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Pojo's Yu-Gi-Oh Card of the Day

Trap Dustshoot
Common

You can activate this card only when your opponent has 4 or more cards in his/her hand. Look at your opponent’s hand, then select 1 Monster Card and return it to its owner’s Deck. The Deck is then shuffled.

Type - Normal Trap
Card Number
- PGD-049

Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating

Date Reviewed - 9.29.04

Tranorix Trap Dustshoot

Trap Dustshoot is a very interesting card. It doesn't necessarily give you card advantage; but it can, if you wait to chain it to your opponent's S/T removal. Even if you don't, it's one for one, which isn't bad at all.

Trap Dustshoot can at best be a chainable The Forceful Sentry, though you can only activate it when your opponent's hand size is relatively large and you can only return monsters. Still, returning an opponent's only monster can be a very crippling move, for there's usually a good chance he won't draw another next turn. The fact that you get to see your opponent's hand is also a very nice plus, since you'll not only be able to prepare for what's coming; you'll also be able to disrupt his hand further with something like D.D. Designator.

The fact that your opponent must have four cards in his hand does hurt Trap Dustshoot's playability a little; it's really not something you want to topdeck late game. Regardless, it's definitely a card you may want to try out in any hand control deck.

Traditional – CCCC: 3/5
Advanced – Control: 3.5/5 
ExMinion OfDarkness Wednesday:
Trap Dustshoot

I didn't even know what this card did until I looked at it and read it -- I've NEVER seen it played, EVER. That's why it's in this week's list.

The trigger for this card isn't something that happens often in Traditional Format: They have to have 4 or more cards in their hand. Basically, this is an unrestricted Forceful Sentry that can only pick Monsters. Usually, the opponent will have at least one Monster in hand if they have 4 or more cards in hand -- otherwise, half of those cards would be on the field already!

On the plus side, this is also chainable as long as the summon trigger holds. If an opponent's first play of the game is MST or Heavy Storm to kill this, you can chain and get rid of another card. More free hand negation is always nice. In Advanced Format, this won't happen much with people being stingier about M/T destruction...in Traditional, the Harpie's is still there and people will want to get rid of threats early, so the above combo is possible.

However, there are better things to expect from Traps -- negation of cards played or destruction of monsters. Sadly, this card will still remain in shoeboxes despite its potential.

Traditional Format: 2/5
Advanced Format: 2.25/5 
JAELOVE

Wednesday: Trap Dustshoot

Rated For: Pure Debilitating One Side Control Domination Deck.

This card is rated for the build I call the PDOSCDD deck, or Pure Debilitating One Sid Control Domination Deck, where your opponent gets to keep no monsters and you get to keep all of them!

By using cards such as Drop Off, The Forceful Sentry, Confiscation, Time Seal, Don Zaloog, Spirit Reaper, D.D Designator, and THIS BAD BOY, you’ll win in no time.

Trap Dustshoot is one of the most overlooked commons ever, but don’t be fooled. I took a build featuring this card and placed second in one of the toughest tournaments in the nation! It truly is a fearsome “fourth” pre-negator.

Advantage F/H: This card is obviously intended for use in the opening hand. It’s condition is that your opponent must have four cards in hand, which is a very, very common situation, especially since you can chain it to their draw phase. When doing so, you get to take a look at their hand AND select a monster to return to their deck. The advantage, obviously, is tremendous.                              9/10.

Best Draw for the Situation: This is the weak point of Trap Dustshoot. A pure control deck HAS to keep its opponents hand low, so Trap Dustshoot becomes an unusable card as the duel progresses. It is absolutely fabulous in the opening hand, though. 6/10.

Attributes/Effect: With all the emphasis on control, I simply don’t see how pre-ban control with Yata-Garasu overlooked this card. Even post-ban, it’s simply a fantastic way of getting rid of Sinister Serpent, Black Luster Soldier, or anything else that might haunt you. Simply fantastic!                                       8/10.

Dependability: I suppose the B and D categories of A BAD system are tied together, and rightfully so. Trap Dustshoot loses points here because there are situations that come up in the duel where you simply can’t use it at all.                       6/10.

The Bottom Line: This card was far better pre-ban because of Yata and Delinquent Duo, but it’s still a good card for pure control decks.

A BAD Score:            29/40=             73/100

Cards it functions well with: D.D Designator, Drop Off, Standard Control cards.

dawnyoshi Trap Dustshoot is a fun little trap from Pharaonic Guardian, and its effect is very fitting for the art it features: a member of the dark scorpions (Cliff) falling through a trap in the Egyptian tomb he's trying to rob.

In traditional format, this card can be very useful hand destruction, especially in the early game. Not only do you get to see your opponent's hand (and plan for what they do in the future), but you can also disrupt their summoning for the turn. It's especially useful in an environment that is scared into keeping their hand size up due to a certain demon-spawn of a bird. Limited also sees a good use of this card, since hand sizes are usually large, and your opponent's soon to be summoned monsters are always a major threat. This card temporarily relieves you of that threat. Of course, if your opponent just sets a few cards on the field, you can't even activate this card...

In advanced format however, this card lacks quite a bit of use. There's no Yata-Garasu in the format to threaten the managing of a hand, and one of the soon to be tier 1 decks, stall/burn, don't run that many monsters.

Advanced format: 1.5/5

Traditional Format: 3.5/5

Limited Format: 3.5/5 

 

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