Negate the effects of your opponent's Spell Cards
that designate this card. During your Standby Phase,
send this face-up card to the Graveyard to Special
Summon 1 "Silent Swordsman LV5" from your hand or
Deck. (You can not activate this effect the turn
this card is Normal Summoned, Special Summoned, or
Type - WARRIOR/EFFECT
Card Number - RDS-EN009
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 02.23.05
Silent Swordsman LV 3
Rated For: Silent Swordsman Deck
There are sinister forces out there
(not serpents, but forces mind you) that wish to
hold back the rest of the LV monsters due to the
sexy allure of the sturdy Horus collection. Those
naysayers are actually mistakenly lollygagging on
the rest of the LV monsters; though Mystic Swordsman
and even Ultimate Insect have gotten some renown,
Silent Swordsman seems to be carrying on rather
The silence surrounding the Silent
Swordsmen group has been eerily silent. The first
one, obviously, is Silent Swordsman LV 3, a monster
that is searchable by Reinforcements of the Army,
Shining Angel, and serves rather righteously as a
LIGHT type monster. And while the effects of the
advanced versions (LV 5 and 7) are inferior to the
Horus line of monsters, they’re still not getting
any respect. It’s almost like Chaos Sorcerer, a good
card in its own right that was completely
overshadowed by BLS and CED in Invasion of Chaos.
You see, Silent Swordsman 3 in his
own self is not the problem; the problem in the
chain is Swordsman LV 5, something we’ll get to
tomorrow. Silent Swordsman 3 is actually an awesome
monster FOR ITS purpose because the savvy player
will try to abuse the relatively painless nature of
his transformability. Keep him on the field for one
turn, alive, and you’ll be able to swap him into a
2300 attack monster for no resource cost.
See, Swordsman 3 + Waboku, or Enemy
Controller, or Book of Moon, or anything to
basically protect him, equals 2 cards for a 2300
attack monster that’ll destroy your opponent’s
monster next turn, basically turning Swordsman 3
into a pretty sweet deal. The problem, once again,
lies with Swordsman 5’s mediocre effect.
If you insist on running the full
complement of Swordsmen, having a searchable
1000/1000 monster that can basically then “search”,
at the cost of one defensive card, for the next one
in your arsenal isn’t such a bad starting point.
Yes yes, 1000/1000 is nearly
worthless. If you can transform it into a 2300
attack monster, great! It basically cost one card
(since LV 5 comes from deck). If you use it under
any other circumstance, it’s generally garbage.
Best Draw for the Situation:
This card is rather decent
in conjunction with almost any decent stall
mechanism. It starts to lose effectiveness in the
end game, and also if you have a Swordsman LV 5 in
your hand, or the allotted amount in the graveyard
(not a good thing). The Best Draw of this is
correlated to the effect of Silent Swordsman LV 5,
since (if that card had a better effect) this card
would be valued more.
Being LIGHT is good and having nice,
searchable stats is also a bonus. Of course the
stats can’t be too weak, but that’s clearly the
problem here. However, the mechanism for summoning
(at the standby phase) is clearly the best one
possible. One for one to get him out by his effect,
and two for one to tribute summon LV 5 otherwise.
The effect depends on whether you can
get out a Swords, Book, Enemy Controller, Waboku, or
whatnot. More often than not, you’ll likely be able
to use this guy’s effect in the duel, whether it be
through Shining Angel, or Call of the Haunted, or
The Bottom Line:
The system bears out what the card
truly is; it’s a nice touch, but not really needed
in the Silent Swordsman Build.
A BAD Score--
++ Contributes to Resource
-- Detracts from Field
Control, On-Field Presence.
Silent Swordsman Lv. 3
For a first link in a Level Up series, he's not that
His attack is low (1000/1000), but he doesn't have
to attack to get his next stage. He can't be
targeted by Spells, which is always nice. Protect
him for a turn, and you get the more powerful Lv. 5.
He also has those nice bonuses of being a Warrior
(searchable by the soon-to-be-restricted-to-one
Reinforcements of the Army) and 1000/1000
(searchable by the soon-to-be-unbanned-and-restricted-to-one
Witch and Sangan.)
Let's not forget the Call of the Haunted combo --
bring it back at the end of your opponent's turn,
before they can do anything to it, it's your Standby
Phase, and out comes Lv. 5.
Silent Swordsman LV3 is only the second most useless
card this week.
The entire effect of LV3 is based around protecting
itself while getting LV5 out. Basically, fuse
Ultimate Insect LV1 and Armed Dragon
LV3 along with dabbling in Horus for art.... And you
I can't rate this. It's garbage outside of a Silent
Swordsman deck and slightly less garbage inside. We
just got Lightning Vortex along with a meta that
focuses on traps and a run of decks that is
saturated with Smashing Ground. Sorry, but the
effect isn't that great.
