face-down monsters on your opponent's side of the
field face-up. This card remains face-up on the
field for 3 of your opponent's turns. As long as
this card remains face-up on the field, your
opponent cannot declare an attack.
Type - Spell
Card Number - DB1-EN129
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 02.06.06
Swords of Revealing Light
One of the few good -1's we have available to us.
In today's metagame, if you're playing a card that
doesn't either destroy one or more opponent cards or
negate one or more cards they play, you'd better
have a darn good reason. Three turns without getting
beat down sounds like a pretty good reason.
If you're playing a burn or lockdown deck, this is
pretty much an absolute inclusion. If you're playing
a control deck that needs time to set up, you'd get
some use out of this as well. Flip-flop decks can
get some use out of it as well, as it gives you some
turns to flip Dekoichi/flip it back down to gain
some much-needed extra cards.
However, the stereotypical beatdown/aggro deck may
not want to pack this as it'd rather just get rid of
the opponent's card and not worry about just holding
them off. It would end up doing little except maybe
getting an inexperienced player to put down extra
cards to be Stormed/Holed/Torrentialed and end up
evening out the advantage that way.
Basically, it's a personal preference. A good case
can be made for both sides regarding Swords going or
not going in a deck.
This week we'll be looking at some pretty old cards
again, but we're here to see if these older cards
have any place in the current format.
Today we look at Swords of Revealing Light.
Swords of Revealing Light is one of, or maybe the
best, stall card in the game. It prevents your
opponent from attacking for three whole turns. It
also flips all your opponents monsters face up (and
the effects do activate...fair warning.)
Most people either don't realize, or care for that
matter that Swords is a -1 in card advantage. For
the pro, it does stop your opponent for three turns
in terms of attacking, but you don't gain any
Swords is an excellent tech card, but with Control
dominating right now, so it may be phasing its way
into only a side deck card, but I don't see why as
long as you have room, you can't use the copy you're
Ah the ultimate classic spell card, an anime
favourite and the top stalling spell card out there
in my opinion.
Swords of revealing light has been a staple in many
decks for at least a few formats. It’s a good stall,
useful for abusing foe flip effects, and arguably
one of the best top decks in the game. Its also
handy for seeing what the opponent has in store.
This card has won me games when a fairly skilled
opponent just could attack me in a tourney in every
match we played, simply because I stalled for so
long with this , and then got it back with magician
of faith, and then giant Trunade. it’s a fantastic
card to run.
Of course there are weakness’ though. Swords is very
vulnerable to s/t removal, as it stays on the field
for so long, so that does hurt its playability,
still I think Swords has proven itself worthy of a
spot regardless of this weakness.
Traditional ; 3/5 Easily negated, but it’s still
good enough to try
Advanced ; 4/5 - If you own one, I suggest running
Art : 5/5 A Classic
Ah, Swords of Revealing Light, I remember a long
time ago, when I was a newb, yes I was one at one
point (I’m not like peddle or vargas born with 1337
haxor skillz), like I was saying I remember trading
my Flute of Summoning Dragon and Lord of D to Kahla
for one of these babies. Yes I know I ripped him
off, but everyone has to learn that lesson one way
So enough memories, this card is simply one of my
favourite spells. During the end of the original
format I had stopped using it, but with the dawn of
the banned list I started using swords again. To me
right now this card can’t really be a draw back.
There are two situations, either A, you are behind
and need to hide behind something so that you can
rebuild your resources. Or B, you have the
advantage, your opponent is low on resources. You
play Swords to push your advantage because the
opponent would have to extend their resources
further they mostly likely would be stuck trying to
kill your monsters or your backfield and swords just
makes that harder.
Now normally I hate –1s but to me swords can just be
used in so many ways that it is worth running. The
best case gives you three turns to recover, the
worst is that the opponent expends a 1:1 resource to
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