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Pojo's Yu-Gi-Oh Card of the Day



Pitch-Black Warwolf
Normal

As long as this card remains face-up on your side of the field, your opponent cannot active Trap Cards during the Battle Phase.

Type - Beast-Warrior/Effect
Card Number - RDS-EN026

Card Ratings
Traditional: 2.93
Advanced: 3.43



 

Mirage Dragon
Normal

As long as this card remains face-up on your side of the field, your opponent cannot active Trap Cards during the Battle Phase.

Type - Dragon/Effect
Card Number - RDS-EN027

Card Ratings
Traditional: 2.93
Advanced: 3.43

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 05.08.06

 

ExMinion OfDarkness
Pitch-Black Warwolf/Mirage Dragon

Here we have two cards of different types that do the exact same thing. That kicks ass.

You have a Lv. 4 1600 ATK monster that stops the opponent from playing Traps during the Battle Phase. So Sakuretsu Armor and Mirror Force get hosed. And given you're seeing Mirror Force in every deck, and 2-3 Sakuretsu to back it up, it will create a temporary lockdown more often than not.

These two have two other things going for them as well; first off, they're Light and Dark, respectively. So if your deck is heavy on Dark monsters (and most are), playing 1 or 2 Mirage Dragon will make it easier to run Chaos Sorcerer along with it. Vice versa, a Light-heavy deck can play 1 or 2 Pitch-Black Warwolf and support Chaos Sorcerer.

Finally, these things are godly when it comes to Return from the Different Dimension. Playing Return in the Battle Phase with this being one of the RFG'd monsters is pretty much a win for you, barring a Scapegoat.

These two will be pretty good in tournament play for a while.

4/5 for either one
 

Dark Paladin
Well, today for a change of pace, we are reviewing two separate cards on the same day! Neat, huh?

First, we're looking at Pitch Black Werewolf. It's a Dark and Beast monster, which are both playable things to work with when considering a monster. 1600 attack is fairly solid, but a bit lower than I'd like in a Level 4 monster.

As long as our Werewolf friend is face up on the field, your opponent can't activate Traps during the Battle Phase! Is that good, of course it is. However, does a good effect make a card playable? I'm afraid not.

Werewolf here doesn't have enough attack points to be able to hold his own long enough to be able to be useful. Even 1800 attack would be more solid. It could be a one turn tech type thing, but I'd stay away.

Ratings:

1.75/5 all, sorry
Art: 3/5 not that impressive and I like werewolves

Now, to disappoint you all further, we look at Mirage Dragon, the EXACT same card, just a Dragon type monster and Light, as opposed to Dark and beast. I don't need to repeat what I just said.

Ratings:

1.75/5 for the same reasons above
Art: 2/5 terrible

You stay classy, Planet Earth :)
 

Coin Flip
Thank RJ for this week.

Anyway, this is definitely an aggro card. The card itself is fairly weak – 1600/600 is waiting to be run over by SOMETHING. The benefit to this card comes in its effect. I've gone over the emphasis behind having something to do on your opponent's turn before (look at last July's review of Torrential Tribute), and this basically says "you can't play cards". It's powerful. Considering the emphasis of Traps on the Battle Phase (Widespread Ruin, Sakuretsu Armor, Mirror Force), this card makes a little more than adequate use of its attacks.

How would you like to summon a Spirit Reaper and not fear a Sakuretsu Armor ruining your plans of gaining advantage? A Don Zaloog? Airknight Parshath? Heck, how would you like to summon a few monsters by Return from the Different Dimension during your Battle Phase and attack without fear of Mirror Force, or Torrential Tribute, or Bottomless Trap Hole, or Sakuretsu Armor…

This thing is protection, and it's a solid body. Few commonly played 4-stars can take it down. The downside is that Breaker still suicides into it and D. D. Warrior Lady laughs at its ATK when she's turned sideways. But this is a nice card to return to reviewing with.

Don't be an idiot and play this in the wrong deck:

Return from a Different Dimension-themed deck: 3.7/5
General: 2.7/5

In Traditional, just use Duster.
 

Rj
Pitch-Black Warwolf
Attrib: Dark
Type: Beast-Warrior/Effect
Level:4
Atk: 1600
Def: 600
As long as this card remains face-up on your side of the field, your opponent cannot activate Trap Cards during the Battle Phase.

Mirage Dragon
Attrib: Light
Type: Dragon/Effect
Level:4
Atk: 1600
Def: 600
As long as this card remains face-up on your side of the field, you opponent cannot activate Trap Cards during the Battle Phase.

Today we're reviewing two cards in one, because they are both very similar in stats.

Mirage Dragon and Pitch Black both have the same Stats, and Effect, but one is a Light Dragon and the other is a Dark Beast-Warrior.

Whats this mean? It means that they're both very versatile in the way that Mirage supports a Chaos deck (CC.) well as a Light support monster, and so can Pitch Black, but Pitch Black supports Beastdown!

1600 attack is solid. With D.D. Assailant down to 1, you only need to fear Tributes and Breaker.

The effect is really nice. Traditional opening plays are a Flip monster down with a Sakuretsu armor or Mirror force when playing against general decks, and one of these guys puts a damper on everything, turning Dekoichi/Merchant/Skelengel into a 1-1 while clearing their field so you don't have to worry about Tributes taking down your Dragon/Wolf.

They're both really solid cards, but Mirage gets played more than Wolf because of his light status, and sometimes players can't seem to find enough solid lights to support the Chaos theme. Theres always enough Darks though =/.

Advanced: 3/5.
 

Ryoga
Pitch-Black Warwolf and Mirage Dragon:
Virtually indistinguishable from each other, these two commons aren't actually that bad.

The ATK's might not be great, good enough to rid the board of Tomatos, Dons, and MoF's, but not enough to do any impressive swinging, but that's not why you play these. You do that for their amazing ability to let you attack without fear, stress, or anything else unpleasant as all those evil little traps will be staying face-down for a few more turns.

Very good choices for agressive chaos decks, if you can find the room, as they avoid the general problem of these cards merely delaying the inevitable. Choose which to use based on if you need a light or a dark to balance out the deck more.

Traditional: 3/5
Advanced: 4/5

Share and enjoy,
Ryoga
 

Dark Maltos

 

Pitch Black War wolf / Mirage Dragon

What can I say about these two monsters that wont be touched upon by my fellow reviewers?

These two rock pretty hard, being light and dark fits nicely into the most desired attributes nowadays , and with a decent enough attack to hold their own, already they are seeming like a good choice.

The effect of these two really sets them apart from other potential Chaos fodder though, the beautiful Jinzo like effect of preventing trap activation during the battle phase , which is already exemplary considering that they are only level 4, but the best thing is that the opponent is the only one effected. Pretty sweet, and a superb counter to the immense rise in the use of Battle phase dependant trap cards frequently being abused, just watch out for Bottomless trap hole.

Still, as a tech and Chaos food, there doesn’t come much better than these two guys. I suggest running them both, especially in aggressive decks, as safety from mirror force is still a beautiful thing .

Traditional ; 3/5 Less likely to be used, but they’re still Chaos food.
Advanced ; 4/5 This will most likely be a very frequent occurrence.

Art : 5/5
MPS : 5/5
 

Tebezu

Mirage Dragon/ Pitch Black Werewolf    Both of these monsters are solid picks for the current format. The ability to stop sakaretsu armor and near force in their place are to good to pass up.

Mirage Dragon being a light monster makes the chaos friendly    3.8/5
 


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