While this card is face-up on the field, draw 1 card
from your Deck each time a Counter Trap Card is
activated.
Type - Fairy/Effect LV4
Card Number - EOJ-EN020
Card Ratings
Traditional: 2.5
Advanced:
3.4
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 10.04.06
ExMinion OfDarkness
Bountiful Artemis
Ahh, counter-fairies.
This card makes so many others playable -- suddenly,
Negate Attack isn't a -1 that stops all attacks,
it's a 1-for-1. Solemn still drops half your LP but
replaces itself. Magic Drain becomes a HUGE
advantage gainer, either stopping one spell for free
or costing your opponent two cards to get the effect
of that one spell.
It's not too shabby itself, clocking in at 1600 ATK
and sporting the same type and attribute as
everything else that works off the counter-trap
mechanic...but there's the problem -- 1600 ATK. Just
100 higher than anything that'd allow it to be
searched, and no good alternate search methods for
it (no Reinforcement of the Army for Fairies, for
example.) You may have to play that Graceful a
little earlier than you planned, and run a little
more deck thinning than originally wanted, to make
sure you get your copy of Bountinul Artemis onto the
field, and then protecting it becomes the highest
priority until you've established insane amounts of
field presence. On a positive note, with Magic
Jammer and Seven Tools being counter traps, you have
ways to block Spells/Traps from destroying it, and
Forced Back/Horn of Heaven become either free or
lower-costed answers to cards like Zaborg and Exiled
Force that would destroy Artemis without attacking.
In general, I give the card a 3/5 until someone
makes an SJC T8 with counter-fairies, then it goes
up.
A card for those that like sunsets. Shame this won't
make your opponent ride into it.
1600/1700 is OK in the scheme of things for stats,
being able to hold its own against a fair few
monsters (mostly elemental searchers), and decent
DEF's are hard to come by in Yu-Gi-Oh. The effect,
also, is useful for Fairies. Activate Counter Trap,
get free card. Counter Traps are generally good and
free cards are always good (except against Injustice
Gang, but I won't go into that). The only problem is
having this on the field at the same time as an
excuse to play a counter trap.
020
BOUNTIFUL ARTEMIS
ATK - 1600 DEF - 1700
LIGHT 4* FAIRY (EFFECT)
WHILE THIS CARD IS FACE-UP ON THE FIELD, DRAW 1 CARD
FROM YOUR DECK EACH TIME A COUNTER TRAP CARD IS
ACTIVATED.
A card that not only has great stats, a great
attribute, and a great effect, this card has
generated an entirely new deck type (counter fairy
control).
4/5
simply because it is playable, pays for itself, and
is a threatening presence on the field.
If you run a counter trap fairy deck, stick in one
of these.
Drawing cards is always useful, and this is no
exception. Decent attack and defense mean that you
aren’t out a card if you activate a fee trap that’s
a counter, and they are. That’s a +1 already.
The best combo’s I can think of are this and Negate
attack, this and Forced Back, and this with Magic
Drain. That’s a good one, Magic Drain. Counter
fairies essentially work by negating whatever the
opponent wants to do and pulling of a combo for it
as well, which is a fairly advantageous strategy if
I do say so myself, they could potentially be really
cool.
These Counter - Fairies are pretty sweet, I like
them a lot. Decent attack and defense, as well as a
drawing effect make this card a winner for me. Just
use it in the right deck, outside of that it’s
hopeless.
Traditional : (counter fairy ) 4/5
Advanced (counter fairy) 4/5
Art : 3.5/5 I love that style of monster.
MPS ; 4/5
MikeJ
Bountiful Artemis
Basic Summary:
Of now this card is somewhat cool but in its own
deck type mainly obvious the Counter-Fairy deck. Now
a deck running Forced Back, Solemn Judgement, or
even Magic Drain can make great use of this card
like for example stop 1 of thier cards then draw a
new card to replace the resource. Now its stats
arn't very bad it can hold its own on the field long
enough to pull off its effect maybe once ot twice.
Now also the effect works no matter who play the
Counter Trap but most likely that will never come
into effect but hey its still a pro :D
Conclusion:
Now I heard this deck can be pretty effective but I
still dislike the whole reliant effect on slower
traps but at least its more non-Hero cards =/
Traditional Format > 2/5:
Solemn Judgement to negate CeD + draw a card could
be usefull
Advance Format > 3/5:
Solemn Judgement to negate Stein summoning + draw a
card could be usefull