Silent Swordsman LV3
For the rest of the week, we’ll be reviewing the
Silent Swordsman family, starting with LV3. LV3 is,
of course, the most useless of the bunch, boasting
only 1000 ATK and an effect that probably won’t help
it stay alive, because the stats are just too poor.
It’s a Warrior, which is nice; and Level 3, which is
nice. Being LIGHT is also good, and immunity to
targeting Spells is good, but not great. It’ll stop
Tribute to the Doomed, Change of Heart, Snatch Steal
– probably some more, too, but those are probably
the big ones. Keep in mind that this won’t stop
Fissure or Smashing Ground, as those don’t designate
So, keep Swordsman alive for a turn and then you get
to bring out LV5. And the rentsy adventure
Today, and for the remainder of the week, we’ll be
reviewing the Silent Swordsman monsters, a LV family
that negates Spells.
Silent Swordsman LV3 has unspectacular stats; 1000
ATK and DEF greatly limits the monsters it can
destroy and the monsters it can defend against.
It is also a Warrior however, giving it all sorts of
power boosts and searching capabilities. LV3’s
primary effect causes to negate any Spell Card the
opponent uses on it, assuming it targets LV3. This
gives LV3 immunity from the likes of Snatch Steal,
Change of Heart, Book of Moon, and a few other
cards. For the most part though this effect saves
LV3 from being taken control of since most Spell
cards your opponent would use on LV3 would do just
that. Needless to say it isn’t a fantastic ability;
maybe once in a great while your opponent will find
themselves unable to use a Spell on it, but usually
LV3’s effect will go unnoticed.
The main use LV3 will ever receive is the main
reason that each of the first stage of every LV
evolution is used, and that is to summon the next.
If LV3 is face-up on the field during your Standby
Phase you can send LV3 to the Graveyard to Special
Summon LV5 from your hand or Deck. This is one of
the two different methods of summoning the next LV
monster, and it is at times the worst of the two.
The problem with this form is that you can’t use the
effect during the turn LV3 was summoned, meaning it
must survive one of your opponent’s turns, and be
face-up by the end of it.
Given LV3’s low ATK and DEF, it won’t put up much of
a fight. This setback forces you to be a little
clever; a Call of the Haunted or a Shining Angel
during the opponent’s turn will allow LV3 to
possibly escape the unfortunate promises of battle
and make it capable of moving on to the next level
during your Standby Phase. If you’d prefer sparing
LV3 from battle by other means, Waboku and stalling
cards like Swords of Revealing Light could do a
world of good to LV3. And then there’s the obvious
yet rarely used Level Up!, an easy way to not bother
with having LV3 available during your Standby Phase.
With all that said, LV3 is best reserved for Silent
Swordsman Decks. Even then however it may be better
if you just ignored LV3 and started at LV5.
Advanced (SS Deck): 3/5. The main effect won’t be
needed very often.
Traditional (SS Deck): 3/5. The main effect won’t be
needed very often.
Overall (SS Deck): 3/5.
Art: 2/5. Why is it green? Is it supposed to be
Another “quickie” article, I am afraid. At
least it appears to be a simple card, so
hopefully nothing will get lost. Silent
Swordsman LV3 exists to get Silent
Swordsman LV5 into play. I tried to come up
with some good cards for this week so that the
Silent Swordsman-line could be reviewed
as a lump sum (like you’d expect to seem them
played), but by the time I had some ideas, it
was too late.
As for this card itself, it has the following
Negates the effects of opponent’s Spell
Cards that designate this card.
However, it lacks a good ATK/DEF: both are just
1000. It was doubtful that this card could be
useful on its own without a lot higher, broken
scores there, but 1500ATK would have been great,
as it could be a decent attacker under cards
like Level Limit-Area B. As is, it is
still small enough to be fetched out via
Shining Angel, which is great since its
effect states that it must be sent to the
Graveyard during your Standby phase to Special
Summon Silent Swordsman LV5 from your
hand or deck. As such, scoring this is pretty
trivial. But since we have a system, I have to.
1.25/5-In general, at least it can be Chaos
Food. Obviously, it’s very useful for Silent
Swordsman decks to get Silent Swordsman
LV5 out faster (3/5 there).
1.75/5-Ever so slightly more useful here, due to
its low Level and ability to still be Chaos
Food. Again, in an actual Silent Swordsman
deck, it’s a lot better: 4/5. You can make do
without it, but it’s pretty hard to understand
why. Oh, the score is better since the deck
itself is better here.
2.5/5-Decent fodder I suppose. Note that the
other Silent Swordsman cards aren’t in
the same set.
Hmm… starting to sound a tad like Coin Flip: see
his comments about cards that only belong in one
deck from the Kaibaman CotD.
Copyrightę 1998-2005 pojo.com
This site is not sponsored, endorsed, or
otherwise affiliated with any of the companies or
products featured on this site.
This is not an Official Site.