This card can only be activated during your
opponent's Draw Phase. Your opponent immediately
discards from their hand to the Graveyard the card
Type - Trap
Card Number - DB2-EN205
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 11.07.06
Hand Control is moving back into favor. The new
format allows Warrior Toolbox to come back into tier
1 play if done right, meaning those Don Zaloogs
searched out by Reinforcement of the Army are
deadlier than ever. Thestalos the Firestorm Monarch
has finally made its way into SJC winning
decks...Confiscation is still a tournament staple,
and random Goldds are at an all-time low, mainly
going in the side deck, and they're an inconsistent
answer to the discarding.
Having said that, decks that like to force through a
quick tempo of exchanges (mainly Warrior Toolbox)
could get some use out of this card. Forced 1 for 1s
are present in almost all decks; Sakuretsu Armor,
Smashing Ground, Exiled Force...all good cards that
belong in SJC-quality decks. Drop Off does for the
hand what they do for the field.
...but it's still no Time Seal. This card does have
its weaknesses; you can't use it to draw out
opposing S/T removal and get a +1 off of it, and if
your opponent drew a Quick-Play Spell card, they
could chain it and turn your Drop Off into a -1.
However, in general, it's a good card and highly
aggressive hand control decks should use it.
3.75/5 Advanced Format
Drop Off is a good card for any deck that has one
single consistent advantage engine and a lot of one
for one's. So basically, let's say you have one more
card than your opponent and play a Drop Off on his
draw. Now he can't draw anything to take away your
advantage, and as such you retain the lead.
Key words there: Retain the lead. Drop Off will
never put you in the lead in the fashion that
Sakuretsu Armor might because it's a straight one
for one; your one Drop Off for their one card. As
such, it is a horrible topdeck and early game card
unless you're already winning, in which case some
more aggression might be a better option. One cool
thing is combining it with Aswan Apparition and,
say, a Des Lacooda or Stealth Bird, where you can
basically keep them from getting anything to work
with. Just watch out for teched/sided Goldd, Wu-Lord
of Dark World.
Traditional: Time Seal + Dark World Dominated
tournament + far better options = 1.9/5
is one of those nasty hand control cards that
recently came off the Forbidden/Limited list.
For those somehow not familiar with it, it can
only be activated during the opponent’s Draw
Phase, and when activated it forces the opponent
to discard the card s/he just drew. You’re both
out a card, but their hand has now begun to
stagnate, and thus this becomes useful for
certain locking combos. However, the card
discarded is still considered to have been
discarded from hand, so effects like Fear
From the Dark will trigger. This and the
time its vulnerable are the cards only real
Just about any deck can use it, but since it
doesn’t generate tangible card advantage (as
stated, keeping them from getting a new card is
a huge factor), it’s not something for every
deck. It is more or less a staple for Control
(for Control decks)
3/5 – I believe Spells are preferred for getting
ready for a Yata-lock, and Monsters can
become fuel for Chaos Monsters, but as a
whole it’s still good.
4/5 – This is one of the best control cards you
can use in this format, and its wonderful to
keep an opponent down when their hand is already
out or to force them to rely on only what they
Drop Off was one of like, the coolest cards a long
time ago. I haven't tried it this format. The only
thing really of note about it is...
1.) If a Dark World monster is discarded, it gets
its effect obv.
2.) If the card drawn is a quickplay spell, you can
activate it in response :D.
Uh...other than that, not my area of knowledge.
I've been wanting to test this card so bad. But I
usually don't. Once in the heyday it was the World
Championship number UNO. Now it has shown up in one
top 8 Shonen Jump Deck.
I am half hearted about this thing. To one degree it
is removal. Killing a draw and removing a threat (Spell,Trap,
or Monster for that matter). Sucks to hit a top
decked Treeborn Forg or Goldd/Sillva. Nonetheless
this card deserves attention.
anything that becomes a guaranteed one for one
without a true counter is a damn good card in my
Bryan Camareno a.k.a. DeathJester
Drop Off is an excellent card and I’m glad it got
un-restricted. It’s one of those cards that are
built to kick your opponent while he’s down. As soon
as they draw, they lose the card they drew. Chances
of that card being a Dark World creature or Treeborn
Frog? Very slim.
So what’s there to worry about with Drop Off?
The only drawback to this card is that it leaves you
defenseless. Early in the format I tested a Warrior
Toolbox with Drop Off in it to see how it would work
against Monarchs and other decks. The deck performed
superbly on the offensive, but I found that the deck
was easily crushed and could not stand to be on the
To play this card in your deck you have to pack a
little extra defense into the mix. I would suggest
you play Enemy Controller in 2s or 3s to match the
number of Drop Offs you play in your deck. When I
had that deck, I wasn’t playing any Enemy
Controllers (since I don’t have any, but I wish I
If anyone has a deck with Drop Off in it, send it to
me via email to: firstname.lastname@example.org. I would be
more than happy to work on the deck with you and see
how we can fix it and/or improve its playability.
Last Word: Drop Off is good. Play the card. It’s a
great way to keep your opponent’s resources at the
amount you like it to be. Heck, it’s fun to Drop Off
some Monarchs and Exiled Forces right?
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