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Pojo's Yu-Gi-Oh Card of the Day

Volcanic Doomfire

 

Card Number - FOTB-EN008

Card Ratings
Traditional: 1.67
Advanced: 2.75

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 05.25.0
7

 

Creator
OfThePoint
System
Friday:
Volcanic Doomfire

...holy crap!

This is a pretty good reason to run a theme. It requires going through two Continuous Spells to do so, and it IS a nomi (so you can't Premature it once it dies), but every time it kills a monster, it's a Raigeki/Cannon Soldier. If you can protect this guy for 1-2 turns, you're going to win the game, plain and simple. There's no attacking around it and then Smashing in Main Phase 2 thanks to his "if you have something in ATK mode, it's attacking me and I'm going to pwn it in the face" effect. (Although with 1800 DEF, unless you're also sitting on a Spy or something, Smashing will hit home and take this guy out.)

I definitely see why this is a FOTB Ultra, and see why people were running around like crazy trying to get Blaze Accelerators and Tri-Blaze Accelerators off of people at the Sneak Peek.

3.5/5 -- he requires heavy protection but is well worth it.

Dark Paladin
Friday

Closing the week, we look at Volcanic Doomfire, who has one of the sickest pictures ever. Force of the Breaker gave us a lot of Fire cards, including many to support the "Volcanic" theme.

This monster can only be Special Summoned by sending a face-up Tri-Blaze Accelerator" you control to the Graveyard. Then what happens? Well, your opponent MUST attack this monster with any monsters they might control that are in attack mode.

Furthermore, if Volcanic Doomfire destroys a monster, all of your opponent's monsters are destroyed and they take 500 damage for each monster that was destroyed by this effect. Incredible, simply incredible.

Obviously, it belongs in it's own deck. Will this deck be competitive?
Perhaps, only time will tell.

Ratings:

Traditional: 1/5 Not likely to work here.

Advanced: 3/5 even in its own deck...that's lots of work to go through to have this thing destroyed by a magic or trap card

Art: 5/5

You stay classy, Planet Earth :)

Ryoga

Level 2 YGO Judge
Volcanic Doomfire :
Ah. What would Yu-Gi-Oh be without card text in size 4 font?

A royal pain to summon, and its global monster death is somewhat irrelevant as the Blaze Accelerators probably should be keeping most monsters dead, but it is a nice idea. The fact that it can be resurrected after proper summoning helps matters. With 3000 ATK it is a fantastic finisher as if your opponent does have a few monsters this can do upwards of 3000 damage in one field clearing turn. However, I'd say the deck can live without this.

Traditional: 2/5
Advanced: 2.5/5

Share and enjoy,
Ryoga

Tebezu
Our new money card. I honestly think I love this monster. It is hard to summon, but the sneak peek promo makes that easier on us. The fact it can eradicate all of our opponents monster and deal damage makes me think of winged kuriboh Lv. 10. This card along with winged kuriboh Lv. 10 offer powerful game altering effects. But the cost of summoning them hurts and in the end makes you wish Zaborg or Mobius hit the field instead. I'm not saying it is bad b/c it offers us a new deck type, but realistically you'd be better off not using it. But if your looking for a challenge this guy offers you something for trying.

2/5

That is until someone shows me reason it deserves more.
BobDoily Friday

I hate it when they make nomis, especially for archetypes that aren’t broken!!! The lower level archetypes are already having a tough time; if they are given a non-splashible card then it should not be a nomi. Some will argue that it prevents abuse, I say that if the decks aren’t even on the radar, give them something to abuse so that they can get on the radar.

Fortunately the condition for this nomi isn’t so bad, it’s a spell card. This provides a lot of speed and flexibility for it. Combined with the designed tutoring of the components create a potentially fast drop. But that’s where it runs the risk, relying on the synergy of the components always risks the deck being overloaded with cards that can potentially lead to dead hands and topdecks. Fortunately Pyro users are already used to both of those situations.

Doomfire boasts a solid ATK and an interesting effect. If the opponent doesn’t nuke him with a s/t then they will most likely lose their field. But that’s where the contradictions start to arise. A lot of the support cards build around him help to destroy monsters. This combined with some of the inherent nature of the card game tend to lead to small fields anyways. Meaning, that even if you get to use his effect, you won’t be getting much out of it. More likely than not the opponent will have possibly two monsters on the field, the first one dies to the attack and then you get to kill one.

He does help to promote an empty field, but will most likely die by effect before you can use this to push for any sort of advantage. As for ratings this falls under the archetype category, outside of a devoted deck he is useless; inside it he’s the focus.
 

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