is pretty much the same. This mechanic was used in Magic the Gathering in it's Lorwyn set and is in my opinion one of the best mechanics ever created. It forces you to play to a theme without sacrificing speed or power. UDE, make cards like this for decks that can actually use it!
 
 
Traditional-1/5
Advanced-2/5
The First Hokage Snake Deity's Command

Today we look at Snake Deity's Command from Tactical Evolution. It's a counter trap card that can negate 1 spell card played by your opponent by showing them a "Vennom" monster.

The whole Vennom concept was introduced in Tactical Evolution, and it was a stall/burn type of a deck. There's not enough support for the deck type, but the deck type can still be fun regardless with creatures like Vennominaga, which has to potential to be an unstoppable force if she gets out. Anyways, with this card, I find there are simply better choices for negation unless you are playing the whole Vennom deck concept, but even then, it only negates a spell. Dark Bribe is superior as it negates spells and traps. And the only real reason you'd probably run Vennom is for the Snake Deity anyways. I also really like the art.

In traditional, this card stands no chance nor does the deck type. It's fun in casual play as it can really annoying if you can lock your opponent down.

My ratings:

Advanced: 2.3/5
Traditional: 1/5
Art: 3.75/5
 
Pwii
hi! this isnt pwii, ITS HIS EVIL TWIN WHO LOOKS LIKE HIM, TYPES LIKE HIM, EVEN DRESSES LIKE HIM!!!!! on to the review!
 
so finally the good card! snake deity's command is awesome, as all you need is to show a venom monster and you can negate a spell! i think that ___ 's idea of using a snake-burn with vemon burn is confirmed with this. the big negator, not fully taking the place of solemn judgement or dark bribe, is awesome! the deck could really soar (i think it did at a jump tourney or something like that...) with venom swamp, snake, boa, ECT. wow. even in a fun vemon deck this should be in here just to frusterate your foe. every deck that utilizes the venom monsters has to use this.
 
5/5 vemon beatdown/fun or vemon burn
 
art. 4/5 now marty, dont move, I'm gonna get the camera...
 
Master Tricks
Snake Deity's Command
 
    This card is made purposely for only Venom Reptile Decks and only for those decks only. This card in my opinion is a great Counter Trap card for them as the cost is simply revealing a Venom monster card in your hand. Keep in mind that the Venominion, the KIng of Snakes or the Deity cannot be revealed this way since Venom is not in their card name. Unfortunately, there are much better options this rare Counter Trap since in the current metagame, the Counter Traps that rule are Dark Bribe, Solemn Judgment, and Forced Back. I recommend those cards I mentioned over this card even in a Venom deck, but it's up to you if you can't find any of the cards which I just mentioned earlier. Not bad, but definitely not good either.
 
Traditonal: 1/5 (It's dead here)
Advanced: 1.5/5 (Even in Venom Decks, it won't work as well as Solemn Judgment or Dark Bribe)

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