FLIP: Pick up cards from the top of your Deck until
a Spell Card or Trap Card is picked up. Add that
card to your hand. Send the remaining cards to the
Graveyard.
Type -
Insect/Effect
Card Number - DR1-EN134
Card Ratings
Traditional: 2.61
Advanced:
3.38
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 04.05.06
ExMinion OfDarkness
Magical Merchant
This card had its day in the sun. Now it's time to
say goodbye to MPT.
Merchant was used to lead the evil little Merchant
Pot Turbo deck, a deck running 25+ monsters, triple
Pot of Avarice, triple Chaos Sorcerer, and triple
Merchant, using Avarice over and over and summoning
Chaos Sorcerer with massive card advantage. With
Avarice restricted, and more importantly, Nobleman
to 2, this becomes noting more than a shady choice
of a tech card.
Flip effects saw a LOT of play over the past
half-year. Enough that people who played 2 Dekoichi
were switching to 1 Deko/1 Skelengel when they
could, just to dodge the far-reaching effects of NoC.
I don't see a future for MPT as a decktype, maybe a
little bit of one just thrown into decks to fetch
something, but if anyone's gonna play any kind of
flips, the second MoF will take his spot.
As
we progress through this week, we'll take a look at
Magical Merchant. When flipped, Magical Merchant
allows you to pick up NOT draw cards from your deck
until you draw a Magic or Trap card. Then you add
that card to your hand.
I love this card. It's like Reasoning, but for Magic
and Trap cards instead of monsters. The only problem
is, you can't select that you want to go for a Magic
or Trap, it's whichever you get first instead.
This card has been popping up everywhere, and with
good cause. It's an excellent tech card, and I don't
see it being a fall out card anytime soon.
Run it, at least for now...
Ratings:
Traditional: 2.9/5
Advanced: 3.5/5
Art: 3/5
You stay classy, Planet Earth :)
Bob Doily
Magical Merchant
Well today we’re looking at one of the infamous
flips of the last format. Merchant is the second
Insect card to ever be playable (Man-Eater being the
first in all his sexiness) Essentially Merchant
served to counter the aggro of the format by
allowing you to at least maintain your card count
during battle. Flipping on your turn was the instant
+1. Meanwhile it lead to Chaos continuing to be
playable and the netdecking of the OCG MPT decks.
Even some warrior decks ran a single copy,
essentially if you were running some sort of CC deck
then you ran this card.
Magical Merchant:
Ah, a card that rightly deserved the attention it
got.
A very effective form of self-milling. In the age of
20+ monster counts and PoA, this is one of the best
ways of get the most out of your deck, just as
Painful Choice was mostly used to remove monsters
from the deck. And to top it all off, this, when
flipped, will replace itself.
A fantatic card for a deck based around PoA and
Chaos.
Heck even Insects, Dark Necrofear, and anything else
in the universe removing monsters from play could
use it.
When chaos first came out, I discovered this mini
common, hiding in magicians force. I ran it at the
time in hopes that I soon would get a chaos monster
but sadly, that was never to be, so eventually it
fell from grace and out of my deck. Still, I
couldn’t understand why more people didn’t run it,
after all, it was light AND it could get monsters in
the grave, ahhh well.
Since then , it has recently been discovered,
especially for its deck thinning, advantage gaining
abilities, and I say rightly so. Unfortunately with
the loss of pot turbo, merchants play will most
likely decrease again.
Traditional : 3.8/5
Advanced : 3.5/5
Art : 2/5
MPS : 4/5
Tebezu
Magical Merchant
this card is nice,
I have used it in a lot of deck builds and
it generally pays off.
But now that we have
2 noblemans,
mystic lv. 2,
exiled force,
ceasefire,
2x Deck Devastation Virus,
etc.
I plan on seeing it ran at one in control
variants. But without 2-3 pot of avarice it
is not as broken as it used to be. Still a
nice card and if flipped pays for itself.