Put 1 Clock Counter on this card during each of your
opponent's Standby Phases. While there are 4 or more
Clock Counters on this card, the controller of this
card does not receive any Battle Damage. When this
card 4 or more Clock Counters is destroyed and sent
to the Graveyard, Special Summon 1 "Destiny Hero -
Dreadmaster" from your hand or Deck.
Type - Spell
Card Number - EOJ-EN048
Card Ratings
Traditional: 1.87
Advanced:
2.12
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 06.09.06
ExMinion OfDarkness
Clock Tower Prison
In a D-Hero deck, it's the best way to bring out
your Dreadmaster. Other than that, if it survives
the four turns, it's a Tornado Wall until it is
destroyed.
Let's make something perfectly clear though --
NOTHING in this game survives four of a single
player's turns unless it's an absolute fluke.
A good deck involving a few D-Hero monsters can be
made without this, and without Dreadmaster. Throw
this thing in the trade binder.
If
you hadn't guessed, we're looking at the D-Hero
field Magic card today, and this is of course, Clock
Tower Prison. Again, just for clarification, here
are official rulings from UDE.com
CLOCK TOWER PRISON
Putting a Clock Counter on “Clock Tower Prison” can
be chained to. The effect to Special Summon “Destiny
Hero – Dreadmaster” can also be chained to. The
effect that stops Battle Damage is a Continuous
Effect that cannot be chained to.
If “Clock Tower Prison” with 4 or more Clock
Counters is destroyed because a new Field Spell Card
is activated, “Clock Tower Prison’s”
effect will activate.
However, the most IMPORTANT part I believe is the
fact that you could choose NOT to summon Dreadmaster,
and just not take any Battle Damage when you get the
necessary counters which would force your opponent
to destroy it.
Ratings:
4.5/5 D-Hero You can't get anything until you have 4
counters, and if it's prematurely destroyed, it was
a waste.
Art: 4/5
You stay classy, Planet Earth :)
If “Spell Canceller” is Summoned or “Imperial Order”
is activated, all the Clock Counters will be removed
from “Clock Tower Prison”.
So, despite the fact you have to wait 4 of your
opponents turns for anything exciting to happen,
(summoning Dreadmaster), and waiting for things
generally sucks, this is fairly easy, and isn't that
long.
Nick “wwncd“ Curtis
048
CLOCK TOWER PRISON
(SUPER RARE) FIELD SPELL CARD
(Effect) - PUT 1 CLOCK COUNTER ON THIS CARD DURING
EACH OF YOUR OPPONENT'S STANDBY PHASES. WHILE THERE
ARE 4 OR MORE CLOCK COUNTERS ON THIS CARD, THE
CONTROLLER OF THIS CARD DOES NOT RECIEVE ANY BATTLE
DAMAGE. WHEN THIS CARD WITH 4 OR MORE CLOCK COUNTERS
IS DESTROYED AND SENT TO THE GRAVEYARD, SPECIAL
SUMMON 1 "DESTINY HERO - DREADMASTER" FROM YOUR HAND
OR DECK
I know a few people that are going crazy about this
card at my local card tourny. This card has two
effects, but is mainly meant for one in my opinion.
The thought of having one card on the field that can
stop all battle damage that would’ve hurt you,
sounds amazing at first. However, a card like this
will need support, like some of the cards in this
weeks previously reviewed cards of the day. Some
things I have seen people try with this card, is
play magic reflector on it. Sure, you can get a
special summoning out of it, but unless you’re
playing a D hero deck, its pretty much just tribute
bait, and there’s no guarantee you’ll get the
summoning anyway, like if a giant trunade sends it
back, you’ve wasted your clock tower, and the
possible m. reflectors you used on it. Plus, if you
have it at four turns, why would you want to have it
destroyed? You’re invincible in battle! But like
most cards, situational…
Hmm, I wont leave you guess with this one, I don’t
like it.
You have to wait 4 turns (or I think perhaps
technically 3) to receive ANY benefit from this as
far as I can tell, and even then its not really
worth it. A continuous hallowed life barrier, yum.
Why this is super is beyond me, but whatever. Now
that thing with Gagagigo getting toasted by Invader
of Darkness, THAT was cool.
Its situational, for 4 turns (IF it lasts that long,
which I hope to god it wont) its useless, and then
when it finally does receive a use, you’re praying
that it does die!!! No thanks, I’d rather use
Kleenex….