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Pojo's Yu-Gi-Oh Card of the Day

Cat's Ear Tribe

Card Number - MFC-081

Card Ratings
Traditional: 1.00
Advanced: 1.67

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 04.07.08

 

Dark Paladin
Monday

All right, we start off the new week with a fan request, of a very old card, Cat's Ear Tribe, from Magician's Force. Cat's Ear Tribe is a Level 1 monster, who is a Beast-Warrior of the Earth attribute with 200 atk. and 100 def. However, you probably won't attack with our feline friend...ever.

During the Damage Step(s) of your opponent's turn, the original attack of their monster(s) that attack Cat's Ear Tribe becomes 200 points.
So, if it were in attack mode, ignoring any other increases to attack that may be equipped or added, both monsters would be destroyed.

In defense mode, that effect does little to nothing, except perhaps against an Airknight or Exarion Universe with trample or something?
Not a completely useless card, just not the most useful thing we have available.

Ratings:

Traditional: 1/5

Advanced: 1.5/5

Art: 3/5 That's one big cat!
General Zorpa Cat's Ear Tribe

I have always had my eye on this little furball. They are good stallers that can pretty much survive battle if you can boost their attack. They only have 200, but their effect drops all attacking monsters to 200 as well. Combined with Burden of the Mighty, all of your opponent's monsters will have 0 ATK during their battle phase. It is a cute trick, but even these cute kittens can't stand up to being played competitively. Most popular cards just ruin them

Traditional-1/5
Advanced-1/5
Cuteness Scale-5/5
Pwii The CotD for today is cat's ear tribe. A fan request, this thing has a picture of adorable kittens. Who doesnt like kittens? Not to mention the fact that it really messes with your opponent. Ever hear of the chinese water torture? The chinese would drip water on the victim once every hour. The catch is, the victim would actually go crazy from waiting for the next drip. this is kinda like that. your opponent knows he/she will eventually have to give up a monster, so it really messes up their plans and buys you a lot of time. of course, it can always backfire with treeborn or something like a floater, but those arent showing up as much as they used to. one might even be able to make some support for this, like kishido spirit, in a fun deck. but now that monarchs have gained the dark version, this just isnt right for the format.

1/5 trad. way to much removal going on.

2.5/5 adv. for the format

--pwii

Creator
OfThePoint
System
Monday:
Cat's Ear Tribe

Back in the days of equip spell cards, I remember people playing one of this, throwing an Axe of Despair on it, and knowing nothing short of monster removal would take it out. ...then the opponent would play one of their three copies of Fissure and take it out. Or flip Man-Eater Bug. Or play Dark Hole or Raigeki, for that matter.

This was one of the softer, easier to break locks in the game. Sub-par at best, completely irrelevant to the game currently.

1/5 all formats

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