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Pojo's Yu-Gi-Oh Card of the Day

Dust Tornado
Common

Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.

Type - Normal Trap
Card Number
- SKE-045

Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating

Date Reviewed - 9.30.04

Tranorix Dust Tornado

Dust Tornado is being talked about as the replacement for MST, post-restriction. In a way, it is; the cards are very similar. The difference is that Dust Tornado is a bit slower, but with an added (potentially useful) effect.

You destroy a Spell or Trap card on your opponent's side of the field. That means you can't use Dust Tornado on your Mirage of Nightmare, but you can use it to get rid of whatever threats your opponent may be throwing at you. It is, of course, particularly useful against Stall-related decks, which rely on Level Limits and Gravity Binds to keep them from harm. Use Dust Tornado and you can harm them all you want.

It really is a nice, obvious alternative to Mystical Space Typhoon; there's very little more to say about it. The second effect might be useful, but it more often than not will be worthless.

Traditional – CCCC: 4.5/5
Advanced – Any offensive deck: 4.5/5 
ExMinion OfDarkness Thursday:
Dust Tornado

How appropriate is it that we're looking at this thing on the day before everyone's going to start using it?

First thing to note: This card has since been errata'd since the original version. You CAN NOT activate the card you just set through this card's effect.

...but then again, saying this just kills M/Ts is like saying Black Luster Soldier -- Envoy of the Beginning just wins games.

As I am sure you are all aware, tomorrow is the implementation of the new Restricted and Forbidden lists. In both of these lists, Mystical Space Typhoon is limited to one per deck. This is the SINGLE most looked at card to replace those two MSTs.

Many players set their MSTs now, so basically they're using those MSTs as Dust Tornados anyway -- waiting for the opponent to kill them so they can respond on another card. Dust Tornado can still function as the negation to Premature Burial, the negation to Call of the Haunted, the negation to Gravity Bind and Level Limit - Area B...

If Konami's goal was to slow down the game, they did well. Dust Tornado requires the player to wait a turn to eliminate the threat or anticipate the threat early. The only thing that might downplay this card's use is Nobleman of Extermination -- it may be used instead of DT because it gets rid of threats early.

But otherwise, you'll hear players calling this a STAPLE come 10/1.

Traditional Format: 4/5
Advanced Format: 5/5 (With all the burn here, these things will be vital to a Deck.) 
JAELOVE

Thursday: Dust Tornado

Rated For: Any Deck.

This is your new Mystical Space Typhoon. Don’t make the mistake of ignoring it because it’s slightly inferior—you’re going to need all the help you can get versus the Cookie Cutter Burner Build, or CCBB, that will soon flambé the metagame. Get acquainted with your new best friend.

Advantage F/H: This card is obviously going to be compared to the now restricted MST. It simply serves to consolidate whatever advantage you already possess. This strict one for one trade can get rid of all your opponent’s tricks, including Snatch Steal, Premature Burial, and Call of the Haunted. Spell/Trap negation remains crucial                  7.5/10.

Best Draw for the Situation: Good in setting up your strategies, but the lack of game-changing traps in the post-ban environment makes Dust Tornado less viable. There’s not much that’s going to destroy you outright (i.e Mirror Force, Imperial Order, 3 Torrential Tributes) any more. Still, it’s very helpful. It’s also a horrible topdeck.                     6/10

Attributes/Effect: Without this card, your only spell/trap removal will be Breaker, Heavy Storm, and one MST. Obviously, you’ll want more than that, making this card a solid option in a weakened S/T removal field.                   8.5/10.

Dependability: All you need is a S/T on your opponent’s field for it to trigger. It loses a few points for taking a turn to activate.                        8/10.

The Bottom Line: Spell/Trap removal can never hurt.

A BAD Score:            75/100

Cards it functions well with: It needs nothing.

dawnyoshi With Mystical Space Typhoon's restriction, Dust Tornado has become one of the most talked about replacements. After all, its effect is almost identical to MST...right?

Wrong.

This card's value is the same in both the traditional and advanced formats. It provides basic spell/trap destruction, which is always useful in not only disrupting an opponent's strategy, but it also saves you and your monsters from looming trap threats like Torrential Tribute. This card's second effect also works well for setting traps or spells you want to activate during your turn, such as Huge Revolution (granted, I haven't met ANYONE who wants to run that, but hey, it's a use for the 2nd effect of Dust Tornado...).

The big issue with this card is that it's ONLY destruction. Unlike Mystical Space Typhoon, which provides a useful removal card that can be used at any time and can be used in combos with your own cards, Dust Tornado only works on your opponent's spells and traps. It's also vulnerable to cards that disrupt or negate traps, such as Royal Decree and Jinzo, along with a few cards to see release in three months in "Rise of Destiny".

In limited, if you see this card, be sure to take it immediately. You want to destroy your opponent's cards, and you don't want to give your opponent the option of destroying your spells and traps.

Traditional Format: 3.5/5

Advanced Format: 3.5/5

Limited Format: 5/5 

 

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