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Pojo's Yu-Gi-Oh Card of the Day

 

Call of the Haunted
Common

Blaze of Destruction Structure Deck 1st Edition
Description: Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.

Type - Spell
Card Number - SD3-EN028

Card Ratings
Traditional: 4.8
Advanced: 4.75

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 05.19.06

 

ExMinion OfDarkness
Call of the Haunted

I'm going to cover a VERY important topic about Call of the Haunted in today's review, one that may save you from potentially getting cheated at a tournament (possibly Nationals!)

But first, talking about the actual card. It's free graveyard recursion that you have to wait a turn to activate (as with all Traps.) You bring back your monster, and if Call of the Haunted is destroyed or taken off the field (unlike Premature, which would HAVE to be destroyed), then the monster goes too. If the monster is DESTROYED, then Call is destroyed as well.

Catch the big difference between Premature and Call there? The attached monster must be DESTROYED for Call to be destroyed. If the attached monster is TRIBUTED, Call stays on the field meaninglessly. If the attached monster is REMOVED FROM THE GAME, Call stays on the field meaninglessly. While this has a history of not being important to the game at all from LOB all the way up through CRV, things have changed.

We have Treeborn Frog now.

This is what you need to be horribly careful of when dueling; making sure your opponent doesn't try to take a Call off their field that's not supposed to be taken off their field, then bringing out an illegal Treeborn and sacking it for what ends up being the reason you lose.

Okay, back to the actual merits of Call here. It has a few little combos that get around the downside of its 2nd effect; if you call Jinzo with it, Jinzo comes back and isn't destroyed if Call is. Same goes for Elemental Hero Wildheart and his "clones" (Tenkabito Shien?), and you could always revive Sangan with Call in response to something that would kill Call -- at least you'd get an extra monster search out of it.

Again, like most of this week, you play this card or you lose, and it's been in like 5 starter decks already. You have no excuse not to.

5/5 all!
 

Dark Paladin
Call of the Haunted, another excellent card. Vulnerable to Jinzo (what trap isn't?) and Heavy Storm and MST, and a Breaker, but run it, you know you should. What else do you need to know about it?

Ratings: 4.75/5 all around

Art: 4/5

You stay classy, Planet Earth :)

This week was all too easy...tune in next week for X-Men week!
 

Dark Maltos

 

Call of the Haunted :

This weeks reviews have been real short, but there’s not much to say on cards of this Calibre.

Call of the Haunted is in the Trimurti of Traps , Call the creator, Torrential the Destroyer and Mirror Force the destroyer. (Lil bit of Hinduism for ya there)

Arguably, these are the 3 traps that must be contained in every deck, as they can be so useful, its fantastic.

Call of the Haunted is beautiful, being a quick chain to s/t destruction to get either a searcher or a Jinzo, and ending up with an equal trade off, and even when that doesn’t happen its at worst a free special summon, and sometimes a great battle phase ender. Just run this, its everywhere.

Traditional ; 5/5
Advanced : 5/5

Art ; 4/5 ( I prefer the Alternate, Japanese art)
MPS : 5/5
 

Tebezu

 

Call of the Haunted

4/5

this card is a staple yet sometimes I hate it. Like drawing into it when you have no monsters in the graveyard. Despite this it is a staple and how often do you not have a monster in the graveyard??. Run it if your deck has more than 10 monsters.

Under normal circumstances it is usually a great top-deck because it can stop an attack or force an opponent to react.

The ability to bring back Jinzo or Sacred Phoenix of Nepthys, or any tribute in general, makes this card even cooler.

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