Each time you or your opponent activates 1 Spell
Card, put 1 Spell Counter on this card (max. 3).
Remove 3 Spell Counters from this card to draw 1
card from your Deck.
Type - Spellcaster/Effect
Card Number - DR1-EN129
Card Ratings
Traditional: 1.47
Advanced:
2.6
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 05.04.06
ExMinion OfDarkness
Royal Magical Library
I wish we had Elma back again.
This card isn't that great on its own; a 0/2000
blocker that essentially gives you a draw after 3
played Spell cards. Without the Butterfly Dagger --
Elma combo, that's all this is, and odds are one of
those 3 Spell cards will either destroy RML, bring
out a monster that is capable of doing so, or steal
it and take the draw for themselves. (Snatch Steal
is a staple, and Brain Control is seeing a small
rise in popularity to help with the Monarch Control
decks. Nothing would suck worse than having your RML
jacked, the opponent taking the draw, and then
tributed off for Mobius to nuke a Mirror Force and
Sakuretsu Armor, then swing for 2400.)
As of now, there's no reason to play this card. I
could think of many, many better cards with high DEF
scores to play over this, some of which include
Exarion, Guardna, and given what's being legalized
right before Nationals, possibly even Banisher.
1/5
Otaku
Stats :
A Level 4 Light Spellcaster is a good start.
Its easy enough to get into play, can feed
Chaos, and Spellcasters have some really
excellent support right now. Then you see the
ATK and see that it isn’t so easy to get out: 0
DEF. If this was the manga or animé and we
could Normal Summon in Face-Up DEF mode, it
wouldn’t matter. It isn’t, however, so this can
be quite a pain since we have to either include
cards to flip it face up or shift it to DEF
position after we do. The DEF is nice, though:
2000. The Attribute becomes a little better
because of this: if you want to run a Dark/Spellcaster
deck, you could toss this in since it would
still have its DEF powers. Why you’d do this… I
don’t know. ;) Of course, 2000 DEF is sadly no
longer sufficient thanks largely to abundant
Monster Removal and easy to Summon, high ATK
Monsters.
Effect(s) :
Each time a Spell card is played and
successfully Activated,
once the Spell card resolves, Royal Magical
Library gets a Spell Counter, up to a
maximum of three. You can remove three Spell
Counters from this card on your turn in order to
draw a card. Not too bad, but not too good
either.
Uses and
Combinations :
So why are we looking at this? Apparently
someone came up with a
OTK for this card. I haven’t seen the deck, so
I don’t know how reliable it is. The basic idea
is to use something to Special Summon Royal
Magical Library (I believe Marauding
Captain is what is used), activate an
Inferno Reckless Summon to make it into
three copies of Royal Magical Library.
Now play three Spell cards, with at least one
being a burn Spell. Now use the Libraries
to draw three cards. Repeat the cycle until
you’ve burned 8000 LP for the win.
The combo has the potential to give a FTK, but
just barely: you need one Marauding Captain
(or Reinforcements of the Army), one
Royal Magical Library, and one Inferno
Reckless Summon. That’s three cards of your
opening six, meaning the last three must
be Spells (though the burn part is optional so
long as you eventually draw into and use them).
Of course, there aren’t that many really good
burn Spells, but apparently you can get by using
the weaker ones due to the combo.
Ratings
Traditional :
1/5 – We have real FTK decks that are much more
reliable here.
Advanced :
3.5/5 – Well, with most current OTK decks losing
important components, this could become an
interesting alternative to Cyberstein OTK.
Limited :
4/5 – It’s a big defender that might work as
draw power. Take it.
Summary
As most regular readers should know by now, I
detest OTK decks because they are largely a
matter of luck. Once you have a decent built
and the combo learned,
you just need to draw into it quickly to win
with little or no hope of an opponent countering
it. This one thankfully does seem weaker than
its predecessors, so the bans are making
progress in this respect. Also, this one
requires three copies of Royal Magical
Library, so as long as Konami doesn’t
overreact, they can
just Semi-Restrict it and the deck dies.
Royal Magical Library is a card I've never really
cared for. There are combos and it's not even that
it's useless. By removing 3 Magic Counters, you get
to draw a card. You could draw most or even all of
your deck out in a turn in an attempt to finish your
opponent in a single turn. It just isn't worth it
though. There really isn't a specific place to run
it either.
Royal Magical Library:
Can you see a pattern in this week? I can't.
This is an important part of one version of the
Elma-Gearfried combo. Beyond that, this could be a
tech choice for those that haven't quite mastered
the art. It's light chaos food, with a good defense
and, if it can survive the activation of three
spells, you get a free card.
Free cards are good, but as one of the three spell
cards is likely to be a Smashing Ground getting rid
of this, I don't think it's worth the bother.
Royal Magical Library
Attrib: Light
Type: Spellcaster/Effect
Level:4
Atk: 0
Def: 2000
Each time you or your opponent activates 1 Spell
Card, put 1 Spell Counter on this card (max. 3). By
removing 3 Spell Counters from this card, draw 1
card from your Deck.
Basically, this card is reviewed JUST for that OTK.
3|Lod|Marauding Captain
3|Mfc|Royal Magical Library
1|Mrd|Sangan
3|Mrl|Giant Trunade
3|Mrl|Messenger of Peace
3|Dp2|Inferno Reckless Summon
3|Lob|Final Flame
3|Dp2|Magical Mallet
3|Mrd|Tremendous Fire
3|Mfc|Poison of the Old Man
3|Sdk|Ookazi
2|Lod|Reinforcement of the Army
2|Sd6|Nightmare's Steelcage
1|Sdp|Graceful Charity
1|Mrl|Confiscation
1|Ast|Level Limit - Area B
1|Ioc|Reload
1|Sdy|Card Destruction
Thats a list for you. The idea is to Special Summon
Royal Magic Library (Today's card.) with Marauding
Captain, and activate Inferno Reckless Summon to
special summon the other two Librarys. You play 3
burn cards (Or LLAB and Giant Trunade combo for a
quick 3 counters, = 3 cards.), do a bit of damage,
draw 3 cards, and repeat the process until you kill
the opponent.
It's an interesting combo, for sure.
Other than the combo, its pretty crap =/.
Advanced: 4/5 That OTK is solid.
Traditional: No rating
Recently this card featured in an ingenious first
turn kill, but besides from that, is it up to much?
In short, - Maybe…
Royal magical library has always been at worst a
2000 defense light type monster that was searchable
by Sangan, and if you do manage to get its effect
off, it’s a +1 apparently. Whoopdy doo!!
Still, I like it, draw powers always welcome, even
if it is unbelievably unlikely to happen, still
imagine how broken this’d be if it were level 2? You
know what im talking about…
Traditional : 2/5 Defense doesn’t mean much here..
Advanced : 3/5 There’s an OTK, its spell caster, and
pretty unsurpassable, what’s not to love?
Art : 3/5 I know it’s a library, but I just cant
help but feel ‘How would it look if you summoned
it?’
MPS ; 3.8/5
Tebezu
Royal Magical Library
This card is an interesting Light Monster. It
generates advantage and provides a solid defensive
choice.
Yet without a deck capable of utilizing its draw
power, it will simply get ran over by Cyber Dragon.
1.8/5 as random tech.
If you get the draw off, as in a spellcaster deck
going through magical dimensions, then YAY your
monster paid for itself.
It has potential, but with cards like Dekoichi and
Magical Merchant, the draw is just too hard to pull
off.