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Pojo's Yu-Gi-Oh Card of the Day

Ultimate Offering
Common

At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon, Tribute Summon, or Set.

Type - Trap
Card Number - SDK-E046

Card Ratings
Traditional: 1.9
Advanced: 2.15

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 04.29.05

 
ExMinion OfDarkness Ultimate Offering

Ryoga makes sweet passionate love to this card (since half of his puzzles on the main site involve this card's use.)

Just like Monday, I'm referring to this as a negative overextension -- forget about the LP for a second -- you're giving up 1 card from hand for the right to give up MORE cards in your hand to swarm the field.

There are some pretty good uses for this card though -- remember, it can be used during your opponent's Battle Phase -- so if you have a MoF in your hand you're afraid of getting Crossouted, you can wait until your battle phase, pay the 500 LP to drop the Magician, and if they DO want to Crossout it, they have to give up their battle phase to do so.

Also, if you're playing a deck where you get positive effects from monsters whenever they do damage (Airknight, Masked Sorcerer, Don Zaloog, Spirit Reaper) giving up the extra card and LP for a summon might be worthwhile, because when you draw/they discard, it'll even out.

However, I haven't seen Ultimate Offering in a Top 8 decklist for a Regionals, SJC, or other major event for some time -- hey original people, there's your challenge! Make a deck that gets success out of using Ultimate Offering so we can all netdeck it.

1/5 Traditional (hand control owns all here)
3/5 Advanced (has potential for good combos but no one's used it yet)
5/5 Limited (swarm without mass removal = gg)
 
Tranorix Ultimate Offering

There are two things about this card that people never seem to get right. Here is the truth, 100% confirmed, regardless of what anyone else has told you or even what other reviewers here might say:

1) Only YOU can use Ultimate Offering. Your opponent can’t use yours and you can’t use his.
2) You can ONLY activate this card’s effect during YOUR OWN MAIN PHASES or during YOUR OPPONENT’S BATTLE PHASE. Not during your Battle Phase, not during his Main Phases. Got it? Good.

That being said, UO is actually quite a nice card. For a mere 500 LP, you get to summon an extra monster to the field. Summon a monster, pay 500, sacrifice it for Jinzo. Summon a Berserk Gorilla, pay 500, summon another; pay 500, summon another; pay 500, summon Enraged Battle Ox. Fun!

It can backfire, of course, as you’re both depleting your hand AND giving up Life Points, but this is a great tool if you feel like swarming the field.

Umm…read the beginning of this review again. It’s really important.

Traditional – CCCC: 3/5
Traditional – Beatdown: 3.5/5
Advanced – CCWC: 3.5/5
Advanced – Beatdown: 4/5
OVERALL RATING: 3.5/5
 
Snapper Ultimate Offering

Our final card of NPT Week is Ultimate Offering, a Trap that fell from grace long ago.

At the cost of 500 Life Points for each monster you want to summon, UO allows you an extra Normal Summon or Set. Now the big question is when can you use this effect? The answer is during your Main Phases and during your opponent’s Battle Phase. With that said, what are UO’s uses? Beatdown gains the most benefit, allowing you to summon five 1900 ATK monsters in one turn.
XYZ Decks (or something similar) also benefit from UO by getting the chance to summon all XYZ pieces in one turn.

Now with UO’s potential to bring great success, why isn’t it used anymore?
There are a few reasons for UO’s lack of play. The first is the cost; while 500 Life Points may seem like a small amount, it can add up in a hurry. If you were to summon four monsters through UO, that would be a loss of 2000 Life Points, a high amount for an effect that may come back to haunt you.
Reason 2: it clashes with hand advantage; if you use UO to summon two extra monsters, which brings you two cards closer to being Yata Locked (in Traditional anyway). Reason the last: If you get greedy and fill your field with monsters via UO, that makes an opponent’s Lightning Vortex or Mirror Force much more effective then they would have been had you stuck with your one allowed Normal Summon, crippling you to an extent that victory may be lost. All in all, UO is a card that be both helpful and a pain at the same time. Decide for yourself if you think you should use it, but don’t get carried away if you do.

Advanced: 3/5. Eh, it can swing both ways…
Traditional: 2/5. UO is an opposing Yata’s best friend.
Overall: 2.5/5.
Art: 2.5/5. A monster being born from blood? Sounds like something out of Greek mythology.
 
Dark Paladin Welcome to Friday everyone, and as the week of No Apparent Theme cleverly coined by Snapper progresses, we come to a nifty card.

Ultimate Offering

Effect: At the cost of 500 lifepoints, a person is allowed an extra Normal Summon or Set (like you didn't know that

Well

To my knowledge, and I may be mistaken, these are the ONLY times the effect of Ultimate Offering can be used.

*Your Main Phase 1
*Your Main Phase 2
*Your Opponent's Battle Phase

I'm pretty sure about those. Anywhoo...I've tried to like this card. I really tried. An extra monster isn't so bad. In a tribute heavy deck, this can help bring them out faster. In a Beatdown/Swarm deck, this can help accomplish both goals. The lifepoints cost at 500 isn't all that bad.

Let's see...It's also a Continuous Trap which makes it prone to Breaker, Chiron, Royal Decree (?), Jinzo, and Mystical Space Typhoon like wh0a.

Sadly, I just don't see a real use for this card. If someone can think of a GOOD and serious reason as to why to run this in a deck, e-mail me @ tsearcy@lssu.edu.

As for any real uses or purposes, I'm stumped, and I'm too tired to try and put any huge thought into this as my College Exams are all this week.

As I said, if you find a decent logical use for the card, e-mail me.

Ratings:

1.5/5 Across the board. Believe it or not, it doesn't deserve a 1. It can do something decent I think. I may change it if I've missed some dazzling combo or something.

That does it for next week, join us on Monday

You stay classy, Planet Earth
 

Coin Flip
Ultimate Offering is a great combo card. In Duel Monsters 6 and in Worldwide Edition, this thing works during your Battle Phase, making it the most ridiculous card in the game.

In real life, it does little. As it is, it helps you summon monsters at intriguing times and in intriguing numbers. Setting one Ultimate Offering and then letting your opponent summon a Don or something only to be met with Kycoo, D.D. Assailant, Breaker the Magical Warrior and D.D. Warrior Lady is rather funny, especially when followed up by a Lightning Vortex. I just never said who it was funny for.

It goes well with Tsukuyomi and Sinister Serpent/Zolga/whatever with Dark Dust Spirit, as well as with decks that do something along the lines of Heart of the Underdog > Draw 50 cards. They won't mind killing their hands as much, I think.

General:
Traditional: 1.4/5 (OVEREXTENSION BAD!)
Advanced: 2.6/5 (Combos good)
 

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